Anaconda combat build help

The build is nearly perfect I like especially kineticks on big mounts,lasers on small,what i dont like is the mods on them,why efficient on multies???...go for overcharged plus autoloaders(for ultra dps)...exept...one only corrosive...remove turrets(dd5 thruster anaconda can track small npc ships easly) bring gimbals also with efficient or LR mode even better(you can steal kills... from 6km on low hull npcs)with thermal vent.

Armor atleast military with heavy duty mod...
hull boosters also heavy duty....

Some of the mods are low grade...guess you dont have access to higher ones...you maybe
should focus on engineers in the near future...

The build is good for bounty hunting in res,but in new Cz's you will be in trouble.
 
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Small nitpicks:

- you only need two res aug boosters, maximum three, if you upgrade them to G4+
- rest can be heavy duty boosters raising your maximum shield strength a lot
- your bi-weaves need the fast charge experimental
- your dirty drives need drag drives experimental
- I would advise you to use turrets (if at all) in the c2 slots, because the c1 slots have a bad coverage. With turrets in the c2s you can take ships under fire nearly all around.
 
Agreed with the previous posters.

Go armored/monstered on the PP for future proofing and better thermal characteristics.

What engineers do you have unlocked?
 
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Looks like a good build. The only thing I would add is to recommend an SLF with fixed beams (assuming you're not doing this already). With a good npc pilot in the SLF, you'll be decimating hulls with those big multis in no time.
 
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Not what I'd do, personally.

Most important thing, for me, is to bring an opponent's shields down so you can start inflicting permanent damage.
That means ensuring you have thermal weapons with enough punch to bring down the shield of any ship.
As an added bonus, that'll also give you weapons that can take out smaller ships without expending ammunition.

3 x C5 HRPs is really overkill unless you plan on hanging around and continuing to fight after your shields go down.
If it's intended to be a dedicated combat ship, fair enough, I guess, but they shouldn't really be necessary.

Fit a fuel scoop.

Do you need a 160t Power Distributor?
If not, why fit it?

How about something like this? https://s.orbis.zone/1f4s
 
I would suggest ditching the Conda and outfitting a Vulture instead... especially for CZ's. You're just a big, slow, target in that thing.
 
Thanks for all the feedback. I'm not completely tied to the Anaconda I just wanted something with lots of guns that could take a beating and dish one out. I have a Vulture with a poor fit that works mildly well in czs but very slow to kill things with the 2 large pulses. I have Felicity and The Dweller unlocked and I'm about to unlock Elvira and Tod. I have spent roughly the last week grinding engineering mats and up to 600mill credits all things that have been really boring I want my main focus of this game to be combat. I don't care to much for the vulture small and fast it's never been the way I play a game I've always preferred slow durable and packs a lot of firepower. I do fear that something like that does not exist in elite dangerous if someone could point me in the direction of a ship and a build that can take a beating and dish one out that would make my day.
 
Sounds like you're on the right track.
Unlock Lei Chung, Blaster and Palin asap.

The FGS is a slow, durable tank that can deliver a lot of damage.

I use a different build but this is one of my favorite videos about the game.

[video=youtube;fJ1oBDQHhfM]https://www.youtube.com/watch?v=fJ1oBDQHhfM[/video]
 
Sounds like you're on the right track.
Unlock Lei Chung, Blaster and Palin asap.

The FGS is a slow, durable tank that can deliver a lot of damage.

I use a different build but this is one of my favorite videos about the game.

A large multicannon a medium multicannon a medium multicannon a medium multicannon a medium multicannon a small multicannon a small multicannon [heart]

Ah, I like that video, it's so simple and brutally elegant [up]
 
Since you already have a conda, I assume you want suggestions on how to improve that. Here is my PvE conda:
FNS Molon Labe

I love Harry's too, you can't go wrong with that.
 
Thanks for all the great replies besieger and Krash unfortunatly your links don't seem to be working for me. That FGS build looks like it could be fun I think I might give that a go shouldn't be to expensive. Guess ill have to grind some fed ranks first.
 
Thanks for all the feedback. I'm not completely tied to the Anaconda I just wanted something with lots of guns that could take a beating and dish one out. I have a Vulture with a poor fit that works mildly well in czs but very slow to kill things with the 2 large pulses. I have Felicity and The Dweller unlocked and I'm about to unlock Elvira and Tod. I have spent roughly the last week grinding engineering mats and up to 600mill credits all things that have been really boring I want my main focus of this game to be combat. I don't care to much for the vulture small and fast it's never been the way I play a game I've always preferred slow durable and packs a lot of firepower. I do fear that something like that does not exist in elite dangerous if someone could point me in the direction of a ship and a build that can take a beating and dish one out that would make my day.

Vulture ftw

Try Fixed G5 RF Pulses with Phasing or G5 Eff PA's with Phasing or G5 Eff Beams with vent and therm shock.

To kill things faster, join Zach Hudson and get PAC's.
 
Since you already have a conda, I assume you want suggestions on how to improve that. Here is my PvE conda:
FNS Molon Labe

I love Harry's too, you can't go wrong with that.

It's a solid build. I run something similar, except I use the class 1 mounts for High Capacity Corrosive and Emissive, respectively. As long as the bottom Class 3 and 4 can hit, they can hit too. Feedback Cascade Rails work also. Even with NPCs using Prismatic Shields now. It'll chew through them pretty quickly and then shred the Shield Generator so they don't come back up.

With DD5/Drag Drives, the Anaconda is surprisingly nimble. It's just shy of being as fast as a pre-engineer FDL (380-400 depending on loadout), and pitches almost as well. Just make a macro to shunt 4 pips into ENG and use it every time you turn. It'll easily keep pace with Thargoid Scouts and can pretty much ignore the corrosive effect for a good long while. For the current CZs it's overkill, so you can still park and farm materials.

Pretty versatile ship.
 
A large multicannon a medium multicannon a medium multicannon a medium multicannon a medium multicannon a small multicannon a small multicannon [heart]

Ah, I like that video, it's so simple and brutally elegant [up]



"Spray those peasants with a hose of bullets and farm their tears like a pro."
 
Thanks for all the great replies besieger and Krash unfortunatly your links don't seem to be working for me. That FGS build looks like it could be fun I think I might give that a go shouldn't be to expensive. Guess ill have to grind some fed ranks first.


That's unfortunate, I'm sure either of those would suit you well too.
The Anaconda has a lot more internal room and much better range.
 
I find it very strange that people seem so keen to choose weapons with a finite ammo' supply for culling NPCs.

As far as I'm aware, you don't get a bonus for making them extra dead or making them heavier by filling them full of lead.
 
I find it very strange that people seem so keen to choose weapons with a finite ammo' supply for culling NPCs.

As far as I'm aware, you don't get a bonus for making them extra dead or making them heavier by filling them full of lead.

TTK.
I use plasmas on an FGS and can keep up with people doing the BH CGs in their laser boats.
 
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