An evening of combat logging with a surprise ending

Proud combat logger here. Never done it in PvP, since I play almost exclusively solo, but I do it everytime an NPC battle goes sour. If I was ever forced or had to play open, I'd do it against players for sure. I know it's an exploit, or cheat, or whatever, but I don't care. Until bounties and exploration data are tied to a pilot and not a ship - or paid instantly - and there's some way to pay insurance for cargo, I'll keep doing it.

With that said, a simple fix would be a log out timer, 10 seconds or so inside stations and maybe 20~30 seconds on deep space/SC. I have no idea why this is not implemented.

You know Frontier even said themselves that combat logging in open, solo or Private group is all the same to them - an exploit.
 
So did you win against the Fer de lance? Or did you combat log haha

Haha no, it was pretty much a draw, he jumped away with 1 ring left on his shields after a long fight and I was almost finished too, I have the video of that too, think ill
post it later today if I get time
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Also the guy I fought against (the fer de lance that I had a good fight with, NOT a combat logger) replied here on the first page:

Appreciate, very good fight indeed I'll always try to run if I can't hold out any longer, but I'll never log. Thats just stupid and silly.

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I understand how the CL can be frustrating and immersion breaking for players, but how is it any different than exiting to the menu and re-entering to reset instances countless times to get the environment you want? Is it because it irks real people? Technically it's still using the log out feature in unintended ways to exploit the game. Same is true for logging out using a big T9 right off the pad, and being 9.5K out when you log back in. You skip all that maneuvering and thrust, overheat time to get to jump range.

All these things are unintended aspects of the game. The combat logging is just annoying to players, but no one seems to care about all the other instances of exploiting game loopholes.
 
An awful lot of people are totally unaware they're cheating. For instance, would you believe me if I told you people genuinely think using "trainers" in multiplayer games isn't cheating? There are a lot of people out there who believe this.

I once had a conversation with a guy who was blatantly cheating. He was being called every name under the sun by a bunch of players when he let slip he was using a hack. I tried having a civil conversation and asked if he knew it was cheating. He tried to argue why it wasn't but it was clear he didn't know what cheating was... As far as he was concerned using hacks was helping him to play with the good players; that it wasn't fair that just because he was bad he was expected to die over and over to the good players. He genuinely thought hacks like aimbot were okay to use as it was more of a challenge for better players and he got enjoyment from not being a fish in a barrel. In his eyes it was a win/win situation.

Combat logging and such is basically the same: "Why should I have to lose everything just because he won? I can just quit and that's that." The thought of "That's just how it is" doesn't really enter their mindset.

I also have a friend in Heroes of the Storm who basically disconnects whenever he gets a less than desirable team(When there's five seconds which gives a preview of the heroes on your team). It pretty much artificially inflates his MMR in Quick Match because he waits for a meta team. It's glitching the system but he doesn't consider it cheating or glitching.
I've been playing video games online far longer than I would like to admit. I can tell you without a doubt that cheaters know they are cheating. You don't download and install a "hack" or trainer without knowing it's a hack or trainer. Unless you were born on another planet, you know it's cheating. Saying you don't is like saying you didn't know having sex with your wife's sister was cheating, no one explained it to you, at age 34.
 
It will be interesting to see what happens in CQC.

In ED, as we currently have it, PvP is just one of many activities. While combat logging is happening, it's something that only affects a limited number of players.

FD, as i think most of us here, condemns it, but can afford not to spend excessive resources on combating it.

CQC will be very different, that IS a pure PvP activity.

A lot will depend on how exactly CQC works, and if there even is an incentive for people to log (i.e. repair costs, loss of rank etc.).

If combat logging becomes a "thing" in CQC, FD can't just sit back and let it pass.
 
It will be interesting to see what happens in CQC.
If it is a real no-loss PvP arena, combat logging would be only an issue when I decide to queue/DC just to troll the PvPers. And even then only for the team unlucky enough to get matched with me.
 
If you want to fight people who don't combat log go to eravate or another noob zone and fight the new people they probably haven't figured out combat logging yet.
 
