I read the initial post and replied to that, and commented to the video, the point is about how the anaconda moves last I checked, and the anaconda isn't moving 'faster' or anything then a player can move it last I checked the problem in the video is that the viper is too far away? so yeah, unsure what you are seemingly upset about?Have you read the thread? At all? Or did you just read the title and watch the video?
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The event was an assassination mission. That viper probably took on some kind of escort before bringing that anaconda down to something like 1%, and sustained heavy damage in the process. The pilot reengaged the anaconda, took some fire on approach, and then destroyed it. In the process, the pilot noted that the anaconda had a sub-optimal tactic of trying to swim after a faster and more maneuverable opponent, instead of using a more durability oriented tactic. That's what this thread is about - the AI's tactics. Nothing else. -clap-clap-
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That being said, big ships aren't necessarily supposed to fit with the intention of fighting smaller ones so I don't see a reason they'd need to want to fit turrets in most cases. That's what the escorts are for.
To sum it down, the initial posts at least, seem to indicate that it is a problem that the viper can't outmanoeuvre an anaconda at significant range, this is in my eyes not a problem that exists because that is as it should be because of geometry.
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