How it's an exploit: It takes advantage of game instance mechanics to basically shuffle through the deck until you get the cards you want instead of playing the hand you're dealt. It's an exploit, just as the shield recharge in SC was an exploit and people use it as such. If you're able to maximize your profits by resetting the instance over and over while remaining in the asteroid field, that's an exploit.How is it an exploit?
The 15 second timer only exists in combat. The fact that it is there means 'quitting' during combat is fine, if you are prepared to risk 15 seconds of being a sitting duck. That capability exists in pretty much every other MMO/RPG I've ever played.
E: D is a game, not a competitive sport. If people choose not to be destroyed and lose hours of their gaming time and effort by using a feature of the game (the exit timer) then why is that a problem?
I wish people would stop painting anybody who doesn't want to PvP as a cheater / exploiter (and not because I feel personally aggrieved, I play exclusively in Mobius). It's not helping the discussion.
The problem here is poor game mechanics where piracy/security/player bounty hunting is concerned, which is overly punitive towards traders, offering no protection, and frustrating and un-rewarding to pirates. FD need to fix the core game mechanics, not add some silly 15 minute timer that others have suggested.
I don't play PvP but I don't play open. Don't play open if you don't want PvP, because open is where PvP happens. Otherwise, just play solo or group, because it's the same galaxy either way, and that's how you ensure you're not being bothered by other players. It's like going to a movie theater and saying you don't want to be in the room with other people. Watch at home, same movie.