anaconda, cutter or corvette?

The right tool for the right job.

Corvette as a battleship
Cutter as a trader/Miner
Anaconda for bulk passenger missions/exploration
Python for general mission running.
Chieftan for fun pew pew (Goodbye FDL I hate you now)
DBE for plan scan/courier runs
ASP E for exploration
Viper for fun PvP dueling
Hauler for demolition derby
I Eagle for canyon racing

hi,
you forgot
imperial eagle as thargoid killer :) just watch:
https://youtu.be/WfI-4PNKNuc
 

sollisb

Banned
Any one of thos ships will do most of what you want. However, some will do it better.

Cutter is 'the' best at Trade, and excellent at Combat
Corvette is 'the' best at Combat, and not very good at anything else.
Anaconda is very good at most things it does, and is probably 'the' best big ship for Exploring.

You can combat in them all, explore in the all and trade in them all. But.. You mentioned 'fun'. That's a personal thing.

For me, personally, the Cutter is my ship of choice. SO much so I have 7 across all my accounts, and 1 Vette. Lost count of the number of Annies I have. The thing is to get one of them, and engineer it to the max. The worst you can do is lose the 10% on the resale of the hull. And 10% of hull cost is easily made up even if you don't do anything well. I live in HazRez, and make somewhere around 100m a week, casual play.
 
Any one of thos ships will do most of what you want. However, some will do it better.

Cutter is 'the' best at Trade, and excellent at Combat
Corvette is 'the' best at Combat, and not very good at anything else.
Anaconda is very good at most things it does, and is probably 'the' best big ship for Exploring.

You can combat in them all, explore in the all and trade in them all. But.. You mentioned 'fun'. That's a personal thing.

For me, personally, the Cutter is my ship of choice. SO much so I have 7 across all my accounts, and 1 Vette. Lost count of the number of Annies I have. The thing is to get one of them, and engineer it to the max. The worst you can do is lose the 10% on the resale of the hull. And 10% of hull cost is easily made up even if you don't do anything well. I live in HazRez, and make somewhere around 100m a week, casual play.

are you pvp combating with your cutter ? if so... great !
i met pvp cutter pilots doing combat logging (sorry, ment suddendeath of internet connection of course... ironic off...) when they are interdicted by amazing combaters in their well fitted small combat ships and getting under their heavy plasmfire...
 
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One thing I find the Corvette better for than the other two is CZ mat collecting. This is pretty niche and subjective as the other two can also do it well but the Corvette has slightly better internal setup to accomodate this activity. Three class 7 slots means you can allot one of them to the C7 collector limpet controller, whereas doing this in a Cutter either wastes a precious class 8 slot or forces you down to a C5 limpet controller (Cutter has no class 7 slots, and limpet controllers only come in odd numbers).

The Annie only has one C7 slot, and has slightly worse shields, poor manueverability, and in my opinion “worse” hardpoint layout than the Vette, making the Vette arguably the best tool for harvesting some of those rare manufactured materials.
 
The Conda is only versatile because of its unnaturally low weight (after a huge buff) which gives it a ridiculously high jump range. If it kept its actual weight it would just be a stepping stone to the vette/cutter.
 
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I've owned all 3, still have a Cutter and Vette. Sold the Anaconda. It flies the worst of those 3 and is the ugliest by billion light years. Vette outforms it in Combat and Cutter out hauls it. If I could only keep the vette or the Cutter...I'd probably go Cutter as I make more money in it than the Vette. However, I enjoy flying the vette more. I would pass on the Anaconda.
 
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One thing I find the Corvette better for than the other two is CZ mat collecting. This is pretty niche and subjective as the other two can also do it well but the Corvette has slightly better internal setup to accomodate this activity. Three class 7 slots means you can allot one of them to the C7 collector limpet controller, whereas doing this in a Cutter either wastes a precious class 8 slot or forces you down to a C5 limpet controller (Cutter has no class 7 slots, and limpet controllers only come in odd numbers).

The Annie only has one C7 slot, and has slightly worse shields, poor manueverability, and in my opinion “worse” hardpoint layout than the Vette, making the Vette arguably the best tool for harvesting some of those rare manufactured materials.

ok... but 3x 7c collector limpet controller in a combat zone ? weaks the ship...
i pick up highgrade 4 and 5 only within a few minutes in my conda without..

are you combating or on collecting tour ? :) to fly a conda is a little bit like flying a vulture if you have learned to use flight assist on/off and boost together... and a full fitted combat conda with about 7000mj hull and about 10000mj shields at max syspips is worse. ok you're right :) fly safe in open :)
 
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ok... but 3x 7c collector limpet controller in a combat zone ? weaks the ship...
i pick up highgrade 4 and 5 only within a few minutes in my conda without..

are you combating or on collecting tour ? :) to fly a conda is a little bit like flying a vulture if you have learned to use flight assist on/off and boost together...
No, just one limpet controller. Gives you 4 limpet drones that autonomously collect as you fend off the hordes. The other two slots are for the C7 prismatic and a cargo bay, or SCB if you wish but I’m not really into that.

But yes you could call it a collecting tour lol. It’s about all CZs are good for nowadays.
 
No, just one limpet controller. Gives you 4 limpet drones that autonomously collect as you fend off the hordes. The other two slots are for the C7 prismatic and a cargo bay, or SCB if you wish but I’m not really into that.

