Can a faction also get rid of a settlement without triggering a system conflict?
To explain: We are a PS4 squadron suporting our own faction and and have a 40-50% lead in influence over the next faction. Since Odyssey all other factions in the system have been in constant conflict. Thus, generating influence is almost impossible, because there are more or less no "free" influence points.
But there is still a constant downward trend in our influence, even though missions are being flown and explo-data is being used and so on. So it must have to do something with Odysee and probably with the settlements (maybe not even our own). I don't like the idea of having to lose 50% influence (and the work of the last 12 months) only to lose settlements (we don't even see on PS4) in a system-wide conflict....
Sorry ahead of time if I ask anything about what you already do. or if I repeat something you already know, but maybe we do it differently..
But having said many things to help in other threads...
The most common question first, are you not able to collect enough bounties to increase your INF?
What is the systems population and what kinds of stations?
A lot of people objected for all kinds of reasons, but I ask because I average at least 20mil a day for 1 of my anarchy systems
and I do this for a few anarchy system as well as several non-anarchy systems.
I started typing about it originally because people were saying they can't collect bounties for anarchy factions.
it is the #1 BGS tool and all factions can use it.
I understand wanting to be rid of the settlements, I don't waste time on them at all.
but I do find it easier to just pump the right amount of bounties in when they need it and the same for some trade missions, like ones that will prevent famine or outbreak.
you can do missions all day, get maybe 200 -300 done..the right amount of bounties will counter that easily and bounties can be collected a lot faster than even 100 missions
If I don't waste time and just play for the target, 2 hours and I get around 20mil. in anarchy systems, for the anarchy faction. the key is what is the population size?
keep in mind that caps are broken, or just pathetic..not sure anymore..as in, if you give bounties that are greater than the cap limit, you get zero, not diminishing returns but vanished. So you need to know what the cap is for every system you manage, otherwise, its just a meaningless dice roll.