Anarchies

I see this from time to time. What activities do you propose? Just ideas, no need to do a full dev cycle on it. But I rarely see this specific request accompanied by ideas as to what we'd do if not steal or kill.
 
I'd settle for the illegal stealing missions to behave the same way as the legal ones.

Seriously, if you want to see how much thought the design team puts into the idea of cmdrs being anything other than cooperative goodies, all you have to do is try a liberate mission and a steal mission back to back and compare the two.
 
I'd settle for the illegal stealing missions to behave the same way as the legal ones.

Seriously, if you want to see how much thought the design team puts into the idea of cmdrs being anything other than cooperative goodies, all you have to do is try a liberate mission and a steal mission back to back and compare the two.
At least with Odyssey, we might eventually get actual liberate scenarios that fit their name. Particularly rescue variants.
 
I really hope we are seeing some changes to this as anarchies stand to take a beating with the current balancing changes.

Although I'd argue on the specific point that assassination of politicians in the game is a) in line with the game's violent nature and the general distain of authority expected of an anarchist faction. I assume the politician has been meddling in the faction's affairs in some way; b) one of the better/more realistic assassination missions due to how much backup the target has at the mission signal source and c) personally quite therapeutic.
 
I see this from time to time. What activities do you propose? Just ideas,

In general, pretty much the same variety that is available normally. Just two conditions:

1. slight rewrite C&P system to lawful / lawless standing. If you do missions for a faction that belong to a power/gov you get "lawful" positive standing AND "lawless" negative standing. The better the standing, the more missions you can get. Per analogy, the lower the standing, the less missions you get. So if you want to work for an anarchy you need to drop your "lawful" standing first so the "lawless" start to like you.

In return you get to build your lawless rep with anarchy factions. Some are more liberal and welcome gray CMDRs, other require some more rep. Progress system. The more you progress into "lawless" the more you are a target of "lawful".

2. distinct lawful/lawless sector separation. GalMap should have new filter - law status. Government ruled systems should be countered with lawless. Police interventions only in lawful, bounty hunting in lawless.

This way, if enough "lawless' standng you could have same delivery/supply missions, just within anarchy systems. Mining requests as well. In fact - whole spectrum of missions, just limited to lawless factions.

In the end we could have cargo convoys routes, for both lawful and lawless, cargo raids, mining resources from other side fields... whatever you dream. Sadly entire bubble and colonia is a mere mix of systems without any real impact whether it is democracy, kingdom or anarchy. Every system treats me alike.
 
To touch on something mentioned, a downside to anarchy is that so called "lawful" players will go there to play bgs angel, and commit acts that they would consider unlawful in the government they are trying to turn the anarchy into.

But they do it with impunity playing the anarchy space card...

Just smacks of double standards, and I really do not know how they sleep at night.
 
In general, pretty much the same variety that is available normally. Just two conditions:

1. slight rewrite C&P system to lawful / lawless standing. If you do missions for a faction that belong to a power/gov you get "lawful" positive standing AND "lawless" negative standing. The better the standing, the more missions you can get. Per analogy, the lower the standing, the less missions you get. So if you want to work for an anarchy you need to drop your "lawful" standing first so the "lawless" start to like you.

In return you get to build your lawless rep with anarchy factions. Some are more liberal and welcome gray CMDRs, other require some more rep. Progress system. The more you progress into "lawless" the more you are a target of "lawful".

2. distinct lawful/lawless sector separation. GalMap should have new filter - law status. Government ruled systems should be countered with lawless. Police interventions only in lawful, bounty hunting in lawless.

This way, if enough "lawless' standng you could have same delivery/supply missions, just within anarchy systems. Mining requests as well. In fact - whole spectrum of missions, just limited to lawless factions.

In the end we could have cargo convoys routes, for both lawful and lawless, cargo raids, mining resources from other side fields... whatever you dream. Sadly entire bubble and colonia is a mere mix of systems without any real impact whether it is democracy, kingdom or anarchy. Every system treats me alike.
The problem with this is that it treats "lawful" and "lawless" as universal things, when it's quite possible (and indeed probable!) to have a cmdr that's fiercely loyal to, say, the Federation, and keeps their nose rigorously clean in fed space, but is a wanted criminal in half the systems in the Empire.

