Please don't make us search planetary surfaces by eye again. It's not fun. That's all I'm saying.
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The trouble is, FDEV have their own roadmap with their own priorities. They are stuck between a rock and a hard place - having to incrementally add and flesh out the game's basic mechanics and frameworks is their logical priority. Then from that base, flesh out the content....
Too hard on my poor old eyes. Can the OP or someone else please paraphrase this?
I completely understand this, but right now, it seems like exploration isn't even on the priority list.
"Let's tell them Raxxla is out there, and give no clues. That'll keep 'em occupied for decades!" I could post one of those dubbed videos with the toothless guy laughing like a mad man right now...
"400 billion stars!!! BWAHAHAHAHHAHA! We told them to go find it!!! BWAHAHAHHAHAHA! We just realised 3 days ago that the work experience guy forgot to insert back in gamma - they've been searching for 2 years - its not even there!!! BWAHAHAHAH!"
You get my drift...
Anyway, I think ED is now at the stage where we need more than "this'll do for a placeholder" content. We need tools, depth, and engagement. The only way we can get FD to take notice is make noise.
I'm not expecting miracles, I know it takes tremendous effort and time to create this stuff - even the placeholders, but the sooner we get FD to notice that explorers care, and there are actually a lot of us, the sooner there will be effort placed into king things better.
If the devs will just think about the content before they drop it, eg - what tools have we given the players to find this stuff? Or do we expect them to randomly eyeball search 400 billion star systems until blind luck leads them to it?
The first ruin site was found because some clever folk at Cannon worked out star positions and where the location ought to be based on a snippet form a trailer. Is that *really* what FD want us to use as tools? Screen grabs from trailers?
How long have the other bases been out there? Was Mengy's starmap theory right after all? Were the other locations there all along, and was the map in the original ruins there to be found all along? A few Galnet tips would certainly have made for a far more interesting way to discover them - eg, "Ram Tah agrees that ruins may actually be a amp...". *Hint - yes, it is, go work it out*. Rather than "hey yo, we need to progress plot, here, do CG, now, here's 4 systems, go do brute force eyeball search to find ruins. There's yo content!".
Z...
Now that we have atleast somewhat more content or challenge to Exploring and Discovering than simply honking your horn at a star, lets look at rewards. Perhaps a missed opportunity by you, Frontier Developments, was the idea that selling your data to Universal Cartographics actually made a difference. Maybe a miner just wants to mine and doesnt want to have to explore worlds to find those ever sought after Pristine Metallic Rings. Maybe, once enough players contributed to selling data from a particular region, this would then unlock that data for everyone to see, giving credit to all who made that data available to the public. Even just the ability to buy maps, Seems mostly neglected as I cannot directly buy data from Universal Cartographics that another player has sold to them, that would inturn allow me some insight before going to that system.
And when that loving finally comes, I sure as what hope that it won't be another cheap layer of rng
The first ruin site was found because some clever folk at Cannon worked out star positions and where the location ought to be based on a snippet form a trailer. Is that *really* what FD want us to use as tools? Screen grabs from trailers?