PvP An Investigation Into Frontier's Actions on Combat Logging, Part 2

My understanding is that some accounts were banned. Presumably the particularly bad examples, judged by whatever criteria FDev chose. I thought they handled it well, aside from not acting sooner. I imagine the boy who cried wolf applied, and genuine reports were overlooked because they receive so many false positives from over-sensitive types.

One of the advantages of acting quickly is that more severe penalties can be applied. The excuse 'but everyone was doing it, this is so unfair' doesn't wash. But FDev have not acted quickly to stamp out cheating, so applying a stiffer penalty comes across as more of a punishment than the deterrent it should be (ie make an example of the few).

Well that's good news, I seem to remember one the things just before the module wipe was a comedy "they'll never dare punish me" bit of hubris. I agree the everyone excuse doesn't wash with me either, but it does definitely seem to be a popular view in relation to some cheats but not others.
 
The funny thing is "less rebuys, unfair rebuys for non-cheats, gained rank, gained permits, accessed engineers, effect on the BGS" correspond exactly to the Clogging cheat and not the 1-5 exploit.

Nice try though.

You think ?, clogging means someone doesn't get to see an explosion and the clogger skips a rebuy worth no more than exploiting some space-cash. Not really in the same league as exploiting god modules in secret for months whilst telling legit players to "git-gud".

And frankly the thought that the 5-1 exploiters don't all clog is hilarious.
 
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Goose4291

Banned
Cloggings no different to a cash exploit, players cheat by clogging to evade a rebuy and they cheat by using whatever the current cash-exploit is to gain easy money. The end result of the cheating in both cases is space-cash, which effects only the cheat who avoided paying it or avoided having to "earn" it (silly word in a video game, but there you go).

But the 5-1 exploit wasn't about space-cash it was about gaining artificial advantage over other players and NPC's in all aspects of the game leading to more space-cash, less rebuys, unfair rebuys for non-cheats, gained rank, gained permits, accessed engineers, effect on the BGS on and on and on for months. So that particular cheat effects the game and other players much more widely than clogging ever could.

So from that you can see where FDEV rate punishments for severe cheating, clogging will never get people banned because it's such a trivial thing.

One of the arguments (which I don't agree with) for not banning the 5-1 cheats was that it was so widespread, maybe clogging and cash exploiting are the same only FDEV know for sure. It would certainly explain their hands off lenient approach to all of it.

Except there is a major difference Stig.

Frontier with the exception of one time have never come out and declared the money tricks as cheating/exploiting worthy of a punitive measures, whereas they have said countless times that combat logging is exploitative and cheating, worthy of punishment.

And thats without going into how credit exploits (particularly pre engineer ones) were similarly about gaining the artifical upper hand over a player.
 
Except there is a major difference Stig.

Frontier with the exception of one time have never come out and declared the money tricks as cheating/exploiting worthy of a punitive measures, whereas they have said countless times that combat logging is exploitative and cheating, worthy of punishment.

And thats without going into how credit exploits (particularly pre engineer ones) were similarly about gaining the artifical upper hand over a player.

Everyone's entitled to their opinion (even FDEV), I think cloggings trivial primarily because it's just an incompetent players version of high-waking out of trouble. If they plug clogging completely this moan fest becomes menu-logging is bad, then high-wake is bad then having longer jumprange than me is bad, then outrunning me in a faster ship is bad. It's never ending, so from my perspective of PVP is optional as in you have to want to fight to the death to fight to the death it's not even worth starting.

Now I acknowledge that FDEV have an opinion on it but as far as I'm concerned they've spent the last three years proving they don't really deal with low level cheating/griefing at all so it's just pointless noise (they do rightly ban hackers). They're like a replacement teacher who's lost control of the class.
 
Everyone's entitled to their opinion (even FDEV) If they plug clogging completely this moan fest becomes menu-logging is bad, then high-wake is bad then having longer jumprange than me is bad, then outrunning me in a faster ship is bad.

Eh, there's already people complaining that high-waking is "cheating," no matter how many times FDev and even other PvPers, including the OP say it's not.
 
You think ?, clogging means someone doesn't get to see an explosion and the clogger skips a rebuy worth no more than exploiting some space-cash. Not really in the same league as exploiting god modules in secret for months whilst telling legit players to "git-gud".

