This looks familiar, doesn't it? We already know what's going to happen. The Struthiomimus is about to get eaten and the Tyrannosaurus gets a meal. Nothing new, unless... it fails the hunt.

Request:
I have a proposition for dinosaurs without combat capabilities. This applies to Ornithomimids, Ornithopods, Pachycephalosaurids (Against medium-large carnivores), and Sauropods. Right now, anytime a carnivore locks on to them, they are instantly dead. They line up for the animation and wait for the carnivore to run up and kill it. In my personal opinion, carnivores should have a chance to fail hunts. I will go down into each group of dinosaurs and give my personal take on what may happen when a large and small carnivore hunts it.
Ornithomimids: This is the group of animals made for running out of all dinosaurs in the game. Their long legs allow them to flee from danger easily. The basic premise is that if a carnivore wants to sneak up on a Gallimimus for example, they may either lunge too early or too late and miss. This makes the hunts more interesting as carnivores need to actually earn their kill. For small carnivores like Velociraptor, they may entirely miss the mark and just flop.
Ornithopods: These guys consist of Dryosaurus (Due to its small size, it should just run like Ornithomimids), Edmontosaurus, Parasaurolophus, ETC. Only Iguanodon is able to defend itself from small to medium carnivores. However, everyone else is prone to dying. While I don't take most of them as excellent combatants, they wouldn't go down that easily. What I imagine could happen is that if carnivore bites into a hadrosaur and tries to lift it, the hadrosaur may break free, and the carnivore loses its grip. Thus, they get to live another day. This is evident with an Edmontosaurus specimen who survived an attack, presumably Tyrannosaurus.

As for small carnivores, it does seem a tad absurd for a hulking mass of meat to allow such a tiny theropod to bring it down. In this case, the hadrosaur should try to shake off the carnivore and force it off. Say a Velociraptor fails to maintain its balance.
Pachycephalosaurids: They were given a blessing in Update 1.8 by logically allowing them to fight back against small carnivores. However, they are still vulnerable to dying from anything larger. They may not be as large as most Ornithopods, nor as fast as Ornithomimids, but they do have a thick head. Say a carnivore tries to bite it, the Pachycephalosaurid barely dodges, and just for fun, they headbutt the carnivore to make it trip, thus buying time to escape. Homalocephale doesn't have any way to defend itself, perhaps it should just remain fodder.
Sauropods (Nigersaurus and Ankylodocus): Nigersaurus has gotten the short end of the stick of the Herbivore Dinosaur Pack in my opinion. The benefit with all sauropods is that they are nearly untouchable by any carnivore, with the exception of a certain hybrid. Nigersaurus, while immune to small carnivores, should try to defend itself against medium carnivores with its whip-like tail, similar to Iguanodon with its thumb spike. Large carnivores, not so much. In the case Nigersaurus loses, it should transition to the death animation already in place.
In the case of Ankylodocus, this is a hybrid that was made to be very defensive, yet can't. It would only be just for Ankylodocus to fight back against Indominus. It has a clubbed tail of all things too. It should ignore every other carnivore though.
Conclusion: The idea to revamp the way the hunting system works is not impossible. Update 1.8 proved that Frontier is capable of entirely changing how a dinosaur works. The hunting system is boring right now, and I think to spice it up, herbivores should have a chance to escape and live another day. This doesn't mean that every hunt will result in failure, but it shouldn't always be successful either. (Indominus and Indoraptor, I can give a pass because are they genetically made to be perfect killing machines.) I hope some of you like this concept idea. Feel free to comment and to discuss about it.

Request:
I have a proposition for dinosaurs without combat capabilities. This applies to Ornithomimids, Ornithopods, Pachycephalosaurids (Against medium-large carnivores), and Sauropods. Right now, anytime a carnivore locks on to them, they are instantly dead. They line up for the animation and wait for the carnivore to run up and kill it. In my personal opinion, carnivores should have a chance to fail hunts. I will go down into each group of dinosaurs and give my personal take on what may happen when a large and small carnivore hunts it.
Ornithomimids: This is the group of animals made for running out of all dinosaurs in the game. Their long legs allow them to flee from danger easily. The basic premise is that if a carnivore wants to sneak up on a Gallimimus for example, they may either lunge too early or too late and miss. This makes the hunts more interesting as carnivores need to actually earn their kill. For small carnivores like Velociraptor, they may entirely miss the mark and just flop.
Ornithopods: These guys consist of Dryosaurus (Due to its small size, it should just run like Ornithomimids), Edmontosaurus, Parasaurolophus, ETC. Only Iguanodon is able to defend itself from small to medium carnivores. However, everyone else is prone to dying. While I don't take most of them as excellent combatants, they wouldn't go down that easily. What I imagine could happen is that if carnivore bites into a hadrosaur and tries to lift it, the hadrosaur may break free, and the carnivore loses its grip. Thus, they get to live another day. This is evident with an Edmontosaurus specimen who survived an attack, presumably Tyrannosaurus.

As for small carnivores, it does seem a tad absurd for a hulking mass of meat to allow such a tiny theropod to bring it down. In this case, the hadrosaur should try to shake off the carnivore and force it off. Say a Velociraptor fails to maintain its balance.
Pachycephalosaurids: They were given a blessing in Update 1.8 by logically allowing them to fight back against small carnivores. However, they are still vulnerable to dying from anything larger. They may not be as large as most Ornithopods, nor as fast as Ornithomimids, but they do have a thick head. Say a carnivore tries to bite it, the Pachycephalosaurid barely dodges, and just for fun, they headbutt the carnivore to make it trip, thus buying time to escape. Homalocephale doesn't have any way to defend itself, perhaps it should just remain fodder.
Sauropods (Nigersaurus and Ankylodocus): Nigersaurus has gotten the short end of the stick of the Herbivore Dinosaur Pack in my opinion. The benefit with all sauropods is that they are nearly untouchable by any carnivore, with the exception of a certain hybrid. Nigersaurus, while immune to small carnivores, should try to defend itself against medium carnivores with its whip-like tail, similar to Iguanodon with its thumb spike. Large carnivores, not so much. In the case Nigersaurus loses, it should transition to the death animation already in place.
In the case of Ankylodocus, this is a hybrid that was made to be very defensive, yet can't. It would only be just for Ankylodocus to fight back against Indominus. It has a clubbed tail of all things too. It should ignore every other carnivore though.
Conclusion: The idea to revamp the way the hunting system works is not impossible. Update 1.8 proved that Frontier is capable of entirely changing how a dinosaur works. The hunting system is boring right now, and I think to spice it up, herbivores should have a chance to escape and live another day. This doesn't mean that every hunt will result in failure, but it shouldn't always be successful either. (Indominus and Indoraptor, I can give a pass because are they genetically made to be perfect killing machines.) I hope some of you like this concept idea. Feel free to comment and to discuss about it.
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