Anarchy? Don't make me laugh.

You know what would make anarchy systems really good. No police and crimes always went unrecorded so no wanted status or fines for any crimes committed.
 
Anarchy as a real life thing doesn't imply constant violence and chaos. Anarchy could be a bunch of boring hippies growing space-hemp.

That said: Given the scale of elite dangerous there needs to be more systems with balls-to-the-wall danger. There's too much space to not have some areas of dangerous excitement and profit.
 
Anarchy systems are far too easy. In the original Elite you had to be careful which systems you jumped into. Now it doesn't matter - you're pretty safe, even in the basic Sidewinder.

In Anarchy systems, the chances of interdiction should be much greater. You should be attacked by multiple ships (say, two or three) at a time. Anarchy systems should strike fear into the heart of greenhorns, and experienced players should take caution in those systems.

To be fair, interdictions by hostile NPCs already are much more common in anarchist states than in controlled space.... The issue is that it's basically the difference between 1% and 10% - it's a whole lot more likely, but still not enough to be a meaningful threat.

Plus, of course, that a lone AI ship isn't threatening even when they do find you.
 
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