How about burning down a Kumo Burger joint?
This is not really true. For example in the area I'm doing testing right now there is an Anarchy (not a PMF) that has no black market. So it has some other ethos. There are also social Anarchies which go to elections and/or keep the mat trader open.
Black markets seem more a feature of the system the station is in, just as CNBs are. You can switch them on & off but I don't think they appear or disappear just because a station is controlled by a particular faction type. Could have changed (either way) but I don't think the BGS is that complex, same as with non-changing NPC population & outpost type (civilian, scientific etc).
What is this system and what are the factions?I believe it's the faction ethos that turns the black markets on/off. In the same Anarchy system the 2nd faction that has a station, a democracy, has a black market. It's an interesting constellation I never encountered before.
Cooperatives have too many rules. Anarchies are the only systems where players can police themselves without anything saying what they should or shouldn't be doing.What is this system and what are the factions?
It sounds like a PMF or inserted faction which has some flags or whatnot set improperly. Generated anarchies never elect.
To the opening post: Ally yourself with an cooperative instead, that's closer to your idea of a nice anarchy than Elite: Dangerous' criminal anarchy.
To the opening post: Ally yourself with an cooperative instead, that's closer to your idea of a nice anarchy than Elite: Dangerous' criminal anarchy.
What is this system and what are the factions?
It sounds like a PMF or inserted faction which has some flags or whatnot set improperly. Generated anarchies never elect.
To the opening post: Ally yourself with an cooperative instead, that's closer to your idea of a nice anarchy than Elite: Dangerous' criminal anarchy.
Why would an Anarchy have a black market? That's for illegal goods and an Anarchy shouldn't consider anything illegal. Black markets thrive in places with tighter restrictions; booze in Theocracies, books in Communist states.This is not really true. For example in the area I'm doing testing right now there is an Anarchy (not a PMF) that has no black market. So it has some other ethos. There are also social Anarchies which go to elections and/or keep the mat trader open.
Well that's a game mechanic to limit profit from stealing commodities for some sort of balance I would assume. As for tighter restrictions- you'll notice in game that authoritarian factions don't allow black markets, so it's only in the less restrictive societies that you find them.Why would an Anarchy have a black market? That's for illegal goods and an Anarchy shouldn't consider anything illegal. Black markets thrive in places with tighter restrictions; booze in Theocracies, books in Communist states.
It's the power play faction that limits them mostlyWell that's a game mechanic to limit profit from stealing commodities for some sort of balance I would assume. As for tighter restrictions- you'll notice in game that authoritarian factions don't allow black markets, so it's only in the less restrictive societies that you find them.
Powerplay has an effect, but outside of this patronages, dictatorships and theocracies never have a black market. If you can find one in any station controlled by one of those faction types I'd be really interested in seeing this.It's the power play faction that limits them mostly
Unfortunately most people are politically illiterate and conflate anarchism and criminality as effective synonyms![]()
I've smuggled booze into theocracies.
Why would an Anarchy have a black market? That's for illegal goods and an Anarchy shouldn't consider anything illegal. Black markets thrive in places with tighter restrictions; booze in Theocracies, books in Communist states.