So, I'm a great fan of Obsidianant's videos- great editing, good voiceing and always nice content.
The posting from 9th of Sep (
https://www.youtube.com/watch?v=3Nhbp_pXFAs) is actually a great overview of what's wrong with ED.
Now, please bear in mind that I'm using his video as an example; by no means do I imply that this is Obsidianant's opinion, nor his intention, etc. Views are all mine.
What do I mean?
0:19 'at the moment, there seems to be no context why why (Empire/Fed) fight each other there (Mu Koji)'
Exactly. There's no in-game link, information, happening that would explain why two superpowers chose that system to beat each other up. All background on this has to be handled outside the game on forums, newsletters, you name it. Nothing new and not specific to this CG, I know, but I thought this is an interesting point made.
Furthermore, supporting one of the factions has absolutely no in-game consequences. I can happily do the Empire CG and, on the same day if I got the time, do Fed missions elsewhere. Nothing new again, aye, but it gets a bit silly doesn't it?
2:50 'there seem to be quite a few bugs on these for some reason' No kidding. CZs with cease fire, client crashes, etc. Esp. the cease fire is interesting. Because this illustrates that the individual instances (CZs) have nothing to do with the wider picture (CG) or galaxy wide events. They're put into the system like any other CZ anywhere else, and follow the generic CZ rules. Now, before anyone jumps on me with the 'what is the problem, just go to another one' argument- I am not arguing the workaround nor the technicality. I'm arguing that the more ED tries to build up some type of story, the more it gets evident that the toolset the game offers is not up for that.
3:22 'there is quite a bit of background story...' Spot a trend? There is some background story available outside the game, with very little linkage to in-game presentation. No, sorry, an article on GalNet doesn't cut it. Or, in other words, it's not 'apparent in the game itself'.
5:00 'a very bad game-breaking bug', ah well, see
https://forums.frontier.co.uk/showt...rash-to-desktop-if-entering-the-convoy-beacon
So let's see. Within 5 minutes of overview, we have
1x game breaking bug for something that should be bog-standard
1x normal game behavior (ceasefire) that breaks part of the CG and certainly the story
2x instances where game and story background have to be found outside the game with poor linkage to the game engine
None of this is new and all of the above issues are known since launch, I get it. But given the rather poor execution the the pre-hunt events (hiding clues in videos? Because the game doesn't have the toolset to do in-game), the apparent desire to develop a story and the sad state of the mission system isn't it about time this changes? Can't have it both ways- a game engine that is providing barebones story less random event and a galactic story line that has to be followed, read, and interacted with on forums just don't combine well. I think Obsidianant's video shows this quite well.