Greetings Gentlemen, lads & lasses!
After lurking around here, for some time now, and crawling up and down this place,
I decided, Mr. Braben is still up to it and deserves support. So I begged my wifes permission; she lends me a considerable sum, and now, here I am, waiting for the Alpha!
To see where I'm coming from, let me explain and go back a little in time. I discarded Commodore and Atari completely - the "grafix" where not what I had in my mind back then, and at least for me, the interaction and possibilities where far too basic and crude for my taste, not at all what was in my head.
My entire childhood I aimed to be an adventurer, to become the hero and "Flieger", I felt was my destiny, to keep the awe, inspiring great deeds of arms and in general, keep me the happy boy I was.
Decades later I see back down on what I accomplished or failed to achieve in this regard, now a happy man. Part of this are both the net and modern State of the Art PC hardware in combination with smart game design, the later a part, the good fellows at Frontier spring to mind.
Now I'd like to contribute about concepts such as realism vs fun, simulation vs game. And whether or if our new to be made Elite is either the one or the other. Please lend me your ear for a minuted.
To make this rather long story short I go and postulate, a bit.
I hear people declare: Elite is a game, not a simulation. Not true. I beg to differ, you Gents got it all backwards
True is, this simulation is a game.
Proof? Well, this thing is not real, isn't it? But pretends so much! Fair enough, no?
Now this was the easy part, since, at least to an extend, logic and arguing makes sense. Whats rather hard is, to define "fun". If one says, she needs no stinking cockpit, wont bother with any kind of controller, joystick, or even a descent flightstick - forcefeedback - more then 2 bottoms, yes? Well, there is no arguing about that. YOU decide and desire whats fun for you, I can't help you there. Simple games don't call for complex controls nor complex controllers.
So, Elite is a rather complex, but in no way complicated simulation. A game. And a business.
Accessibility. The magic, greedy investors and strafing game developers, both, hope will keep their ships afloat. Make sure you know your, how does they call it nowadays?, "target audience". Make millions with little puppies, mooing, blating, in funny colors on the TV set in front of little children.
I see no kids around and about here, do you?
The truth is, it dawns me, little, to no learning curve, lets pretend, thats what we think is a good thing, makes for fast access, hence a "good" accessibility, but the thing to learn as well is, it brings you out of the rather boring experience, just as well. So lets do not shy away from player skill!
The cynical Wahrheit is, we may have made a bad, half°ssed simulation, a soon to be boring game, but we may still have made a good business. I think Frontier is aware of, or at least I hope so, the need to address advanced players just as well as the new ones. New players aren't stupid, they just are new, thats all.
Our dreams and imagination drives us here, modern vehicle simulations, are drawing more and more complex geometry on the screen, make them WORK, attach "real" functionality to bottoms and switches, make us walk trough it! Even the twitch shooter genre, pew pew combat sims, at least render this realistic, here the bad word again. We can say more plausible, if you like.
Now heres the important part- you're still awake, aren't you - anyone?
The flightmodel didn't has to be realistic, don't wont to wait years to pass Saturn, right?, but it got to be plausible and it should provide feedback! I want to immerse myself with the world and the ship on screen. Action and INTERaction provides this, make Elite come to life, make it "REAL", nothing a "meh" experience ever would.
What I have seen in the last video of it and what made me approach my wife, rather sheepish, I can tell you!, was what Mr. Lucas had in mind when he was about to make his fortune with Starwars. Looking at WWII guncam films. Nothing there resembled spacecombat, far from it, but even rather stupid gambles like sound in space!, does the trick!
So where does this left us? I plee for inertia and mass, manual landings, give us some things we can toy with.
Complex things don't have to feel complicated. I don't invent the wheel anew whenever I horse around in my car, do you? Marvel over spark plugs, the wiring, forces? Go away! We never do any calculations parking our cars or landing the aircraft.
My 2 cents.
All Hail the Emperor!
After lurking around here, for some time now, and crawling up and down this place,
I decided, Mr. Braben is still up to it and deserves support. So I begged my wifes permission; she lends me a considerable sum, and now, here I am, waiting for the Alpha!
To see where I'm coming from, let me explain and go back a little in time. I discarded Commodore and Atari completely - the "grafix" where not what I had in my mind back then, and at least for me, the interaction and possibilities where far too basic and crude for my taste, not at all what was in my head.
My entire childhood I aimed to be an adventurer, to become the hero and "Flieger", I felt was my destiny, to keep the awe, inspiring great deeds of arms and in general, keep me the happy boy I was.
Decades later I see back down on what I accomplished or failed to achieve in this regard, now a happy man. Part of this are both the net and modern State of the Art PC hardware in combination with smart game design, the later a part, the good fellows at Frontier spring to mind.
Now I'd like to contribute about concepts such as realism vs fun, simulation vs game. And whether or if our new to be made Elite is either the one or the other. Please lend me your ear for a minuted.
To make this rather long story short I go and postulate, a bit.
I hear people declare: Elite is a game, not a simulation. Not true. I beg to differ, you Gents got it all backwards
True is, this simulation is a game.
Proof? Well, this thing is not real, isn't it? But pretends so much! Fair enough, no?
Now this was the easy part, since, at least to an extend, logic and arguing makes sense. Whats rather hard is, to define "fun". If one says, she needs no stinking cockpit, wont bother with any kind of controller, joystick, or even a descent flightstick - forcefeedback - more then 2 bottoms, yes? Well, there is no arguing about that. YOU decide and desire whats fun for you, I can't help you there. Simple games don't call for complex controls nor complex controllers.
So, Elite is a rather complex, but in no way complicated simulation. A game. And a business.
Accessibility. The magic, greedy investors and strafing game developers, both, hope will keep their ships afloat. Make sure you know your, how does they call it nowadays?, "target audience". Make millions with little puppies, mooing, blating, in funny colors on the TV set in front of little children.
I see no kids around and about here, do you?
The truth is, it dawns me, little, to no learning curve, lets pretend, thats what we think is a good thing, makes for fast access, hence a "good" accessibility, but the thing to learn as well is, it brings you out of the rather boring experience, just as well. So lets do not shy away from player skill!
The cynical Wahrheit is, we may have made a bad, half°ssed simulation, a soon to be boring game, but we may still have made a good business. I think Frontier is aware of, or at least I hope so, the need to address advanced players just as well as the new ones. New players aren't stupid, they just are new, thats all.
Our dreams and imagination drives us here, modern vehicle simulations, are drawing more and more complex geometry on the screen, make them WORK, attach "real" functionality to bottoms and switches, make us walk trough it! Even the twitch shooter genre, pew pew combat sims, at least render this realistic, here the bad word again. We can say more plausible, if you like.
Now heres the important part- you're still awake, aren't you - anyone?
The flightmodel didn't has to be realistic, don't wont to wait years to pass Saturn, right?, but it got to be plausible and it should provide feedback! I want to immerse myself with the world and the ship on screen. Action and INTERaction provides this, make Elite come to life, make it "REAL", nothing a "meh" experience ever would.
What I have seen in the last video of it and what made me approach my wife, rather sheepish, I can tell you!, was what Mr. Lucas had in mind when he was about to make his fortune with Starwars. Looking at WWII guncam films. Nothing there resembled spacecombat, far from it, but even rather stupid gambles like sound in space!, does the trick!
So where does this left us? I plee for inertia and mass, manual landings, give us some things we can toy with.
Complex things don't have to feel complicated. I don't invent the wheel anew whenever I horse around in my car, do you? Marvel over spark plugs, the wiring, forces? Go away! We never do any calculations parking our cars or landing the aircraft.
My 2 cents.
All Hail the Emperor!