5-1 exploit :
- less rebuy : no
- unfair rebuys for non-cheats : Not really,what have change since this exploit is over ?(hint : nothing)- gained rank : at engineer only yes
- gained permits : no
- accessed engineers : no but unlocking the engineer invitation : yes
- effect on the BGS : NONE

Clogging exploit :
- less rebuy : absolutely
- unfair rebuys for non-cheats : absolutely
- gained rank : yes, by avoiding destruction you can continue to grind your rank
- gained permits : yes, by avoiding destruction you can continue to grind your permits
- accessed engineers : yes, by avoiding destruction you can continue to unlock the engineer
- effect on the BGS : yes, by avoiding destruction you can continue to impact the BGS by completing your missions etc...

So yes, those exploit are not in the same league, Cloggin being way worst because it impact 100% of the game and modes.
Remember combat loggin is not exclusive to PvP : https://forums.frontier.co.uk/showthread.php/105778-“Combat-Logging”-Update
For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.

Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.

Although this is flagged primarily as a multiplayer concern, the issues (and solutions) apply equally to the single player game.

First things first: we do consider this an undesirable exploit. It’s not “part of the game”.


And frankly the thought that the 5-1 exploiters don't all clog is hilarious.
Assumption without any solid proof as usual...
 
Eh, there's already people complaining that high-waking is "cheating," no matter how many times FDev and even other PvPers, including the OP say it's not.

Exactly my point, the issue is some players want a PVP centric game without being willing to just play CQC. In open you only need to fight if you feel like it, it's never going to be a compulsory thing so that itch is never likely to be scratched.
 
5-1 exploit :
- less rebuy : no
- unfair rebuys for non-cheats : Not really,what have change since this exploit is over ?(hint : nothing)- gained rank : at engineer only yes
- gained permits : no
- accessed engineers : no but unlocking the engineer invitation : yes
- effect on the BGS : NONE

Clogging exploit :
- less rebuy : absolutely
- unfair rebuys for non-cheats : absolutely
- gained rank : yes, by avoiding destruction you can continue to grind your rank
- gained permits : yes, by avoiding destruction you can continue to grind your permits
- accessed engineers : yes, by avoiding destruction you can continue to unlock the engineer
- effect on the BGS : yes, by avoiding destruction you can continue to impact the BGS by completing your missions etc...

So yes, those exploit are not in the same league, Cloggin being way worst because it impact 100% of the game and modes.
Remember combat loggin is not exclusive to PvP : https://forums.frontier.co.uk/showthread.php/105778-“Combat-Logging”-Update




Assumption without any solid proof as usual...

I sports you will usually lose the match if you cheat, even if it didn't affect the result. Win the match 5-0 but one guy fails the drug test and you lose.

By this logic both 5-1 exploiters and cloggers should be pinned with the rebuy in all affected fights.
 
There are frequent threads complaining about connection problems and game crashes on these forums, most notably multicrew which hasn't been improved in the past 8 months since launch, but also wings and other features that are very unstable and buggy. Suggesting that this is an issue that is not widely encountered among the player base is absurd.
For the last time Devari, I have not ever suggested that this is not an issue encountered by players. I am disputing your claim that this is the majority experience. Suggesting that this is an issue that is as debilitating to the playerbase as you claim is the thing that is absurd. I see you skirted around my question of how can you know whether for every 1 bug report there aren't 2 players having an acceptably stable experience? We'll get to that later.

First, you haven't don't any "statistical analysis" at all. You just play in a group who happen to have less issues with D/Cs than other players. You haven't "analyzed" anything, you haven't even done a rudimentary "survey" or "poll" among a representative sample of players.
Have you?

You just assume because you haven't "heard" about these issues in you very limited player group that they don't happen for other players.
Who said I haven't heard of or experienced issues? I said the frequency is not as common for me and players I regularly play with as it is for you and the bug reports you read. Neither one of us has the undisputed facts that would suggest which of ours is the more common experience. It's just that you are the fellow arrogant enough to claim that you are right and everyone else is wrong based on nothing but assumtions and your own opinion.

First, you can't have a wing of "30 people" so you are significantly misrepresenting the issue when you try to claim that those "30 people" aren't having problems. You can only have 4 people in a wing a time.
I never claimed a "wing of 30" go back and re-read my post before inventing things. You do know you can put 30 people into the same instance right? Please don't attempt to act smarter about a mechanic that you clearly have little knowledge of.

For all you know those other players may be encountering D/Cs in other situations.You aren't continually monitoring their game performance.
Neither are you monitoring all those people who submit a bug report. I am at least closer to the players in my sample group as we talk on Discord and discuss things about the game including connection issues.

Second, the issue isn't just D/Cs although these are quite frequent for many players in both wings and multicrew. The issue is also bugs that cause the game to crash as well.
Indeed. This does not change anything in my previous post.

I'm not basing my comments simply on my personal experience. I'm basing them on the numerous bug reports, forum posts and all the other information I have available, which also happens to agree with much of my own personal game experience as well.
Cool, and I am telling you my experiences based on all information I have available.

