Don't mean this as a criticism, I'm just try to understand...
Is there a reason these two modes are required?
It seems like all I ever do is fire up the FSS, do stuff (painfully clumsily), quit out of the FSS again and then swap back to combat mode.
I get that the game requires you to be in analysis mode to honk from the cockpit but I don't really understand why.
You can also do that from the FSS, anyway, and it just seems needlessly contrived to need a separate mode just to activate the honk from the cockpit should you want to.
I just haven't found any situation where I actually need to be in analysis mode while flying my ship. [where is it]
Seems like the game is just trying to "catch you out" by creating the possibility that you'll be interdicted while monkeying with the FSS and then forget that you can't deploy hardpoints cos you're in analysis mode.
Is there a reason these two modes are required?
It seems like all I ever do is fire up the FSS, do stuff (painfully clumsily), quit out of the FSS again and then swap back to combat mode.
I get that the game requires you to be in analysis mode to honk from the cockpit but I don't really understand why.
You can also do that from the FSS, anyway, and it just seems needlessly contrived to need a separate mode just to activate the honk from the cockpit should you want to.
I just haven't found any situation where I actually need to be in analysis mode while flying my ship. [where is it]
Seems like the game is just trying to "catch you out" by creating the possibility that you'll be interdicted while monkeying with the FSS and then forget that you can't deploy hardpoints cos you're in analysis mode.