ANACONDA with Engineers

Hi Cmdrs !

Need some advices again :)
Tonight, i'm gonna pay a visit to an engineer in order to upgrade my Power Plant and maybe my Thrusters.
What modifications will you recommand for the power Plant and the Thrusters ?
For the Thrusters, i want my Anaconda to be more manoeuvrable.
Don't know yet what is the best for the Power plant.
Any advice will be greatly appreciated !

Thanks Cmdrs !
 
Hi Cmdrs !

Need some advices again :)
Tonight, i'm gonna pay a visit to an engineer in order to upgrade my Power Plant and maybe my Thrusters.
What modifications will you recommand for the power Plant and the Thrusters ?
For the Thrusters, i want my Anaconda to be more manoeuvrable.
Don't know yet what is the best for the Power plant.
Any advice will be greatly appreciated !

Thanks Cmdrs !

Overcharged Powerplant is good for making up extra energy, but comes with other downsides like worse heat management - so you need to determine how much power your ship will be drawing. If you're tight on power, it's a good choice. Otherwise you can get low emissions, which lowers power output, but increases heat efficiency; basically the opposite of the Overcharged. You can tweak power output up and down at the expense of heat.

Thrusters are a little different. The simple rundown is: Clear Drive Tuning is good, Dirty Drive is better. Both increase your performance. But Dirty also increases heat generation so you've got more drawbacks, and is best for combat-focused ships.

It's all about what you want to do with your ship.
 
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It depends.
If you have a 7A powerplant like me I would go for overcharged, mine pushes out more power then a standard 8A with just half the weight, I'm not even talking about the costs of an 8A.
If you have an 8A I would choose low emissions.

My thrusters are grade 3 clean drive tuning optimum multiplier due to heat and power management.
I don't have Palin onlocked yet or I would've had grade 5.
 
Just don't expect too much from either thrusters or powerplant. I've done both to a minimum, along with the grade 5 FSD. My Anaconda has great FSD range, but not very good maneuverability. The curse of the Conda, I guess. There may be a way to get better pitch and yaw, but I haven't found it. Heat in manageable with a Clean drive upgrade. Spend some time rolling the dice, and take a balance approach.
 
I have a 8A powerPlant ;)
Ok, so, the Thrusters won't get me more maneuverability : maybe the better choice is to increase the speed of my Anaconda instead ? (i suppose it's the Dirty Drive upgrade ?)
 
I have a 8A powerPlant ;)
Ok, so, the Thrusters won't get me more maneuverability : maybe the better choice is to increase the speed of my Anaconda instead ? (i suppose it's the Dirty Drive upgrade ?)

If you choose the Dirty Drive, see how the heat is affected. If manageable, keep it Dirty, else roll for Clean.
 
I have a 8A powerPlant ;)
Ok, so, the Thrusters won't get me more maneuverability : maybe the better choice is to increase the speed of my Anaconda instead ? (i suppose it's the Dirty Drive upgrade ?)

Modifying thrusters 100% WILL get you more maneuverability. I got G5 Dirty Drives last night on my Corvette last night and I'm now able to keep behind most medium and large ships in combat. I was even keeping my lasers trained on an eagle for long enough to blast the poor thing into oblivion (which didn't take very long, all things considered. Poor thing's shields popped in about .5 of a second.)

Yes, then grade 1 modifications won't do a ton for you, but if that's all you have access to, you might as well.

At the end of the day, the choice between clean and dirty drives is just based on what you're going to be doing. If you're going to be doing any kind of combat, go for dirty drives. They're just necessary.For anything else, clean drives are pretty much the way to go. They'll give you a boost to maneuverability, a bit of a boost to jump range, and won't screw up your heat generation.
 
Just don't expect too much from either thrusters or powerplant. I've done both to a minimum, along with the grade 5 FSD. My Anaconda has great FSD range, but not very good maneuverability. The curse of the Conda, I guess. There may be a way to get better pitch and yaw, but I haven't found it. Heat in manageable with a Clean drive upgrade. Spend some time rolling the dice, and take a balance approach.