FD don't think they've made a PvP game so i don't think they're bothered about combat logging.

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If you want to fight people who don't combat log go to eravate or another noob zone and fight the new people they probably haven't figured out combat logging yet.

Don't do that. I trust you jest.
 
Interesting, so that CMDR was not even aware he was using an exploit that is basically the equivalent of a "cheat".

That's really interesting to note, thanks for sharing.

Anyone on the forum is well-versed on the notion of combat logging and how it is viewed.
But I reckon the percentage of players who don't come on the forums is likely in the high numbers.
And the fact is that combat logging is something I have never seen talked about in game or on the login screen etc.
If I didn't evetr visit the forums I would never know it was even frowned upon and would probably just have seen it as a "game feature" myself.
IF you've never been told it's bad, you will never know.

Unless you start thinking about sportsmanship and fair play etc. Which, let's face it - most pirates I have met don't seem to. (Not all. Most)
 
Combat loggers are a pain and cowards at the same time. They need to man up. If you go into a fight either finish it or run away, dont combat log. Its game breaking as far as I am concerned so why do it? There is no shame in running away, I do it all the time, I would never ever consider combat logging. You are never going to improve your skills if you combat log. Its bad form and just not cricket.
The "oh I didnt know it was wrong" is not an excuse in my book, you have logged out of the game because you are losing, of course its wrong.
Combat loggers need to grow a pair.
 
how is it any different than exiting to the menu and re-entering to reset instances countless times to get the environment you want? Is it because it irks real people? Technically it's still using the log out feature in unintended ways to exploit the game.

How is it an exploit?

The 15 second timer only exists in combat. The fact that it is there means 'quitting' during combat is fine, if you are prepared to risk 15 seconds of being a sitting duck. That capability exists in pretty much every other MMO/RPG I've ever played.

E: D is a game, not a competitive sport. If people choose not to be destroyed and lose hours of their gaming time and effort by using a feature of the game (the exit timer) then why is that a problem?

I wish people would stop painting anybody who doesn't want to PvP as a cheater / exploiter (and not because I feel personally aggrieved, I play exclusively in Mobius). It's not helping the discussion.

The problem here is poor game mechanics where piracy/security/player bounty hunting is concerned, which is overly punitive towards traders, offering no protection, and frustrating and un-rewarding to pirates. FD need to fix the core game mechanics, not add some silly 15 minute timer that others have suggested.
 
I understand how the CL can be frustrating and immersion breaking for players, but how is it any different than exiting to the menu and re-entering to reset instances countless times to get the environment you want?

Both are exploits.

I don't regenerate CZs or RES until I get what I want. I either take what I find, or I move to a different area.

While combat logging is happening, it's something that only affects a limited number of players.

It affects everyone, even if the logger is only doing it in solo.

Though the amount of influence players have is a bit ambiguous, it's not zero, and anything that helps or harms a player, in a manner that is contrary to the rules, harms everyone else.

IF you've never been told it's bad, you will never know.

Nonsense.

If your deductive reasoning skills fall short of being able to grasp that making your ship magically vanish, to avoid the consequences of your in-game actions or inactions, is anything other than overt cheating, there is some neurological deficiency somewhere.

The fact that it is there means 'quitting' during combat is fine

No it doesn't.

If people choose not to be destroyed and lose hours of their gaming time and effort by using a feature of the game (the exit timer) then why is that a problem?

Because no matter what mode you are in, you are still playing the same universe, the same background sim, and your cheating still craps up my game to some small degree.

When and if they have a fully offline mode, by all means, turn the game inside out and upside down to your heart's content...but until then you are playing in a communal sandbox and it's rude to pee in it.
 
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Nonsense.

If your deductive reasoning skills fall short of being able to grasp that making your ship magically vanish, to avoid the consequences of your in-game actions or inactions, is anything other than overt cheating, there is some neurological deficiency somewhere.

Wow. You must be fun at family game nights!

The other day I was playing "Snap" with my daughter.
She was looking at the card before putting it down so that she could say Snap first before her brother.
However, I didn't blast her for it, claiming she was a cheating low-life. She didn't know any better.
I simply explained that doing that was against the rules and she shouldn't do it any more otherwise we wouldn't play it anymore.

