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Were all these consensual? If not then it should come as no surprise to you that people are leaving for Solo or Group play. What challenge would a trade conda offer to a full military spec FDL? Therefore people are likely to get bored after the first few 'easy' kills.Our group Reign of Annihilation has logged thousands of player kills.
Later you go on to mention other PvP groups. Some of those allegedly role-playWhen we finally do engage in PVP, we are often labeled as "griefers" and shunned by a large majority of players simply because they are either incapable of giving us a decent challenge, are either too afraid to engage us, or are unwilling to take up a banner to organize against us.
Why are they getting bored? There is surely enough challenge within the PvP groups if organised well enough. See comments above.If we are really being honest, the size of the PVP player-base within the universe is slowly fading. I've struggled to keep players interested in PVP and i've watched as many players only get enough of the game to fly a cobra in open and then are never to be seen or heard from again.
You do realise player owned groups are getting a lot of love? If you are so well organised then set yourself up in a system and try to expand. PvP against the other PvP groups and not WITH them. A player owned group is likely to become a power in the near future it is hoped. If there are so many people interested in PvP then it would stand to reason that you and your many associates could achieve a similar aim. It's all there for you, group play is possible. It sounds like you have a great organisation outside of the game which i imagine is half the battle.Many gamers, including myself, have waited years for a space simulation as open and wonderful as this. We had high hopes that player groups would be implemented into the game itself and that competitive play in the open world would be an element that FDEV would be more interested in supporting.
I've actually felt group and solo have been alienated. Lets think about the various competitions that FD have run. All in game competitions have required players to plat in OPEN. As a group player (Kamzel - Distand Worlds and Mobius) I could have serious issue with that. Then there is CQC which has a significant cash prize and supports PvP. there has been nothing for group/open.As the flight logs have slowly filled this past year, and the days and months have gone by, i've watched many very, very skilled pilots get 'bored' of the game and disappear. They have either grown tired of the instancing issues, difficulty finding players to PvP, lack of reward to PvP, or any combination there-in. Put simply, the majority of PVPer's within the Elite universe are feeling alienated.
I've already answered this. You could organise against each other. You want mass combat, then sell the thrill of doing combat against the treacherous CODE or down right dirty Smiling Dogs. We the Annihilators will crush those foul evil-doers. Watch the players flock to your banner for PvP action. If all you want to do is play the nasty kid, who enjoys pulling wings off of insects, then don't expect the good boys to want to play with you.As i've struggled to keep people interested in PVP, and with the release of horizons we had high hopes of planetary combat. I read other player groups forums(Inquisition, CODE, Smiling Dog Crew, etc) and chat with them on teamspeak,i play the game daily, i keep up with what's going on with other player groups, and i feel that the Elite: Dangerous title is slowly but surely losing its best, most committed PVP players to the vast emptiness.
Strange, i'm not a PvPer most of the time, but i like CQC. It provides everything I want from a PVP game. Close combat, so the action comes thick and fast. And everyone is on more or less the same footing. Best of all, there is no penalty for loss. Die, respawn, go again.
CQC has all the hallmarks of a classic PvP game.
Hi Ashes, thanks for posting this message. I would like to offer my take and have taken a few quotes from your letter to give my opinion.
Were all these consensual? If not then it should come as no surprise to you that people are leaving for Solo or Group play. What challenge would a trade conda offer to a full military spec FDL? Therefore people are likely to get bored after the first few 'easy' kills.
Later you go on to mention other PvP groups. Some of those allegedly role-playWould it not make sense to set up base close to each others systems and compete against each other for spoils? One could play the crusading knights while the other play scum bags. You get your PvP and other people who want to play in open would know the systems to avoid and can head over to your space once they gain sufficient confidence in their combat skills to join one group or the other. Just an idea.
Why are they getting bored? There is surely enough challenge within the PvP groups if organised well enough. See comments above.
You do realise player owned groups are getting a lot of love? If you are so well organised then set yourself up in a system and try to expand. PvP against the other PvP groups and not WITH them. A player owned group is likely to become a power in the near future it is hoped. If there are so many people interested in PvP then it would stand to reason that you and your many associates could achieve a similar aim. It's all there for you, group play is possible. It sounds like you have a great organisation outside of the game which i imagine is half the battle.
I've actually felt group and solo have been alienated. Lets think about the various competitions that FD have run. All in game competitions have required players to plat in OPEN. As a group player (Kamzel - Distand Worlds and Mobius) I could have serious issue with that. Then there is CQC which has a significant cash prize and supports PvP. there has been nothing for group/open.
I've already answered this. You could organise against each other. You want mass combat, then sell the thrill of doing combat against the treacherous CODE or down right dirty Smiling Dogs. We the Annihilators will crush those foul evil-doers. Watch the players flock to your banner for PvP action. If all you want to do is play the nasty kid, who enjoys pulling wings off of insects, then don't expect the good boys to want to play with you.
That's my take. One day when I'm confident in my combat skills (learning to fly with a joystick and thruster at the moment) I would love to join a group that engages in PvP and have a cause I can associate with. For the minute I'm enjoying other things.
C-T
Blabla noble pvp blabla not killing noob blabla
What if I want to kill a Cobra ? or a T6 ?
This is a valid gameplay, and this game is Elite : => Dangerous <=
By killing a noob in a Cobra, I make him a favor, he will learn the game quicker.
By killing a noob in a Cobra, I make him a favor, he will learn the game quicker.
Blabla noble pvp blabla not killing noob blabla
What if I want to kill a Cobra ? or a T6 ?
This is a valid gameplay, and this game is Elite : => Dangerous <=
By killing a noob in a Cobra, I make him a favor, he will learn the game quicker.
i was that T6
It is valid gameplay, but you couldn't be more wrong.
I did learn very quickly will grant you that.
I joined MOBIUS. One less insect to pull the wings off.