Anarchy Factions / Systems - Influence Loss Reports

When Odyssey came out, the settlements were portioned out based on their influence in-system. If you were controller with a high amount of influence, you got given most of the settlements. For example, one of our systems has 80 settlements in it, we had ~65% influence when odyssey dropped and got given around 50 of them. We had strong control over most of our systems, most of them were over 60% and so we ended up with double the number of settlements as the next highest anarchy.

And yes, owning them creates a constant downward pressure on the control of your system which is why it's terrible to control them. We've been dumping them as fast as we can. fantastic game design.
Cheers, how did you dump the settlements - by losing wars to other factions? When we retreated from a system, one of the settlements was still owned by our faction - how's this?
 
Odyssey settlements transfer to whichever faction won the most foot CZs at them during the war, so you can lose the war overall and still gain Odyssey settlements.

What we've been doing is getting a couple of ticks up in a war and then burning one tick fighting against ourselves in as many of the ground CZs at settlements we own as we can manage. This way ends up with us winning the war, gaining a Horizons asset in the usual way, and also losing control of many of the Odyssey settlements.
 
Odyssey settlements transfer to whichever faction won the most foot CZs at them during the war, so you can lose the war overall and still gain Odyssey settlements.

What we've been doing is getting a couple of ticks up in a war and then burning one tick fighting against ourselves in as many of the ground CZs at settlements we own as we can manage. This way ends up with us winning the war, gaining a Horizons asset in the usual way, and also losing control of many of the Odyssey settlements.

If the issue is (or is partly a result of) random players targeting lawless settlements that suggests ignoring the ground CZs should achieve a similar result. I appreciate your day of hammering your own faction on the ground is a belt & braces approach.
 
If the issue is (or is partly a result of) random players targeting lawless settlements that suggests ignoring the ground CZs should achieve a similar result. I appreciate your day of hammering your own faction on the ground is a belt & braces approach.
Ignoring the ground settlements in a war would mean they don't change hands after the war, or at best change randomly from random passing traffic of people doing frontline CZs. The goal is specifically to lose control of as many settlements as possible and, since control of them is decided by who won the most at that specific settlement, means you can guarantee the opposing force takes control of it by running a CZ or two for them.

A lot of our systems are high traffic (100+ ships daily) and not dumping settlements means a slide back into war as soon as it's over. We've had success in dumping them and have seen a reduction in downward pressure, e.g. in LTT 7786 we started with around 60 settlements, it was almost impossible to increase our INF there so we did a coordinated dump of them and got it down to ~10 and we're gaining INF again now. Uzumeru was another where we were close to being retreated, a coordinated dump of every settlement bar one made us able to fight for system control again.

FDEV have done some bandaid fixes which have helped: scavengers being "pirate" faction instead of local anarchy and murder events having less effect on influence have slowed the decline. The fundamental design of it means settlements are always bad news to hold though. It doesn't matter if the negative effect is reduced if it's the only action happening in that system that tick: If a bunch of people do missions to attack our settlements and nobody does +inf missions for us in that system then we lose INF. The only way to avoid that is to get rid of all of our settlements, then the only real way for us to lose INF is space murder, Installation scenarios (lol) or black market activity.
 
One vaguely related issue now seems to be that the bond income and rate of completion of high KneeCZs is poorly balanced against SpaceCZs.

The FPS content is much easier than ship content, both in terms of numbers and the requisite skillset is more common and transferable. The number of achievable kills/bonds per minute is higher on the ground. Settlements put us in a position of wanting to win exclusively in space, and it's pretty irritating that there's such a gulf in income.

Not wanting to toot our own horn, but we used to pride ourselves on being particularly efficient at CZs, a well oiled machine that took time to hone... and now any muppet with a shotgun and a passing familiarity with FPS games can match or surpass a full wing's bond output with relatively little effort. Irks me, lemme tell you.

I would like to see Frontier do a balance pass on this.
 
They did buff space bonds, just not enough. It's not like many of us need the credits but it would be nice if there was a reasonable risk : reward ratio in Elite both for money and INF. Oh well.
 
Can a faction also get rid of a settlement without triggering a system conflict?
To explain: We are a PS4 squadron suporting our own faction and and have a 40-50% lead in influence over the next faction. Since Odyssey all other factions in the system have been in constant conflict. Thus, generating influence is almost impossible, because there are more or less no "free" influence points.
But there is still a constant downward trend in our influence, even though missions are being flown and explo-data is being used and so on. So it must have to do something with Odysee and probably with the settlements (maybe not even our own). I don't like the idea of having to lose 50% influence (and the work of the last 12 months) only to lose settlements (we don't even see on PS4) in a system-wide conflict....
 
Only way to transfer settlements is war or retreat, so you're SOL.

My sympathies, these things are huge burdens. When they talked about them being "full of BGS levers" they neglected to mention the levers only move in one direction, for all intents and purposes.Tbf Horizons bases were the same, it's just the general population didn't bother with that content much.
 
