I wonder.. How many people would kill Clean Pilots if the murderer gained a 'fine' (not a bounty, a fine that has to be paid personally and is not forgotten for 90 days) equal to twice the Rebuy cost or the % of rebuy/balance of the victim(up to the full ship's cost), whichever is greater.
<> Example: A cobra with a rebuy of 500k, flown by a Clean Pilot with a balance of 1,500,000 would cost a the murderer 1,000,000credits or 33%(up to 10,000,000credits) of their current Credit Balance.
Most importantly, the Cobra pilot would be shown on the Rebuy screen how large the Fine the Pilots Federation(Assuming they are the insurance company, if not just change the name) placed onto their attacker was.
I have been thinking about similiar things.
You have the clean part done, so the player cannot be wanted when we do this. Wanted players are open game, when they are in a system where they are wanted.
Also we have to take PowerPlay into account. as if you enter Powerplay, you are basically agreen that part of the space is going to be place filled with hostiles. So if you are in a hostile system based on your Powerplay allegiance, then a player part of the allegiance of the system you are in can hunt you with no negatives, despite you are being "clean". as powerplay add another criteria to judge if you are actually clean in the system or not.
And the fine should be based on the rebuy costs of the most expensive ship. So if I'm in a big corvette killing players in small ships, then the fine is based on my rebuy costs, and if I go after someone with a very expensive ship in a less expensive ship, but more fit to the situation, then I get "rewarded" with the fine based on the targets ship instead. If it should be the full rebuy, percent of the rebuy costs, or rebuy cost plus a percentage. I have no clear idea on, But it needs to way more than 6000 cr you get today for killing a clean ship...
Also security should arrive alot sooner in security system and in matching ships to what you are flying, and the higher security the system is, the more ships are being sent (and the base count is your ship plus all membvers of the wing you might be part of)... so lets say Low = x1 ships, Medium = x2.5 ships, and high = x5 ships. High security should be very very dangerous to be wanted in.
And also, if you have a fine (ie being wanted in a system) in a security system they should be after you, and also if you try to dock you need to take extra steos to avoid getting scanned (the higher secirity system, the faster you will be scanned) or else you should get denied to dock... Being wanted should be hugel negative thing, expecially in a high security system.
And now that we greatly increases the fine you collect for killing clean players, then this should open up for some some intense bounty hunting on wanted players! And those fines would never go away unless these two circumstances are meet
* You are killed by a player who claims your bounty, if he does not claim it, he get nothing and you bounty stays...
* If the player who killed you claimed your bounty, you now get the option to clear your name, by paying 50% of the bounty, and this must be done at a station controlled by the faction you are wanted in. or pay the 25% extra to do it elsewhere (forgot what the function is called), and if you fail todo this, you are forced to pay the full amount of these fines the next time you are killed! Before the rebuy of your ship... And if you cannot cover the fines, then you have to sell your stored ships untill you have paid your fine...
So you now have the option after your bounty have been claimed to pay 50% of your bounty to clear your name, or use middlemen and pay 75%, and if you are killed before clearing your name (regardless on how you die), you are now forced to pay the full 100% fine before rebuy of your ship, and if do not have enough funds, you will get the option sell ships to cover your fine, and this goes on untill your fine is paid in full.
Other things to consider is what todo with materials and data, if you cannot pay your fine, should those be confiscated? Perhaps based on a % on how much you could not pay, so if you cannot pay 505 of your fine, then 50% all your material is lost, and 50% of your data is lost. So if you have 1000 material, then 500 would be lost, what should you loose? well we do it like, start from the top (or bottom), reduce one material and go on to the next, and when we get to the end, we start over, and we repaeat this untill we have removed 500 materials. And samge the method is used for data. So this makes you to keep the materials and data you have the most of.
Then we have modules storage, same method as for material and data, but these are not things that stacks, so we simply remove a random objects untill the % is reached, so if you had 60 modules stored and failed to pay 50% of the fine, then 30 modules would get randomly selected and deleted.
So in worst case scenario, a PvP killer, who mainly hunts Clean players, can loose all of his ships and a big portion of his material, data and stored modules, so even if he knows about all the tricks to earn money fast, he still has todo alot of work with engineers... and collect materials again
So noone is stopping anybody to be a huge * in the universe, but this time it comes with some "huge" drawbacks, and as long as you are willing pay the price to be a huge * in the universe, then go ahead, but if you think this is way to harsh, then perhaps you should stop being such a crying carebear....and mount up to face the results of your actions... there is always solo if you cannot handle being in Open play...