Anaconda Explorer Build

  • 5D shield will give you almost as much shield as 4a, and is more lightweight and draws less power.
  • there is no need to fit 3A collectors - 3D is more than enough for material collection.
 
This looks like a decent build. Everybody would do sth. different (including me) but most important is if this is what you want to fly with. On DW2 I've met pilots that carried 8 (eight!) SRV's because they had a habit of letting them explode. I personally never installed a 7A fuel scoop because 7B is more than enough to fill the tank up while flying around a star but 7A added so tremendously much more to the insurance. But I needed hundreds of thousand ligthyears of flying to know what I'm comfortable with when alone in the dark.

Otherwise can I just comment on the jumprange.
You've squeezed out quite a lot of jumprange with all the equipment that is installed. Good work. With a lot more work (except for the shield, which was mentioned above) you might get some few digits behind the decimal point. But to have a significant longer jumprange would require removing all of what you seem to value.

So, long story short: without further ado … out with you … into the black … … … see you in a couple of months o7
 
On an explorer ship outside the bubble, I don't see why you need a wake scanner, Xeno scanner, point defence or fuel transfer limpet. Also, if you're using your carrier as a base, you won't need repair limpets if you have rearm/refuel/repair on your FC, since you can just call up the carrier in the unlikely event that you take damage. If you don't have that FC module, then fit an AFMU as well - they repair your FSD if you're doing neutron jumps. Also, why the collector? what are you going to be collecting and from where? and on an explorer, I'm not sure why you need that much shielding.

Here's mine.
 
Like others have said, that's a pretty good build. Sure, you could do better, but most of the required work has been done.
Some things I'd do: I'd switch the repair limpet to decontamination. It still doubles as a repair limpet, and some lifeforms in NSPs will deal caustic damage and burn away your hull. Sure, you can get rid of that by deliberately overheating your ship, but you'll likely lose a lot of hull and module health that way.
You could also switch your cargo rack to a class 4 corrosion resistant instead. You'll be unlikely to carry that much cargo anyway, but a CR rack adds some functionality instead.

Lastly, shields. Personally, if it were up to me, I'd take out that cargo rack, use the slot for a class 6 shield, and the freed-up class 4 slot for a corrision resistant cargo rack there. (Note: this adds some functionality as well.) Fill the free utility slots with shield boosters, and bam, you can have an Anaconda that can still jump 71.5 ly, while having 1,325 MJ shields. (link)
I'd go with more shields, of course, but I think that +875 MJ for -0.66 ly is a pretty good deal. Of course, this does need more engineering. The good thing though is that those four engineered boosters can also be reused on any other ship.

One more thing though. You said you'll be based on a carrier: in that case, I'd recommend considering other ships too. Small ships that are much better for planetary flight, ships that have better supercruise handling, ships that have cockpits you like more, and so on. And hey, if you have a carrier, you can always bring more than one explorer ship with you!


On an explorer ship outside the bubble, I don't see why you need a wake scanner, point defence or fuel transfer limpet.
Sometimes, there have been NPCs sighted that jumped off into nearby systems. On the tiny chance that this would happen, you could follow it with a wake scanner.
Point defence: for when you get back to inhabited space.
Fuel transfer limpet: should somebody near you need a rescue.

Oh, and you mentioned that OP should get an AFMU too - but it is there. (Just turned off.)

and on an explorer, I'm not sure why you need that much shielding.
Heh, meanwhile, I thought that 450 MJ on an Anaconda is somewhat low :) You could collide with a planet. You could collide with, and be destroyed by, tiny lifeforms in an NSP. (This has killed explorers - for example, ask @Orvidius) You could be attacked by a griefer - and so on. Sure, you can avoid all these if you don't land, don't go into NSPs, and stay in solo mode around popular systems. But when you're taking a ship out with all the bells and whistles, why not go for all of it? I prefer to build ships that play to their strengths, and one of the Anaconda's is that it can carry a lot of stuff while still maintaining a high jump range. Of course, the other is that it can get the highest jump ranges, but the poster obviously isn't going for a cardboard build.
 
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thats a pretty awesome input of you guys thanks alot. well i also have my ASP that works pretty well. i want to use the Anaconda as an "allrounder" and be able to do "everything" with it. i know doing everything of all is not the best but i thought the build was a good overall can do everything build. thanks!!!
 
One thing I would add is a couple E-rated shield boosters, engineered for heavy duty super capacitors. They will give you a massive boost for your shields with minimal loss in jump range. Can save your day if you ems sup a high g landing for example.
 
You don't need a jumpaconda anymore with a carrier escort. I converted my conda back into a gunboat missile toting plus mining with lasers and subsurface etc. Even medium shields. My conda did jump 80ly+ now it only jumps 52ly. But...strong versatile and perfect for exploring WITH carrier just a few jumps away as a hub.
Gone are the days of streaking across the galaxy fast as mapping...or honking. Yeah you can do that if u wanna cover vast distances quickly...But why? Unless you've somewhere special to go I guess.
But bussing around in a gunboat miner is how lm exploring...with carrier nearby.
Just my slant on things
 
Exploraluga 449 Hamburga (just for convenience)

Exploraconda Pleiades Rising

Exploraconda Distant Ganks Edition

In all cases, if you do carrier assisted exploration, you can skip repair limpets, AMFU, and overly high shields.

In case of the builds above, they are build for open and will survive ganks, if you're so inclined the third one lets you gank yourself.
 
Yeah agree @Bigmaec no need for afmu or repair limpets or heavy shields. Just sufficient armour and medium shields to withstand an open gank. Just drop chaff n sink boost then high wake...simples.
Exploring in the open if everyone followed this mantra would breath new life into an otherwise dead open play.
Constantly uploading data to my own carrier means no fear of losing 10+ hours of data.
And you might actually meet a likeminded cmdr along the way.
This game would be so much better if during long durations out in the black, cmdrs regularily met at random. Could even be a tussle or two who knows..
 
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