An Explorers Open Letter to Frontier

Why go to Colonia? Jump after jump with nothing more to find than you would find in the bubble. What can you do at Colonia that you can't do in the bubble? Exploration right now makes no sense.

I'm sorry that I just can't read that wall of text it's late and my eyes aren't that good at the best of times.

My reason for replying is that I have been doing the odd passenger mission nothing more than a few jumps of 2 0r 3 hundred Lyrs and earning many millions of credits and a few good jumps in exploration rank which is all I want, in 8 missions I got 21%

Thinking that I should do it the correct way I decided to have a go at getting to Colonia. I am half way there honking my scanner at every star collecting pages of expo data.
I am not sure what credits I am getting as I don't really need them, my issue is that after doing 12,200+ Lyrs my rank has only gone up by 7%.

Am I doing something wrong or should I just return to the bubble and works as a taxi driver?
 
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Agree, agree, so much agree, FD come up with some great solutions for scanner functionality (USS scanning for instance) It amazes me that they have not introduced more goodies for explorers, considering that is clearly the games strongest point due to the massive galaxy.
 
It's the paradoxical nature of FD. Go to enormous lengths to re-create our own Galaxy in 1:1 scale, then provide what can only be described as bare bones exploratory gameplay elements. One of the first things I did when they finally opened up the full scale of the Galaxy was to head out into the black in my Adder. After 500ly (a baby step admittedly) I already felt like I had seen pretty much all I was going to see and turned my ship around and made my way back to the bubble.

I had another go a while ago in a fully kitted ASP. Managed to get to the California nebula this time, but once the novelty of being the first person to land on a planet wore off I felt the tug of civilization once more.

Got my name on a few planets, saw some nice looking worlds (this was before pinkybeigegate) and that was pretty much that.

I truly admire the spirit and dedication of those who make it to Sag A, or who circumnavigate the Galaxy and so on, I find it does become incredibly dull after a while. I imagine VR helps a lot, but I've held off on buying it up to now until they iron out some of the issues with the current systems.
 
here's what i'd love to see:
- that dude's orrery map (ya'll know what i mean) - more cool mappy things that would be meaningful for co-pilots, basically.
- that dude's scientists and scanning ideas (ya'll know what i mean) - more ways to scan and see planets in order to find things and make science more interactive

Trade Routes/Guided Tours and a CMDRS LOG:
- trade route maps and ability to create trade route maps and then sell them (and players to be able to mark ones that fall out of date or are bad routes)...
- with that, give me explorer maps, where you can buy routes, create and sell routes (including waypoints/stopovers) with narrative text tied to locations (like a tour guide)
- to go with that, an "Explorers Log"... every time I scan something new, give me the option to "Record a log" and let me write a tweet-sized log entry in my chat log... so at the end of the journey, i can go back and review my "thoughts" of certain locations, in my "LOG Entries" tab that has "General", "Trade Routes", "Expeditions"... and maybe "Tracked Bounties" (though that idea's for another post), but you'd use your explorers log to publish a "guide" which would be a list of all the systems that you made notes for - call it... oh.... "a CMDRs guide to the galaxy". Towels included. Point is, I can chose to "start/end expeditions" and then record "logs" about anything I've just scanned for later review, and then go through, maybe delete the logs that weren't interesting and then publish the entries of that expedition to a community market place. Then someone else wants to say, find a guide, so they input the destination system into the market and it pulls up any logs that include that system, with a player rating system... they buy the log with in-game currency and then they program it into their ship, so it plots the course for them by using each note's location as the next route destination. Each time you reach a location, the note will play out in the chat log, so I could warn/joke about a dangerous binary star ahead, or tell them to check out this system's gas giants for a good time. With a player rating system, (git) good guides could swell to the top and make their creators fortunes (in-game)!

- so "start trade route" and "start expedition" with little notes i can write myself for later, but also put on a "market" so people can sell this data in a way that is meaningful for other players.

edit: oh, and the guides could only be purchased from the starting location of the expedition - so if I do "Sol to Merope", you'd have to buy it in Sol.

