Having a big megaship that moves about on the tick seems like it might be fun for an exploration squadron. Jump a big chunk, and have a handy base for repairs and restocking.
For the rest of us, I'm not so sure the fleet carrier represents such an advantage over the stations already in game.
Stations will have more services, missions, markets, etc. that will make them superior in every way to fleet carriers.
I am a bit concerned with the bubble being vastly cluttered with Fleet Carrier assets. Suppose 500 players/squadrons want to park their megaship assets in Sol. This is going to get ugly fast.
Suppose your "megaship fleet carrier" came in two parts? One immovable Anchor, and one Envoy.
The Anchor is actually a specialized, customizable bay on a planet that may contain all of the ships in the squadron. No overt instance polluting megaship asset.
The Envoy is a beacon that completely fills a class 8 cargo compartment.
Players may transfer ships between the Anchor and the Envoy in an expedited timeframe with minimal cost.
This solution would eliminate asset pollution, allow for Squadron customization of a home base, increase the flexibility of travel times (not just moving on the tick), and provide an authentic perk for participating in Squadron system.
What do you think?
For the rest of us, I'm not so sure the fleet carrier represents such an advantage over the stations already in game.
Stations will have more services, missions, markets, etc. that will make them superior in every way to fleet carriers.
I am a bit concerned with the bubble being vastly cluttered with Fleet Carrier assets. Suppose 500 players/squadrons want to park their megaship assets in Sol. This is going to get ugly fast.
Suppose your "megaship fleet carrier" came in two parts? One immovable Anchor, and one Envoy.
The Anchor is actually a specialized, customizable bay on a planet that may contain all of the ships in the squadron. No overt instance polluting megaship asset.
The Envoy is a beacon that completely fills a class 8 cargo compartment.
Players may transfer ships between the Anchor and the Envoy in an expedited timeframe with minimal cost.
This solution would eliminate asset pollution, allow for Squadron customization of a home base, increase the flexibility of travel times (not just moving on the tick), and provide an authentic perk for participating in Squadron system.
What do you think?