Similarly, there have been plenty of mechanics in ED that people have legitimately used to get the most out of the game they paid for.
Take for example, sitting in a CZ above the Battleships, with active turrets.
The only way you would even know that this was frowned upon would be to come on the forums to read people whining about how it apparently ruined their day (somehow?).

As far the average Joe Player is concerned, they have simply found the easiest way to utilise the "way things work" to complement their preference and game style.

Now don't get me wrong, I'm not defending combat logging in any shape or form.
But I am defending the notion that there are plenty of players out there who don't realise how much "some" people hate it - and some people want to prevent it (FD).

Surely you can't be so excluded and self-contained in a bubble to think that just because you know something means that everyone must know it and therefore if they do it they are obviously exploiting / cheating.
It's starting to sound like Counterstrike players at times in here...
 
No it doesn't.

Well, FD disagree with you then. They have said specifically that gracefully exiting the game is OK, not frowned upon, and won't get you banned.

And "combat logging" is...

For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.

But that aside, you completely missed the point of my post which is that the game mechanics suck.

The fact that you feel upset that another player might not want to lose 2 hours of game time so that you can have 5 minutes of fun pirating him shows just how difficult it is for FD to balance the game and keep everybody happy.
 
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Both are exploits.
I don't regenerate CZs or RES until I get what I want. I either take what I find, or I move to a different area.

It affects everyone, even if the logger is only doing it in solo.

While I agree with you from a moral point of view I wonder how someone "combat log" in Solo is affecting the game (and not just my/your feeling playing the game)?

I'm not saying that people should do it in Solo and I would never do it. I just don't see the effect on the game. I don't care if someone is combat login in Solo or resets CZ or RES. Those who do are cheating themselves, but I don't know why this is affecting me.
 
The fact that you feel upset that another player might not want to lose 2 hours of game time so that you can have 5 minutes of fun pirating him shows just how difficult it is for FD to balance the game and keep everybody happy.

Agreed.
It also shows that players are basically selfish.
It amazes me how wound up some can get because they didn't get to kill that one little ship.
What difference did it make to your game?
What huge reward did you lose out on?
 

The 15 second timer only exists in combat. …

It should be longer, making it a a bad idea to do in combat.

Maybe balance it with a reduced insurance cost (without bounties getting wiped) if the ship is destroyed while logging out. Attacker gets the kill, player trying to avoid destruction can't avoid it and will have to pay insurance, honest player who has to react to a RL emergency knows that he can exit with a reduced cost.
Everybody happy?
 
Good story, tot bad elite is full of griefers and cheating, i hope te can fix it. Yesterday for me was 100% cheating, all of them where logging. Bullys
 
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Agreed.
It also shows that players are basically selfish.
It amazes me how wound up some can get because they didn't get to kill that one little ship.
What difference did it make to your game?
What huge reward did you lose out on?
It's not "one little ship" it's 15% of all player ships. Imagine if that was true of the npcs, how would you react? 15% just disappear before they died, leaving you with no cargo/bounty/merits. Everyone would lose their minds.

It was a lot worse before the repair cost nerf and the interdiction damage nerf. In my clipper I'd lose 50k an interdiction. It's still bad now but it doesn't cost anywhere near as much.
 
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I've had a few people combat log (or appear to do so) on me whether it be from an interdiction or a RES/CZ. While it is a little bit frustrating, I'm not petty enough to come on the forums and complain about it.

Repeat offenders where caught should definitely know better and where proved beyond a doubt, then some kind of action perhaps. But as with the influx of players when the game came onto Steam, a lot of people will simply not know what combat logging is and that it is regarded as an exploit in this game.

Where first time offenders are caught as it were and there is hard evidence, then a little bit of information their way about how it is viewed and you'll probably find most will be like ok, fair enough and won't do it again. The majority of players I guess don't come on to the forums, don't read the newsletters.

Perhaps a Galnet article will help get the information about it out there.
 
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