But yes you could call it a collecting tour lol. It’s about all CZs are good for nowadays.

ok... sounds better :)
 
Uhuh,

Added to which, a lot of well-paid bulk-cargo missions tend to attract attention.
It can be frustrating if you load up a T9 with 4 or 5 cargoes but then spend the next hour constantly being interdicted while you try to deliver them.
In that case, it might be smarter to fly a half-decent Annie, take on fewer cargoes and at least you'll be able to fight off any NPC attackers.

agreed.... ! and it's smarter to fly in open too... and of course you meet new people (if they would not running away) lol :) cause a huge fear of total-looses is like merry go round...
is this what mister braben ever wished ? a dangerous universe with fullweaponed humans that have no time to explore the beauty ? elite dangerous could be a great game without combating against all and everyone... because the true potential of human size, the spirit of exploring has given way to greed, to fear of survival and existential. almost like in real life. sad about.
 
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The best and only answer I can give for you is this. Which ever one you will enjoy more.

Play around with builds on EDSY or Coriolis. Watch youtube for reviews and builds.

Decide what you want to do, with it. Do you want to bounty hunt, explore, dry your brain out searching for HGE, invade settlements, participate in CG's.

These ships all have 'uses'. But only you can actually say what your most enjoyed uses are.

Some people love the Cobra Mk III as you have no doubt seen. Personally I think it is an awful ship in design. (This is down to my play style. I dislike ships that can only really pivot and then pull back on the stick to turn.)

The cutter has INCREDIBLE drift issues but it is nice and fast considering what it can tote while doing that. The Anaconda, again can have the best jump range in the game.

Now, if you were to say "I like these features in ships you have flown." We can draw similarities and contrasts to talk about.

This really should be about your choice though. Not what we would fly, or why. So hopefully, you do figure out what it is you want to do.
 
The best and only answer I can give for you is this. Which ever one you will enjoy more.

Play around with builds on EDSY or Coriolis. Watch youtube for reviews and builds.

Decide what you want to do, with it. Do you want to bounty hunt, explore, dry your brain out searching for HGE, invade settlements, participate in CG's.

These ships all have 'uses'. But only you can actually say what your most enjoyed uses are.

Some people love the Cobra Mk III as you have no doubt seen. Personally I think it is an awful ship in design. (This is down to my play style. I dislike ships that can only really pivot and then pull back on the stick to turn.)

The cutter has INCREDIBLE drift issues but it is nice and fast considering what it can tote while doing that. The Anaconda, again can have the best jump range in the game.

Now, if you were to say "I like these features in ships you have flown." We can draw similarities and contrasts to talk about.

This really should be about your choice though. Not what we would fly, or why. So hopefully, you do figure out what it is you want to do.

even beta coriolis isn't realy up to date. new special features like fsd +x% jumprange fex. are not included...
 
been happily playing in my chieftain lately and racked up plenty of credits to go for one of the big three but which one? I have the Fed and empire ranks so all three is an option. which is the most fun?

Here is my opinion based on owning a Corvette, 3 Anacondas, and a Cutter.

The Cutter excels at trading/haulage missions. You can do hauling in stytle, with very strong shields, decent weapons, and can't out run any NPC you can't fight. Some will say it can be a great combat ship, and I don't disagree. I just can't get that to work for me because of it's poor maneuverability. My trade Cutter has 29.8 ly jump range, unladen.

The Corvette is the most agile of the three - in both Supercruise and normal space - but has a horrid jump range. You can get a decent PVE combat build to around a 20 ly jump range. The Corvette looks really cool, inside and out. The module slots on the Corvette will let you make a more tanky, survivable build than an Anaconda - however, you can usually get the shields up so high on both it shouldn't matter for PVE - or allow you to carry more cargo, bigger fighter bay, etc. In short, the Corvette is really a side-grade from an Anaconda.

The Anaconda has an excellent jump range, and stripped down, has the highest jump range in the game. Whether or not this is your idea of a good exploration ship (not my cup of tea), there it is. The Anaconda still has a good jump range when outfitted for combat/multimission work. Mine has a jump range of 30-31 ly. Shield strength is 2300, just slightly below my Corvette's - (both are using G5 Reinforced C7 Biweaves, 3 G5 Heavy duty SBs, and 2 G5 Resistance Sbs). DPS on the Anaconda is higher than the Corvette, but mine isn't as tough once the shields go down. This is my main Anaconda. I have a second one that acts as a bulk passenger transport ship (for rescue ops from burning stations). I have third one kitted out for anti-Thargoid duty (still hasn't seen action, though).

I actually recommend getting all three eventually. They are all fun in different ways. For you first choice, I would go with either the Anaconda or the Cutter - depending on whether you want a multi-role or just focus on trading/hauling.

As far as cost, the Anaconda will be the cheapest to outfit. Corvette is in the middle (you can also swap many modules between the Anaconda and Corvette if strapped for cash). Cutter is the most expensive ship in the game.

One final tip - the Anaconda is the only ship in the game with a detailed damage model implemented. As your hull gets wrecked, it will visibly show damage - and reveal interior compartments, completely with flashing hazard lights - with metal curling up/bending out of shape, sparks flying, smoke, etc. Feel free to take a look how my Anaconda was wrecked after I did a "Lost in Space" style crash landing on a planet (hull down to 13%): https://imgur.com/a/SovRz
 
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