Camera Drones
The game is SO pretty, but the debug camera feels limited. Why not have "camera limpets" that can be piloted like ship-launched fighters. I could launch and then pilot from a first-person wide-angle view for a limited time- maybe zoom, or be able to display no HUD or a camera HUD?... maybe even with a combat modification version to make them manually guided missiles, but if only for the purpose of being able to get wider, sweeping footage, I'd love to see this. Also would be cool if you could jump back to your ship and see the camera feed pop up in a PIP window... but just having an "in-game" camera mode that tied into the realism would be very cool for making videos... of the dangus kind.

Exploration Events
And finally, I'd love to see more "events"... like you enter an system and might get:
- This system has a comet passing through it, you have exactly 5 minutes to find it and rendezvous
- This system is going Supernova in 5 minutes, either get to a distance of xlight seconds or jump away to avoid certain death
- This system has a gas giant turning into a white dwarf / getting hit by a small planet / experiencing a polar shift and you have 5 minutes to get there to witness something cool
- You intercept a signal - somewhere in this system there's a signal... the audio signal is getting louder as you approach a planet.... you find a historic explorer's final resting place / stranded explorer who needs help / large unknown facility
- An asteroid has been detected heading towards an Earth Like World you just discovered - it will impact in 10 minutes, unless you stop it... will you save the dinosaurs? Or just stick around to watch the fireworks?

Even if these were RNG events that would reset if I left and came back (ie. planetary destruction reversed) it would be awesome to just stumble on some rare events that were semi-scripted and showed off some BIG cosmic craziness.
That way, even if you start to get stuck in that repetitive grind, every rare occasion the game would throw in a wrench to get you checking something out that would be too hard to pass up.

Anyway, that would be some cool stuff, but I'll take any improvements I can get!
 
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see the camera feed pop up in a PIP window

This is extremely unlikely to happen for the same reason that we don't currently have a rear view or control of our ships when using the external camera. Braben, for some reason, wants us to have a very limited situational awareness and rely almost entirely upon the readout of our radar screens. Which is okay, I suppose. It's sort of difficult when there's a lot of stuff around and the radar is cluttered, though.
 
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I agree with the letter, but scanners should use dedicated exploration slots for ships like the Asps and DBX, instead of utility slots.
 
I want exploration to get some love, but after PP, engineers, CQC, NS boost, jumponium mats, the inability fix the mission boards (new mission type mean all old missions disappear, limited to 20 missions/station fiasco), I have lost all faith in the dev decision making team, and dread the day when/if I see major update "X.x.0 exploration related".
Also, no to making the DSS, and DS utility slot equipment.
 
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It's a fairly normal and commonly used term for a letter that's posted openly rather than stuck in an envelope. Not really necessary on a forum, but I am not sure why you always seem to get your knickers in a twist over it.

Because it is hard to wear knickers properly when you've got ganglies...
 
I'm sorry that I just can't read that wall of text it's late and my eyes aren't that good at the best of times.

My reason for replying is that I have been doing the odd passenger mission nothing more than a few jumps of 2 0r 3 hundred Lyrs and earning many millions of credits and a few good jumps in exploration rank which is all I want, in 8 missions I got 21%

Thinking that I should do it the correct way I decided to have a go at getting to Colonia. I am half way there honking my scanner at every star collecting pages of expo data.
I am not sure what credits I am getting as I don't really need them, my issue is that after doing 12,200+ Lyrs my rank has only gone up by 7%.

Am I doing something wrong or should I just return to the bubble and works as a taxi driver?

Your rank only goes up with your earnings from exploration. I got the numbers from support and tracked my percentage through the ranks. It matched the earnings.

So if you return after that distance you might find that you no longer need to work. ;)

Keep on going for the Glory. :)

- - - Updated - - -

Because it is hard to wear knickers properly when you've got ganglies...

You go regimental then? :p
 
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