If I feel that what I’m doing is a bit “grindy”, I switch to something else.
Job done.
Job done.
In summary, pretty valid points and criticism about UI flaws, grind and endgame content, written intelligibly and respectfully. That's what a developper could name feedback and crave for when QA team is sparse, most player leave without a sound and only 2.8% of the regulars are left only to bootlick ad nauseam.
I compare every space game to Eve Online (see my post). Eve Online entertained me for 3 years - Elite for less than two months. Not saying Elite is a bad game though - shallow != bad.
I completely agree - I tried at first but I lacked the discipline to not “look up the answers”. Elite would be a better game if the Internet did not existIndeed. I think the game suffers very much from many informations being available way too easy via all sorts of internet platforms. If you somehow manage to play the game widely unspoiled (though I think unspoiled in a classic sense would be close to impossible, just take your poison with care), it can have an incredible longevity
They have to learn it's a journey not a destination. I've been playing sense day one and I take weeks off at a time. What's the hurry?I have to wonder how you have managed to get an anaconda in a months worth of playing. I have to assume you have ground the nuts out of the game to get "rewards".
I don't grind for anything as everything can be experienced in the Sidewinder. There is no race to the most powerful ships. This seems to be an issue with some players; the need to grind out credits and engineers as quick as possible.
What some can't work out is that there is no endgame, or endgame starts when you first start up the game.
I have been playing since the game came out and have over a 1000 hours in the game and have not nearly close enough cash for an anaconda, I don't have all the engineers unlocked, I haven't engineered all my modules etc. There is no need (unless you PvP).
I followed the meta grind guides to the letter and think Elite is boring. I figured out nothing for myself, discovered nothing on my own, and only did exactly what other people told me was the optimal route "through" the game, yet I couldn't even figure out how to complete a massacre mission. I even believed the meta that the missions were bugged.
I might suck at Elite but I’m pretty sure I can count... and there is a related “known issue”. But thank you for the title I accept it gladly.Massacre missions aren’t bugged.
Ah c'mon, let me tell you just this about the UI, from almost 5 years playing: It really takes some getting used to. Minimalist, uncommon and at times just clumsy. But when you finally get comfortable to it, it slowly reveals a certain 'reward in itself'. As in: nice finger food, my fingers like it!
I am sure these posts are common but regardless, I wanted to share my thoughts on this ambitious but, in my opinion, very shallow game.
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For comparison, I played Elite for a little over a month, and I feel I experienced the majority of what this game has to offer.
I might suck at Elite but I’m pretty sure I can count... and there is a related “known issue”. But thank you for the title I accept it gladly.
Yeah, I'm not buying that. In many ways it feels like that (I've used the very words "tech demo" in my own discussions on a few occasions) but David Braben has been "working" (in an intellectual sense) on a sequel to Frontier since the mid 1990s, and the underlying concepts go right back to the earliest 8-bit versions of Elite. In many ways the gameplay of each iteration has always played second fiddle to the scale of the world building, but for the 8-bit versions that was down to hardware (once the procgen was done it was easier to create infinite 256-planet galaxies than to create much varied action between systems) and for the 16-bit versions especially FFE it was also limited by a rush to publish.I truly believe Braben was working on Stellar Forge as a tech demo for building procedural world using scientific principles, then somewhere along the line, he decided to shoehorn a game inside it. So, yeah, in my estimation, ED is a tech demo with a thin veneer of a game. I'm hoping, based on what we've heard is coming to Q4, that FDev have finally gotten the message that their game needs more interconnected systems.
We have different experiences. Life is a rich tapestry.
Of course you can! With a few at least. Gold for instance works
[big grin]That must be like some sort of existential torture. "Not only is this game awful, it's awful on a scale that dwarfs the human mind's ability to comprehend."