Anaconda NPC Maneuverability Bothers Me.

Have you read the thread? At all? Or did you just read the title and watch the video?
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The event was an assassination mission. That viper probably took on some kind of escort before bringing that anaconda down to something like 1%, and sustained heavy damage in the process. The pilot reengaged the anaconda, took some fire on approach, and then destroyed it. In the process, the pilot noted that the anaconda had a sub-optimal tactic of trying to swim after a faster and more maneuverable opponent, instead of using a more durability oriented tactic. That's what this thread is about - the AI's tactics. Nothing else. -clap-clap-
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That being said, big ships aren't necessarily supposed to fit with the intention of fighting smaller ones so I don't see a reason they'd need to want to fit turrets in most cases. That's what the escorts are for.
I read the initial post and replied to that, and commented to the video, the point is about how the anaconda moves last I checked, and the anaconda isn't moving 'faster' or anything then a player can move it last I checked the problem in the video is that the viper is too far away? so yeah, unsure what you are seemingly upset about?

To sum it down, the initial posts at least, seem to indicate that it is a problem that the viper can't outmanoeuvre an anaconda at significant range, this is in my eyes not a problem that exists because that is as it should be because of geometry.
 
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Um?
To sum it down, the initial posts at least, seem to indicate that it is a problem that the viper can't outmanoeuvre an anaconda at significant range, this is in my eyes not a problem that exists because that is as it should be because of geometry.
I have no idea what you decided you read, but this isn't even close to what the OP is saying. Here is the meat of it:
However, the Anaconda pilot in the video above flies like a fighter pilot would. While fun, I'd prefer it to change so that the Annie holds it's position and relies on turrets, more often than not. This won't negatively impact it's performance - the Annie in the video above only utilized those two multicannon turrets, because it couldn't bring any of it's other guns to bear - and thus couldn't kill my Viper, which has no additional armor past stock config. If it maintained steady position and used all turrets, it would've certainly made short work of me, and it would've looked badass as can be.
Nowhere does it mention the problem is that the anaconda is too maneuverable or the OP's ship isn't maneuverable enough, or that anything is moving 'faster' than it should.
The OP says that the anaconda tries to dogfight like a fighter when and suggests instead it should facetank. With this I agree. The OP also calls for the anaconda to equip turrets. With this I don't agree. However I don't need to agree or disagree to see that you are wrong.
 
Um?

I have no idea what you decided you read, but this isn't even close to what the OP is saying. Here is the meat of it:

Nowhere does it mention the problem is that the anaconda is too maneuverable or the OP's ship isn't maneuverable enough, or that anything is moving 'faster' than it should.
The OP says that the anaconda tries to dogfight like a fighter when and suggests instead it should facetank. With this I agree. The OP also calls for the anaconda to equip turrets. With this I don't agree. However I don't need to agree or disagree to see that you are wrong.
If it is that, then yeah, I'm not sure what to say, on the video it is fighting a novice anaconda, I've fought elite's, they certainly adapt and change tactics, including relying on turrets and sustained fire, orbiting and whatnot while turrets fire, so I suppose the misunderstanding is from different experiences. Bad example maybe?
 
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Bad example maybe?
Terrible example!

My experience is much closer to yours, though I cannot recall ever seeing an NPC intentionally rolling over to give turrets a firing solution, which I believe is one of the roots of the issue. I intentionally avoid turret firing arcs, so I feel like that's something that would be noticeable.
 
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