It's a big heavy ship, it'll never turn at the rate of a medium ship.
You're so right, I realy expected a dramatic improvement in maneuverability when I got a very good roll on my grade 3 clean drive tuning.
My Python got quite better with grade 3 so I thought the Conda would benefit just as much.
Well it turns a bit faster in pitch but roll and yaw are still very sluggish, speed went up quite a bit though and the heat is very manageable.
When I get Palin I'll definitely try grade 5 but I'm not expecting to much this time around.

FSD range is just plain awesome on the Conda with a grade 5 engineering.
 
Hi Cmdrs !

Need some advices again :)
Tonight, i'm gonna pay a visit to an engineer in order to upgrade my Power Plant and maybe my Thrusters.
What modifications will you recommand for the power Plant and the Thrusters ?
For the Thrusters, i want my Anaconda to be more manoeuvrable.
Don't know yet what is the best for the Power plant.
Any advice will be greatly appreciated !

Thanks Cmdrs !

As others have already said, how you upgrade is going to depend what you want to use the ship for. For example, I use mine for exploration so I have no weapons. The core internals I've had engineered are:

5A Power Plant (overcharged)
7A Thrusters (dirty tuning)
6A Frame Shift Drive (increased FSD range)
4A Power Distributer (high charge capacity)

My FSD range is about 47ly. I'd like to make a few improvements to make it lighter (ie. 6A tuned thrusters) but I haven't got around to that yet. You have to be careful using lighter thrusters as you could easily crash your ship on higher gravity planets. If you're wanting to use your ship for combat you'll be looking at a totally different set up than mine.
 
The heat profile of the Anaconda is so good that you don't need to worry about that when doing engineered modifications. G5 Dirty Drives all the way. G5 FSD is also a must, roll until you get a few points over 50% Optimized mass.

Power Plant can easily work well with G3 OC for most uses. Even famous Explorer uses an OC 2A Power Plant on his 60LY Exploraconda.

Heat is a non-factor with all but the most extreme builds on an Anaconda.
 
As others have already said, how you upgrade is going to depend what you want to use the ship for. For example, I use mine for exploration so I have no weapons. The core internals I've had engineered are:

5A Power Plant (overcharged)
7A Thrusters (dirty tuning)
6A Frame Shift Drive (increased FSD range)
4A Power Distributer (high charge capacity)

My FSD range is about 47ly. I'd like to make a few improvements to make it lighter (ie. 6A tuned thrusters) but I haven't got around to that yet. You have to be careful using lighter thrusters as you could easily crash your ship on higher gravity planets. If you're wanting to use your ship for combat you'll be looking at a totally different set up than mine.

Mine is doing 55 with 5D thrusters, 3A PP and 5d Engine Focused power distributor, you don't need anything more than that really. The whole "Thrusters for high G worlds" is a lie though, better grade thrusters just increase your overall speed and maneuverability not the strength of your vertical thrusters so no need for heavier and more power hungry thrusters but if you want it that way...
 
Just as aside to what has already been said...

If you find yourself wanting/needing just a little extra bit of power from your current (unengineered) plant, try rolling G1 Low Emissions until you get a + to that from secondaries...
 
My conda is pretty maneuverable with g3 dirty drives, enough to keep on top of most ships I would bother with fighting, but I got a god roll on that one. With good engineering you can make the conda pretty great in almost all areas. Speed is its weakness regard less of how you mod it, it'll get faster but it won't ever really win any races.
 
G5 overcharged powerplant (just make sure you get a good roll on thermal load)

G5 dirty drives (just make sure you getba good roll on thermal load)

G5 longer range FSD

G5 charge enhanced power distributer

G5 thermal resistant shields (make sure you get a good roll on kinetic)

G5 heavy duty shield boosters (minimum of 2)

G5 resistance augmented shield boosters (minimum of 2)


I wont go into weapon loadout and optional internals. Those can/should be fluid depending on the situation but the above suggestions will work for just about any build in just about any situation.
 
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