A large problem that the game has in general is the instant, ubiquitous panopticon that is the system link. There's absolutely no sneakiness allowed by the game - the authorities see all, know all, even if the system link is down all that happens is the cops don't show up - they still know everything you did in that compromised nav beacon. There's absolutely zero allowance for stealthily pulling off an assassination - realisticallly, if you blow away your mark and take out the witnesses before the authorities arrive and find nothing but a debris field and a fading high-wake, they should have no idea who the hell is responsible. But nope, system link.
 
I like the idea of lawless or lawful rating. It's one I've proposed a few times in suggestions around piracy.

I just called them fame and infamy, where kind acts (assisting any targets in need, doing lawful things, handing in illicit cargo - something I think should be a thing - refueling npcs and so on) increases fame and direct illegal acts increase infamy (not murder though). The notoriety rating is kept purely for murder.

If this was visual, it'd let you know quickly who you're dealing with (high infamy but no notoriety = "honourable pirate" or "smuggler that won't kill me" so to speak, high fame and low infamy is someone that dabbles or accidentally breaks the law sometimes etc) and missions reward you (and become available) based on your ratings.
 
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I agree. It would seem to me that systems that simply have a problem with traditional power structures and just prefer to live by "don't harm none, won't be a problem, mind your own business" ought to have something other than just assassinating random politicians on their agenda. Not that ridding the galaxy of meddlers in other people's business is a bad thing, it's absolutely not according to this CMDR, it would just be nice to have a bit of variety there.

Presumably even "anarchists" need to eat occasionally.

That being said, the way 2020 has gone, spending most of my time ridding the galaxy of virtual politicians is kind of cathartic for me ;)
 
We're Anarchists not bleeding criminals! :mad:

Sorry, but you are not correct. In ED, Anarchists = criminals. Just look at the names of all the procedurally-generated Anarchist factions - they're all criminal gangs. "Pure Anarchism", whatever that's supposed to look like, does not exist in this universe. So if you support Anarchies, then you are supporting criminal organizations and you have no right to be surprised when the criminals you are friends with ask you to do illegal things.

To touch on something mentioned, a downside to anarchy is that so called "lawful" players will go there to play bgs angel, and commit acts that they would consider unlawful in the government they are trying to turn the anarchy into.

But they do it with impunity playing the anarchy space card...

Just smacks of double standards, and I really do not know how they sleep at night.

The double-standard extends to NPC attitudes and behaviour. A ruling democracy will almost never offer you criminal missions. A democracy that's a minor faction under Anarchist rule will offer criminal missions (or missions that would be considered criminal if they were in charge) more often than not.

I for one have no problem with this. The attitude would be, "These thugs wanna live with no laws? Fine. We'll show them what being lawless really means, only with the goal of overthrowing their lawlessness."

A civilized person is capable of lowering themselves and pretending to be a barbarian, indefinitely if need be. But a barbarian cannot keep up the pretence of being civilized for any length of time.
 
a barbarian cannot keep up the pretence of being civilized for any length of time.

I do okay ;)

There is a general player slant against Anarchy factions, and maintaining one is more challenging than most other types because of this and the lack of an equivalent to controlling faction bounties from RES/CNBs.

I don't really feel there is a lack of appropriate missions but there is an inherent imbalance that the removal of docking speed restrictions doesn't completely compensate for ;)
 
Missions from anarchy fractions are fine as they are right now... mostly about ilegall stuff and that how it should be. Sometimes they can offer regular trade missions, like "source X here" or "deliver X cargo to X station", wich sadly since last pacht aint pays too well, unless destination is like 500k ls away..

Best thing about anarchies is that you can gank around stations and such, and locals aint care much about it, long as stray shots wont hit thier station or pilots from station fraction while being near one.

Also being able to gank anything that moves anywhere else without gaining any notoriety is nice bonus as well.
 
Sorry, but you are not correct. In ED, Anarchists = criminals. Just look at the names of all the procedurally-generated Anarchist factions - they're all criminal gangs. "Pure Anarchism", whatever that's supposed to look like, does not exist in this universe. So if you support Anarchies, then you are supporting criminal organizations and you have no right to be surprised when the criminals you are friends with ask you to do illegal things.

This is not really true. For example in the area I'm doing testing right now there is an Anarchy (not a PMF) that has no black market. So it has some other ethos. There are also social Anarchies which go to elections and/or keep the mat trader open.
 
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