declare "I'm menu-logging, goodbye!" in chat
"I'm logging off legally (LOL), goodbye!"
declare "I'm menu-logging, goodbye!" in chat
On that, I feel I have to reply. Many players, on both sides of the fence, have indicated that a better crime and punishment system is very very much desired. That is, in-game crime and punishment. In a high security system, commiting a crime would be a very risky thing to do. In anarchy systems, all bets are off. Of course there's a scale inbetween. I actually haven't seen anybody oppose that concept. It would reduce combatlogging, thereby making it perhaps actually possible for FDev to actually act on people that would still combatlog.
Problem with developing a full crime and punishment system is this: Everyone has their own idea of it. Some was it strict, some want a 50/50, some want a loopholed system, some desire for things to remain as is, some want a system that is beyond what i personally would define as fun.
If you cause or do one thing, what is the reaction to it? You cause a Lichtenberg figure-effect, much atone to this image: https://upload.wikimedia.org/wikipedia/commons/e/e4/PlanePair2.jpg - you start at the base, but as you branch out, things will split and methods to the reaction will change.
"I'm logging off legally (LOL), goodbye!"
Problem with developing a full crime and punishment system is this: Everyone has their own idea of it. Some was it strict, some want a 50/50, some want a loopholed system, some desire for things to remain as is, some want a system that is beyond what i personally would define as fun.
If you cause or do one thing, what is the reaction to it? You cause a Lichtenberg figure-effect, much atone to this image: https://upload.wikimedia.org/wikipedia/commons/e/e4/PlanePair2.jpg - you start at the base, but as you branch out, things will split and methods to the reaction will change.
but... can it be made to. Such if your oponent pulls their ethernet plug whist in space their ship doesn't vanish. It stops dead or an AI flies it instead on the non loggers screens. If the ship is subsequently (90 seconds) destroyed the combat logger resumes play at the rebuy screen. PVP guy gets his bounty everybody happy! If after 90 seconds the ship is not destroyed then hyperspace out/vanish the ship.
To do that you need a trusted server that has all the information about the instance, including real time combat information. And the game doesn't have it, due to its peer to peer architecture. Worse, due to the low latency requirement of this kind of game, if Frontier were to deploy such servers they would need to have servers on all continents.This is why adopting something like what others games do and artificially keeping that person's ship within the game for several minutes is the ideal soluton. The problem would literally disappear overnight and free CS to actually do CS rather than respond to combat logging report tickets.![]()
Is simulating a 2000ms ping enough to cause a desync?Only n00bs do that![]()
The bold part is unfortunately what started this whole debacle.I'm aware, and it's a subject that's been debated on these forums and reddit (and to the extent, some discord servers) for quite some time. Myself and many others on the Elite team have been keeping tabs of it all. While I don't have any news regarding if, when, or how we will deal with such a system/revamped system, i can say we're watching, playing our cards close to our chest at this point in time.
Personally, I know that what we have right now could use a fair bit of TLC. At the same time, it's not something that we want to rush to the plate, ship-it haphazardly, with numerous issues accompanied with such.
Just want to notify frontier that if I ever combat log and get reported take no action as I am only TESTING. Infact if i break any in game or forum rule it will be testing and i will expect no punitive action and will expect a thank you.
Point bieng there is a right way and a wrong way to go about things and this was the wrong way. Zac you have set the standard.
tyvm
Problem with developing a full crime and punishment system is this: Everyone has their own idea of it.
"I'm logging off legally (LOL), goodbye!"
If your words....(letters?) per minute is slow enough, you might be able to pull that off. [hotas]
I think much of the so-called "PvE crowd" prefer to suffer from a form of cognitive dissonance, ignoring FD's official ruleset, in favour of a sort of "forum headcanon" ruleset based around their own flawed insistance that ED is "intended" to be PvE-only, despite FD statements to the contrary, and the presence of game mechanics that support PvP interaction.
The irony in people who engage in unsportsmanlike conduct in preying on underpowered players minding their own business getting peed off with unsportsmanlike conduct.
This thread could have just been "Dear FD, please make this game a turkey shoot for me and my buddies and force people who aren't interested in this to play my way".
Combat logging does not need to be punished. The op was not an argument for it to be punished.
The solution to combat logging WITHIN the existing game infrastructure is as follows:
If your client exits the game while in a combat state, your ship is destroyed and you are welcomed back with a rebuy screen. This solution works within the P2P infrastructure, works for solo mode, and removes the perverse incentive to combat log by treating it as a player death.
You're welcome.
The bold part is unfortunately what started this whole debacle.
Not a word on C&P for 9 months, and you are still "watching." Is it then strange that you get a blowback from (parts of) the community? The inaction has led to where we are now, for both sides. Is it going to deteriorate for another 9 months?
That is actually the current situation. Breaking the TOS, including the re-iteration of the Harassment rule, will lead to a Shadow Ban. That means sitting in Solo for a month without affecting the BGS. And it happens, regardless of what people may believe.It shouldn't be too hard in concept (don't know about implementation), just start putting together all cheaters into their own cheater session kind of thing (where their playing have no effect on the BGS) notify them so they know this is happening and have a chance to "change their ways" so to speak, that way combat loggers can combat log to their heart's content while the rest of the PvP community gets on with their lives.
I'm aware, and it's a subject that's been debated on these forums and reddit (and to the extent, some discord servers) for quite some time. Myself and many others on the Elite team have been keeping tabs of it all. While I don't have any news regarding if, when, or how we will deal with such a system/revamped system, i can say we're watching, playing our cards close to our chest at this point in time.
Personally, I know that what we have right now could use a fair bit of TLC. At the same time, it's not something that we want to rush to the plate, ship-it haphazardly, with numerous issues accompanied with such.
That is actually the current situation. Breaking the TOS, including the re-iteration of the Harassment rule, will lead to a Shadow Ban. That means sitting in Solo for a month without affecting the BGS. And it happens, regardless of what people may believe.
P2P is the problem here as well. Consider this scenario: You and I are fighting. I disconnect our P2P connection. As far as the copy of Elite running on my computer can tell, you just combat logged. So your ship is now dead in the water or piloted by an AI. I kill it easily, and you get a rebuy screen.
The immediately obvious solution is to make my instance require a "go ahead" from the server to tell it that you have disconnected from it as well as from me. But then you would be able to cut the P2P connection and disappear instantly.
NOT when you have been Shadow Banned. There is a difference, and I am surprised that you are not aware of it*.You can definitely affect the BGS while being in solo or private.