I’m basically copying this from my other thread, so here goes:
The electrical attack should be a stun, not a kill, and it should have a time limit on its effectiveness. At least 5 minutes, but up to 10 minutes. The uncertainty makes it interesting, especially if you have to stick around longer. If you managed to overcharge an NPC when they’re unaware, they wake up in “mildly alarmed” mode but then get on with their lives. If you overcharge someone who sees you they’re still out for the 5-10 minutes, but when they awaken the settlement alarm WILL go off. I would have this override the alarm control…maybe have the affected NPC run for the alarm switch in SEC. if you see an NPC booking it across the settlement grounds then you know you have seconds to get out of the area.
If another NPC discovers the unconscious person then they revive and react just like above, according to whether they saw you or not. “I just passed out, dunno what happened” vs “Some dude in a very ARX expensive suit just zapped me, red alert!”
This gives you a 5-10 minute window to accomplish missions that require stealth and/or non-violence and then get out before all hell breaks loose.
I’m flexible on the time limit, but I feel strongly that it should have some uncertainty so you can’t just “turn off” a settlement’s personnel and then scamper around.
Thanks for coming to my TED talk.
The electrical attack should be a stun, not a kill, and it should have a time limit on its effectiveness. At least 5 minutes, but up to 10 minutes. The uncertainty makes it interesting, especially if you have to stick around longer. If you managed to overcharge an NPC when they’re unaware, they wake up in “mildly alarmed” mode but then get on with their lives. If you overcharge someone who sees you they’re still out for the 5-10 minutes, but when they awaken the settlement alarm WILL go off. I would have this override the alarm control…maybe have the affected NPC run for the alarm switch in SEC. if you see an NPC booking it across the settlement grounds then you know you have seconds to get out of the area.
If another NPC discovers the unconscious person then they revive and react just like above, according to whether they saw you or not. “I just passed out, dunno what happened” vs “Some dude in a very ARX expensive suit just zapped me, red alert!”
This gives you a 5-10 minute window to accomplish missions that require stealth and/or non-violence and then get out before all hell breaks loose.
I’m flexible on the time limit, but I feel strongly that it should have some uncertainty so you can’t just “turn off” a settlement’s personnel and then scamper around.
Thanks for coming to my TED talk.