Wow I thought the recharge on my python was bad. From what I have read all shields recharge at a fixed rate of 1 unit of whatever (hitpoint maybe?) per second. Correct me if I'm wrong here or if it changed. On large ships with boosted shields....OUCH. Would be cool to have a utility mount that increased recharge rate by 20% (for a class A) rather that total HP. Or even just adjust the recharge rate based on pips in systems.....or maybe I just need more patience lol
Yes. ALL shields, no matter the size or ranking or boost recharge at exactly 1 MJ per second. An Anaconda with fully boosted shield (8x 0A booster, 7A Shield) has 1547 MJ of power. This means it takes a whopping 25.8 minutes to fully reload.
Once the shield is completely down it has to charge to 50% power to come up again. This means, if you are using shield boosters, deactivate them. This will reduce shield size and therefor the time for it to load up again. Once it's back online you can reactivate the boosters.
To use the example above: with boosters you would need to wait for 773.5 MJ (12.9 minutes) to load until shields come back. Without boosters the total shield is reduced to 595 MJ and therefor it will only take 297.5 MJ (5 minutes) until your shields come back. Once you reactivate your boosters you will obviously still only have 297.5/1547 MJ, but at least your shield won't be completely down.
This is obviously intentionally the most extreme setup just to use as an example.