Again, you haven't "proven me wrong" at all. You've just tried to pretend that because you haven't experienced these issues yourself that they aren't happening to other players despite all of the information we have on these forums about these concerns.
How many times are you going to attempt to put words in my posts? I am not pretending these issues do not exist. I am telling you they are not as severre for everyone as you claim they are.

I see, so anything that differs from your own limited experience should be disregarded?
No it shouldn't. Just the rather hyperbolic claims I can disprove with a simple recount of my own experiences. Here I can see you completely ignored the question I posed to you. Can you, the person who claims the MAJORITY has the severity of problems that you experience; confirm whether for every one bug report there are not at least 2 players not encountering the level of severity of those issues? Because if you cannot then you need to admit that you do not know what the majority of player's experience is.

I can confirm that various specific bugs exist based on my own experience matching those of the forums. I can do the same for frequent D/C in wings or multicrew. Personal experienced backed up by forum posts and bug reports shows a pattern of these issues occurring. Whether you personally experience them or not is irrelevant.
Whether your personal experience matches a bunch of bug reports is also irrelevant when you try to tell us that all of our experiences match yours. You don't know the majority experience of the playerbase, it's time to climb down from your ego driven high horse and admit this fact.

I also noticed you managed to avoid the issue of whether you had personally encountered the falling skimmer bug or the NPC ramming bug. Do you claim those weren't a problem either? If you and the "30 players" you play with haven't even encountered those bugs then that tells me how extensive your "experience" is in actually encountering game bugs.
The skimmer bug and NPC ramming is completely irrelevant to the discussion of connection issues.
 
It seems that some of you want to constantly shift the conversation away from the OP's original point: Fdev doesn't appear to be doing anything about clogging, even with flagrant examples.

Guys, it doesn't matter if there are other forms of exploitation out there, such as the 5/1 exploit, it doesn't stop this from being a serious issue. Quit trying to equivocate; at best it makes you look like an apologist, at worst it makes you look like you're holding on for dear life to one of your most coveted feature sets. I don't expect Fdev to just willy nilly start banning people (for all the very good reasons brought up in this thread and others) but I certainly do feel like some kind of action such as a strongly worded advisory from support letting the recipient know that they were on notice would be at the very least a completely reasonable expectation from us mere mortals who don't understand all of Frontiers "secret" methods of cheat detection. The bottom line here is that it doesn't appear that Fdev is doing (literally) anything to prevent or punish or otherwise discourage outright cheating via clogging, and that's the problem.

I would have sympathy for their position and the inherent difficulties associated with detecting these people if at the very least people who were chronically disconnecting for "reasons" were receiving notices of some kind.

The impression that Fdev does nothing to prevent this issue is a solid one, backed up with enough evidence to confirm to the average person of reasonable intelligence that it's pretty much the state of the union with no changes in sight.
 
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So what you wrote "Cheaters cheat and they cheat any way they can until stopped, legit players don't." regarding "And frankly the thought that the 5-1 exploiters don't all clog is hilarious." does not make sense then because i never combat logged and i am not cheating.

Also remember this : https://forums.frontier.co.uk/showthread.php/358986-Community-Update-Engineer-Exploit-Action-Taken (exploited modules does not exist anymore)

The feeling of being a legit player is even better!

Let's go back to the topic : Combat logging is a major cheat issue that have to be fixed!
 
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It seems that some of you (lately Bob seems to be the loudest and most strenuous) want to constantly shift the conversation away from the OP's original point: Fdev doesn't appear to be doing anything about clogging, even with flagrant examples.

Guys, it doesn't matter if there are other forms of exploitation out there, such as the 5/1 exploit, it doesn't stop this from being a serious issue. Quit trying to equivocate; at best it makes you look like an apologist, at worst it makes you look like you're holding on for dear life to one of your most coveted feature sets. I don't expect Fdev to just willy nilly start banning people (for all the very good reasons brought up in this thread and others) but I certainly do feel like some kind of action such as a strongly worded advisory from support letting the recipient know that they were on notice would be at the very least a completely reasonable expectation from us mere mortals who don't understand all of Frontiers "secret" methods of cheat detection. The bottom line here is that it doesn't appear that Fdev is doing (literally) anything to prevent or punish or otherwise discourage outright cheating via clogging, and that's the problem.

I would have sympathy for their position and the inherent difficulties associated with detecting these people if at the very least people who were chronically disconnecting for "reasons" were receiving notices of some kind.

The impression that Fdev does nothing to prevent this issue is a solid one, backed up with enough evidence to confirm to the average person of reasonable intelligence that it's pretty much the state of the union with no changes in sight.

