Like I said my only suggestion applied to a very specific type of Combat Loggin and grieving.
You have been suggesting that known combat loggers cannot be punished until some other prerequisite is met.
No other type of play style would be effected by my suggestions.
Allowing the retention of assets acquired or persevered by cheating affects everyone.
So if you have a problem with my suggestions then my only assumption is that you want to kill whatever target you want whenever you want.
Frankly, this is an obtuse assumption, as it's directly contrary to essentially everything I have ever stated.
I want every ship that has actually been destroyed to actually be destroyed. Doesn't matter if it's NPC or CMDR; Solo, Group, or Open. Doesn't matter if entity ultimately piloting the ship is me, you, or an AI script running on a client's computer.
After all, what other situation does this conversation truly effect others?
All of them, though most people won't be cognisant of the effects.
Firstly, almost everything a CMDR does in this game has some influence on the BGS (economy, minor, major, and PP faction control/influence, etc). Being in Solo or Group doesn't mitigate that in the slightest.
On top of that, play styles shaped by lack of rules enforcement ultimately shape future developer choice and game content.
Elite: Dangerous from both the perspective of a player of the game, and from from the perspective of a character acting with in the setting, are vastly different than they were early on, often in ways that are not improvements (as a player) or that are so inexplicable (as an in-game character) as to be almost surrealistic. Much of this comes down to increasing neglect on Frontier's part.
Regarding combat and loss, in the same post of Sandro's I referenced above Sandro states their goals is "to get the balance right so that death is a meaningful threat that really does get the adrenaline pumping, without it being so punitive that it pushes away more casual players."
Ironically, they now have a system where 'death' doesn't mean a damn thing and is simultaneously too punitive for many players to tolerate. This is on them, as they have inflated rewards for participation to an extreme degree, while failing to enforce reasonable penalties for failure, so a substantial portion of the player base now uses effortless success as a benchmark of how things should be.
Combat logging is part of a much bigger set of problems, but mostly not the ones you think, and nothing prevents any of these problems from being attacked piecemeal, or would suggest that neglect would be better than such an approach.
I'm hopeful that the proposed changes will mitigate some of these issues, but I'm growing impatient, and the idea of blatant cheats being legitimized further by rolling up enforcement into a blanket 'karma' system, that seems as though it will fail to distinguish in-character anti-social behavior from clearly out-of-character exploits, does not leave me with much optimism.