I agree. In order for it to make any sense, it needs to have two separate sets of fire-groups. The separate modes are kinda cool though, and it's cool seeing the UI change. Switching into analysis mode and seeing a bunch of planetary surface features pop up is kinda slick.The analysis / combat modes look cool because of the UI colour change and all that but serve no practical purpose at all as things stand. If there were 2 separate sets of fire groups it would make more sense. It has been suggested that mining or surveying of some kind will be done in A mode so if that's the case all good. Having a mode switch for something which is dealt with perfectly well with fire groups is just unnecessary. We'll see soon.
As said above, quite a few controls could be combined as toggled switches. It's getting to the point where some kind of controls chart is going to be needed if I'm not playing at least every other day and I've not dared try VR yet.
If it's a combat ship that has scanner tools, you don't want to be clicking through a bunch of fire-groups with scanner tools before you can get back to your weapon fire-groups. Having 2 separate sets of fire-groups for both modes would solve that.
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Sidenote, does anybody know where I can find the setting in options for the combat mode/analysis mode keybindings? With my X56 HOTAS, the default mode-switch button is the same as the supercruise button, so sometimes I'll drop out of supercruise when I try to change from combat to analysis mode. I have a thumb slider with 2 clicks and I'd like to bind the mode switch to that.