An observation regarding the effectiveness of packhounds

These are really interesting, seems to be that Packhounds perhaps aren't meta after all.

But what about the other PP weapons? Especially Imperial Hammer and Advanced PA?

Are these any better? Or would a Cmdr be better sticking to the regular weapons? Be interested to know people's thoughts on these?
 
I got in to some PvP with my squadron against a Corvette that attacked us.

Being an utter noob at PvP, I brought packhounds along. Lol
When the Corvette launched a fighter, I immediately destroyed it, with packhounds, and I don't think I used that many.
 
These are really interesting, seems to be that Packhounds perhaps aren't meta after all.

But what about the other PP weapons? Especially Imperial Hammer and Advanced PA?

Are these any better? Or would a Cmdr be better sticking to the regular weapons? Be interested to know people's thoughts on these?
/derail on
ImpHammer has pro's and con's, I tend to hit with them a bit better then with normal rails, but I won't hit all three projectiles of the burst.
If you consistently hit with rails, they propably are better. Also ImpHammers produce more heat imho.
The APA was great as long as TLB didn't have a cooldown, so you could permaTLB your enemy. Now with the cooldown it's less useful,
because it does less damage per shot. I don't see PP weapons as meta, they are interesting alternatives but far from winning tools.
/derail off

Morbad your vid isn't loading for me. Can somebody confirm that's on my end?
 
When the Corvette launched a fighter, I immediately destroyed it, with packhounds, and I don't think I used that many.

It took nine volleys to destroy one of my GU-97s and two to destroy the second. The effect is highly variable for all sorts of reasons, with range, movement of the SLF, and probably a fair bit of chance playing a part. In the part 2 video, it's readily apparent that many of the hounds will miss, and that they can blow each other up when they detonate. Conversely, if everything goes right they can all converge nearly simultaneously while the target is moving toward them, which has the greatest effect.

SLFs are also most vulnerable the moment after they've launched.
 
/derail on
ImpHammer has pro's and con's, I tend to hit with them a bit better then with normal rails, but I won't hit all three projectiles of the burst.
If you consistently hit with rails, they propably are better. Also ImpHammers produce more heat imho.
The APA was great as long as TLB didn't have a cooldown, so you could permaTLB your enemy. Now with the cooldown it's less useful,
because it does less damage per shot. I don't see PP weapons as meta, they are interesting alternatives but far from winning tools.
/derail off

Morbad your vid isn't loading for me. Can somebody confirm that's on my end?
Sticking with that derail thing for a second. But it kinda goes hand in hand here.

On hit effects are awesome. The Drag change is awesome, Scramble Spectrum super awesome. If we were to rate these effects on a scale from 1 - 10. How severe is the crowd control paired with its dmg. And then how much CC should we have? I have no problems with locking people down and tackling them. But you should be able to break free/reset some of it.

I kinda thought the distro expense of boosting while CC'd was the break free with a cost. They could change this on the other end and reduce the amount of distro recharge we get passively for engines. Like, the base value and not the engineered value, almost achieving the same goal. Still allowing us to break free of CC by Boosting at the cost of the distro charge.

And sometimes we just die. We screw up and die. Thats ok too. I've never died because my hull went first against packhounds though. They are a strong utility weapon. Better than some of the other powerplay weapons, looking at you, useless mining laser.
 
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Thank you!
I have 4 packhound batteries on my cutter, and have long felt like they don't do the damage you would expect. I guess I have to settle for the cool barrage and accept loss of damage potential..
 
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