This ship is looked at as a "bad" ship and i wanted to see WHY and making a straight comparison with the AspX cannot be done so I added the Cobra MkIII since it is very close in mass with it and armament.
Asp Scout (Base Stats from ED Shipyard)
Size: Medium
Maneuvering: 50% better Yaw than the Cobra MkIII and 10% better Roll than the MkIII / Overall better maneuvering than the AspX
Mass: 20% lighter than the Cobra MkIII / 86% lighter than the AspX
Core Internals: Equivalent size with Cobra MkIII except S4 Power Distributor and Sensors - so +2 points
Optional Internals: Equivalent points to the Cobra MkIII (18) and 33% less than the AspX
Speed (Unladen / 0 pips): 10% slower than the AspX and 27% slower than the Cobra MkIII
Jump Range: 14% shorter than the AspX and 11% longer than the Cobra MkIII
Hardpoints: Similar to the Cobra MkIII
Armour: 33% more than the Cobra MkIII and 17% less than the AspX
Shields: 12% more than the Cobra MkIII and 45% less than the AspX
Hardness: Equal to the AspX and 33% more hardness than the Cobra MkIII
Heat: Fairly low heat generation compared to other ships
Speed / Boost / Maneuverability
As a "Scout" it can perform the role with a relatively useful jump range between 20 to 30 LY depending on engineering. Speed is more problematic as we basically need a DD5 to reach the non-engineered Cobra MkII 2pip speed but stays at a speed of 227 with 2 pips and a boost of 412 with not much else upgraded.
At the same time, it has 33% more armour while having 20% less mass AND 2 points higher total core internals. So even with a DD5 it's a scout that can gain a moderate jump range but cannot RUN when needed except for a possible high wake...
Maneuverability wise it's better on both Yaw and Roll than the MkIII and a medium sized ship so it's a nimble dogfighter for it's size class.
Armament
While equivalent of the Cobra MkIII i honestly think it should have kept the armaments of the AspX to give it an edge due to it's slow speed, making it a highly efficient medium sized but rather slow dogfighter or at least reduced the mediums to small so it had X6 small hardpoints making it a defensive anti-light ship dogfighter.
Defenses
Tanking gives us a bit of a problem too, it's shields are at best a secondary defense since it is slow and have a lot more armour so it becomes a slow armour brawler.
In order to use that more efficiently we need to add more mass with module and hull reinforcement instead of shields. Utilizing B rated modules strangles our speed and jump range so we sit at 220 speed and 400 boost while reaching 2750 effective hitpoints with a reinforced powerplant and a pair of module boosters. Our jump range becomes a moderate 22LY.
And that is with everything top-notch engineered...
http://www.edshipyard.com/#/L=A0j0,...Gq3AwPcCoPcGoPc12GGp50sPc4ypDAqpDEqpDIqpD20m0
Thoughts
So, is this a SCOUT? or a medium sized armour tanked dogfighter? Well, it's the second LEAST armoured medium ship before we reach the light league of ships but at the same time the 9th LIGHTEST ship of all ships. But even with all that it's a ship that is a bit hard to wedge into a useful niche due to the rather extensive engineering required to make it...well...better than the other choices we could have.
Conclusion
It's not a BAD ship but being a gutted AspX i still think it's size should have something MORE than merely maneuverability and armour - instead of making it a medium sized, slow, armour tanked Cobra MkIII with poor jump range.
Asp Scout (Base Stats from ED Shipyard)
Size: Medium
Maneuvering: 50% better Yaw than the Cobra MkIII and 10% better Roll than the MkIII / Overall better maneuvering than the AspX
Mass: 20% lighter than the Cobra MkIII / 86% lighter than the AspX
Core Internals: Equivalent size with Cobra MkIII except S4 Power Distributor and Sensors - so +2 points
Optional Internals: Equivalent points to the Cobra MkIII (18) and 33% less than the AspX
Speed (Unladen / 0 pips): 10% slower than the AspX and 27% slower than the Cobra MkIII
Jump Range: 14% shorter than the AspX and 11% longer than the Cobra MkIII
Hardpoints: Similar to the Cobra MkIII
Armour: 33% more than the Cobra MkIII and 17% less than the AspX
Shields: 12% more than the Cobra MkIII and 45% less than the AspX
Hardness: Equal to the AspX and 33% more hardness than the Cobra MkIII
Heat: Fairly low heat generation compared to other ships
Speed / Boost / Maneuverability
As a "Scout" it can perform the role with a relatively useful jump range between 20 to 30 LY depending on engineering. Speed is more problematic as we basically need a DD5 to reach the non-engineered Cobra MkII 2pip speed but stays at a speed of 227 with 2 pips and a boost of 412 with not much else upgraded.
At the same time, it has 33% more armour while having 20% less mass AND 2 points higher total core internals. So even with a DD5 it's a scout that can gain a moderate jump range but cannot RUN when needed except for a possible high wake...
Maneuverability wise it's better on both Yaw and Roll than the MkIII and a medium sized ship so it's a nimble dogfighter for it's size class.
Armament
While equivalent of the Cobra MkIII i honestly think it should have kept the armaments of the AspX to give it an edge due to it's slow speed, making it a highly efficient medium sized but rather slow dogfighter or at least reduced the mediums to small so it had X6 small hardpoints making it a defensive anti-light ship dogfighter.
Defenses
Tanking gives us a bit of a problem too, it's shields are at best a secondary defense since it is slow and have a lot more armour so it becomes a slow armour brawler.
In order to use that more efficiently we need to add more mass with module and hull reinforcement instead of shields. Utilizing B rated modules strangles our speed and jump range so we sit at 220 speed and 400 boost while reaching 2750 effective hitpoints with a reinforced powerplant and a pair of module boosters. Our jump range becomes a moderate 22LY.
And that is with everything top-notch engineered...
http://www.edshipyard.com/#/L=A0j0,...Gq3AwPcCoPcGoPc12GGp50sPc4ypDAqpDEqpDIqpD20m0
Thoughts
So, is this a SCOUT? or a medium sized armour tanked dogfighter? Well, it's the second LEAST armoured medium ship before we reach the light league of ships but at the same time the 9th LIGHTEST ship of all ships. But even with all that it's a ship that is a bit hard to wedge into a useful niche due to the rather extensive engineering required to make it...well...better than the other choices we could have.
Conclusion
It's not a BAD ship but being a gutted AspX i still think it's size should have something MORE than merely maneuverability and armour - instead of making it a medium sized, slow, armour tanked Cobra MkIII with poor jump range.
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