Not really Jason I agree FDEV are not doing enough about cheats and cheating, of which clogging is just one minor example. If they get tough on it to the point of account bans as they currently do for hackers I will support them (and be very surprised).

Now if the issue is around cheat detection difficulties with clogging but we both think they need to set a harsh example as a deterrent, why not start with the 5-1 cheats they were already successfully identified months ago.

More power to their elbow.
 
So what you wrote "Cheaters cheat and they cheat any way they can until stopped, legit players don't." regarding "And frankly the thought that the 5-1 exploiters don't all clog is hilarious." does not make sense then because i never combat logged and i am not cheating.

Also remember this : https://forums.frontier.co.uk/showthread.php/358986-Community-Update-Engineer-Exploit-Action-Taken (exploited modules does not exist anymore)

The feeling of being a legit player is even better!

Let's go back to the topic : Combat logging is a major cheat issue that have to be fixed!

Cheating is dishonest, like telling fibs. Again it's a you do or you don't thing.
 
It seems that some of you want to constantly shift the conversation away from the OP's original point: Fdev doesn't appear to be doing anything about clogging, even with flagrant examples.

Guys, it doesn't matter if there are other forms of exploitation out there, such as the 5/1 exploit, it doesn't stop this from being a serious issue. Quit trying to equivocate; at best it makes you look like an apologist, at worst it makes you look like you're holding on for dear life to one of your most coveted feature sets. I don't expect Fdev to just willy nilly start banning people (for all the very good reasons brought up in this thread and others) but I certainly do feel like some kind of action such as a strongly worded advisory from support letting the recipient know that they were on notice would be at the very least a completely reasonable expectation from us mere mortals who don't understand all of Frontiers "secret" methods of cheat detection. The bottom line here is that it doesn't appear that Fdev is doing (literally) anything to prevent or punish or otherwise discourage outright cheating via clogging, and that's the problem.

I would have sympathy for their position and the inherent difficulties associated with detecting these people if at the very least people who were chronically disconnecting for "reasons" were receiving notices of some kind.

The impression that Fdev does nothing to prevent this issue is a solid one, backed up with enough evidence to confirm to the average person of reasonable intelligence that it's pretty much the state of the union with no changes in sight.

Well said

People do like to derail topics such as this - we can all guess why - and it is depressing that despite such blatant evidence the account in question didn't so much as get an email saying "hey you really need to look at your possible connection issues because people think you are cheating" It seems the devs are only interested in stopping cheating if it's performed by "undesirable pvp players"

They've basically greenlit cheating by everyone else!

Just like the 2.4 beta, Sandro was warned the "tweaks" to the C&P system had a huge loophole for combat loggers who log v NPCs, yet he went ahead with it anyway!

Quite simply I don't think they care. At all. They'd rather shovel us some new skins!
 
The reason FDEV can't particularly do much about combat logging right now, is because they've painted themselves into a corner - they created a game world in which indiscriminate and out of context player ganking and killing can occur, something which might be a significant cause of players combat logging.

Also, jasonbarron, you can't consider combat logging in isolation, due to the above. One can/might be a significant cause and consequence of the other. Then what might happen is more players intensify their ganking/indiscriminate player killing, and both feed off each other.

Ergo - you can't simply go after combat logging without also trying to curtail ganking/indiscriminate/out of context player killing.

Frontier have already stated they are introducing/working on Crime & Punishment measures AND Karma - this means they are already undertaking a coding exercise in order to at least attempt to handle BOTH combat logging AND ganking/indiscriminate/out of context player killing, so I'm puzzled as to why there's been a quite obvious campaign in the last couple of weeks just on the subject of combat logging.

It's almost as if it's another forum meta-game perpetrated by folks who fully understand that Frontier are already working on combat logging AND ganking/indiscriminate/out of context player killing, but just want to somehow put more pressure on Frontier regardless.
 
Well said

People do like to derail topics such as this - we can all guess why - and it is depressing that despite such blatant evidence the account in question didn't so much as get an email saying "hey you really need to look at your possible connection issues because people think you are cheating" It seems the devs are only interested in stopping cheating if it's performed by "undesirable pvp players"

They've basically greenlit cheating by everyone else!

Just like the 2.4 beta, Sandro was warned the "tweaks" to the C&P system had a huge loophole for combat loggers who log v NPCs, yet he went ahead with it anyway!

Quite simply I don't think they care. At all. They'd rather shovel us some new skins!

You nailed it here with this post. "They've basically greenlit cheating by everyone else" and "only stopping cheating if its from undesirable PvPers" are spot on.
 
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