I have been fighting against our faction in CZ settlements in few systems. Just wanna confirm, can we fight in any settlement owned by us or opposing faction OR it must be either the settlement lost or gained after war ends?
 
Every settlement owned by each warring side is up for grabs in a war. If each side owns 10 settlements, it's possible to make one side own all 20 when the war concludes. We've dumped 30+ settlements in a single war before, not all of them flipped but it's probably down to random traffic from people running frontlines or whatever.
 
Can a faction also get rid of a settlement without triggering a system conflict?
To explain: We are a PS4 squadron suporting our own faction and and have a 40-50% lead in influence over the next faction. Since Odyssey all other factions in the system have been in constant conflict. Thus, generating influence is almost impossible, because there are more or less no "free" influence points.
But there is still a constant downward trend in our influence, even though missions are being flown and explo-data is being used and so on. So it must have to do something with Odysee and probably with the settlements (maybe not even our own). I don't like the idea of having to lose 50% influence (and the work of the last 12 months) only to lose settlements (we don't even see on PS4) in a system-wide conflict....
Sorry ahead of time if I ask anything about what you already do. or if I repeat something you already know, but maybe we do it differently..
But having said many things to help in other threads...
The most common question first, are you not able to collect enough bounties to increase your INF?
What is the systems population and what kinds of stations?
A lot of people objected for all kinds of reasons, but I ask because I average at least 20mil a day for 1 of my anarchy systems
and I do this for a few anarchy system as well as several non-anarchy systems.

I started typing about it originally because people were saying they can't collect bounties for anarchy factions.
it is the #1 BGS tool and all factions can use it.
I understand wanting to be rid of the settlements, I don't waste time on them at all.
but I do find it easier to just pump the right amount of bounties in when they need it and the same for some trade missions, like ones that will prevent famine or outbreak.
you can do missions all day, get maybe 200 -300 done..the right amount of bounties will counter that easily and bounties can be collected a lot faster than even 100 missions
If I don't waste time and just play for the target, 2 hours and I get around 20mil. in anarchy systems, for the anarchy faction. the key is what is the population size?
keep in mind that caps are broken, or just pathetic..not sure anymore..as in, if you give bounties that are greater than the cap limit, you get zero, not diminishing returns but vanished. So you need to know what the cap is for every system you manage, otherwise, its just a meaningless dice roll.
 

Deleted member 115407

D
Sorry ahead of time if I ask anything about what you already do. or if I repeat something you already know, but maybe we do it differently..
But having said many things to help in other threads...
The most common question first, are you not able to collect enough bounties to increase your INF?
What is the systems population and what kinds of stations?
A lot of people objected for all kinds of reasons, but I ask because I average at least 20mil a day for 1 of my anarchy systems
and I do this for a few anarchy system as well as several non-anarchy systems.

I started typing about it originally because people were saying they can't collect bounties for anarchy factions.
it is the #1 BGS tool and all factions can use it.
I understand wanting to be rid of the settlements, I don't waste time on them at all.
but I do find it easier to just pump the right amount of bounties in when they need it and the same for some trade missions, like ones that will prevent famine or outbreak.
you can do missions all day, get maybe 200 -300 done..the right amount of bounties will counter that easily and bounties can be collected a lot faster than even 100 missions
If I don't waste time and just play for the target, 2 hours and I get around 20mil. in anarchy systems, for the anarchy faction. the key is what is the population size?
keep in mind that caps are broken, or just pathetic..not sure anymore..as in, if you give bounties that are greater than the cap limit, you get zero, not diminishing returns but vanished. So you need to know what the cap is for every system you manage, otherwise, its just a meaningless dice roll.
Oh, it's you again. The dude from the Nova wars....
 

Deleted member 115407

D
It seems highly likely that adding notoriety to Feet combat as of Update 6 will compound the existing incentive to focus attack anarchy settlements.

I hope someone at Frontier took this into consideration and is prepared to take balancing action accordingly. Most casual players are extremely put off by bounties and fines, and notoriety will push this over the edge.
Where does it say anything about notoriety on foot?
I'm not seeing it.
 
If was informed earlier that update 6 changed about notoriety, then we wouldn't surprised that killing people now gives notoriety.

This must be balanced. New players may end up with 5-6 points of notoriety during odyssey missions without knowing about it, that have notoriety and may ends getting interdicted by ATR. We hope that this not ends in second wave of influence/security loss like earlier. And all we know that anarchy systems are needed.

@Q GT70 - I also be able to gather 20 mill worth of bounty vouchers to anarchy factions within about 2 hours. It's not hard, if you know about, which missions can provide wanted ships. And have good engineered ship. It's different and more difficult, yeah, because we don't have access to places, which any faction normally gather bounties, but not anarchies, but still we can be able to gather enough bounty to anarchy factions if you know about some basic rules.
 
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