An update to "Telepresence" seems to be in order

It seems that there has been song and dance to explain away the way the game works in regards to your pilot and their near immortality.
The explanation behind it is almost irrelevant, because the game plays the way the game plays. It would just be nice to have the reasoning make sense.

Telepresence is inconsistent and clunky, and does not jive with the way the game actually plays.
You get killed on foot, and you either respawn on your ship or in a facility. (Weird)
You get killed in your SRV, and you teleport back to your ship. (Also weird)
You get killed in space by blowing up your ship, you get teleported to an appropriate facility with a chance to buy back your ship. (That's incredibly fast!)

Again, not that this NEEDS to be addressed, but having a consistent reason would just feel better.

I suggest "It's a clone body."
They can be manufactured at any station. Your ship can manufacture them on the go.
They can be sent with SRV's and SLF's, and justify on-foot exploration. (And landing SLF's!)
Your consciousness and original body would be safely stored/backed up somewhere, and used to start a new clone body.

If it was truly a telepresent body in your spaceship, you would have no reason to have life support. A clone would require air.
If you were telepresent in your SRV, what's going on in your suit that it can get out and walk around? ("Hey, who turned out the lights?")
If it's truly your actual self, and your ship explodes on the far side of the galaxy, someone magically rescues your escape pod and instantaneously takes you to a station? Thousands of LY away? (Well then, I want the craft responsible for rescuing escape pods!)

Should this be implemented, you could die without worrying about the dizzying craziness involved with explaining some of the death mechanics. It's easy: It's a new body. Boom, done.

Again, this doesn't really matter. It's not going to change gameplay mechanics, just the story we get when we get blown up as to how we're still able to play.
Just ret-con it, say it was always this way. Fiercely ignore anyone who insists on that there was a crazy thing called telepresence. Make up a story as to why Commanders have it and other people don't. Or maybe everyone has it available, I don't know. It's only a suggestion. Do with it as you wish.
 
No explanation is required. it's a game and having to restart from scratch is bad. That's the only explanation needed.

Telepresence only exists in the SRV turret (from the driver seat to an elevated view), SLFs (so you don't have to abandon NPC pilots if you need to leave or save your NPC each time you lose an SLF or vice versa with the commander), and multicrew (to facilitate instantaneous play from any location). It's not in any of the situations you describe..
 
It seems that there has been song and dance to explain away the way the game works in regards to your pilot and their near immortality.
The explanation behind it is almost irrelevant, because the game plays the way the game plays. It would just be nice to have the reasoning make sense.

Telepresence is inconsistent and clunky, and does not jive with the way the game actually plays.
You get killed on foot, and you either respawn on your ship or in a facility. (Weird)
You get killed in your SRV, and you teleport back to your ship. (Also weird)
You get killed in space by blowing up your ship, you get teleported to an appropriate facility with a chance to buy back your ship. (That's incredibly fast!)

Again, not that this NEEDS to be addressed, but having a consistent reason would just feel better.

I suggest "It's a clone body."
They can be manufactured at any station. Your ship can manufacture them on the go.
They can be sent with SRV's and SLF's, and justify on-foot exploration. (And landing SLF's!)
Your consciousness and original body would be safely stored/backed up somewhere, and used to start a new clone body.

If it was truly a telepresent body in your spaceship, you would have no reason to have life support. A clone would require air.
If you were telepresent in your SRV, what's going on in your suit that it can get out and walk around? ("Hey, who turned out the lights?")
If it's truly your actual self, and your ship explodes on the far side of the galaxy, someone magically rescues your escape pod and instantaneously takes you to a station? Thousands of LY away? (Well then, I want the craft responsible for rescuing escape pods!)

Should this be implemented, you could die without worrying about the dizzying craziness involved with explaining some of the death mechanics. It's easy: It's a new body. Boom, done.

Again, this doesn't really matter. It's not going to change gameplay mechanics, just the story we get when we get blown up as to how we're still able to play.
Just ret-con it, say it was always this way. Fiercely ignore anyone who insists on that there was a crazy thing called telepresence. Make up a story as to why Commanders have it and other people don't. Or maybe everyone has it available, I don't know. It's only a suggestion. Do with it as you wish.
Don't forget it is a game. That's how games function. If you die permanently there will be no fun and no one will play. If respawn with huge delay in a realistic manner, let's say in cloned body it will kill a lot of the gameplay. That's one of the reasons I stopped playing star citizen for now.
 
So you're saying you lack imagination and nothing needs to change? Why bother replying at all then?
No, they're saying that the game works just fine as is, and there's no need to tickle a sleeping dragon. Whenever you change something in this game, there is a 75% chance of causing a ripple effect of other broken things.

What we have works pretty well. No need to risk breaking it.
 
Telepresence was a really bad thing to add to the game.
And it's one of most lore killing things added to the game.

A shame.
 

Because according to the lore, there is no FTL comms in the game.
You dont get any information from the nearby system unless someone is ferrying it to you or you go there personally - by piloting a ship
(And since AI is banished too, there are no automated ships performing courier duties)

Having courier missions does not ring any bells?

Yet, with telepresence, you can be in someone elses ship 20000 ly away 😒
 
You dont get any information from the nearby system unless someone is ferrying it to you or you go there personally - by piloting a ship
You do get live trade data from nearby systems in the market. And I suppose live info on whether there are Fleet Carriers in any system I view in the map.
 
You do get live trade data from nearby systems in the market. And I suppose live info on whether there are Fleet Carriers in any system I view in the map.

Presumably if you have trading going - that is people coming and going.
Else you can buy exploration data or trading data from the nearby systems - which, again presumably, comes from data couriers
 
Because interstellar telepresence is so obviously far beyond the rest of ED tech, I just assume it's Guardian tech that I found somewhere. That could be retconned into lore now, with only Odyssey physical multicrew possible until you've found the tech.

And as for recovery after blowing up: you're unconscious in the escape pod and unaware of time passing, and meanwhile you get rescued by a Pilots Federation drone with an experimental hyperdrive and an illegal sentient-AI guidance system. Best not ask questions about that.
 
Back
Top Bottom