While this makes sense on paper, wouldn't the actual result be even more dog piling on anarchies from random traffic/PMF activities because iirc most PMFs are corporate?
I'd re-emphasise my definition of Neutral here, that it's a mix (and would elaborate, a "proper" mix, not the current system that frequently results in runs).... and also drop a line for my wont of a "criminal" mission board that allows targeting of factions with negative effects through missions, as an antithesis to the current mission board.
But PMFs aren't the problem here.
This sort of thing is. The old "get rich quick" scheme that 80% of the player base who genuinely
do not care about the BGS go for. Or, as it is right now, the mat grind.
It would certainly be better than the current system; at the moment, factions simply
do not normally target lawful factions. You're lucky to find at least four or five targeting lawful factions, but can easily find 40-50 (of a 100 mission board) targeting anarchy factions. Using my rules above, and assuming you're looking at a mission board with
nothing but corporate entities, you should end up with
significantly more missions targeting Anarchy. Again, assuming you've got 15-20 systems in range of the system you look at a mission board for, that gives (given a typical spread for factions):
80-100 Lawful Faction targets
15-20 Anarchy Faction targets
Spitballing, that's ~20% chance a mission will target anarchy, and a ~80% chance targeting a lawful, and if it targets a lawful, it's a 50% chance it's a negative effect. So you'll end up with 20% of missions having negative effects against anarchy, 40% chance of it being negative against lawful, 40% chance supporting a lawful. This is in stark contrast to the current system which results in about 40% missions hurting anarchy, about 5% missions hurting lawful, and the other 55% helping lawfuls. But hell, let's lean into this and make corporates neutral to anarchy too, sure!
But again, a criminal mission board, which separates lawful activities (and as it stands, anarchies do offer plenty of lawful missions) from unlawful, and allows you to specifically target a faction with unlawful effects (but loses control of who gains the positive effect). Combine it with some of the other suggestions such as more lucrative results for targeting lawful factions and higher risks, and you're halfway home to fixing things.
The current problems really are:
- The only way to overthrow another lawful faction is by supporting yours. This is oftentimes through running missions, which as a general rule support your faction, and hurt anarchies.... Elite: Best Friends
- All the best cash grind guides target anarchies in their actions, because they're the easiest to stack. It's impossible to stack, say, massacres, against a lawful faction easily, and it's not helped that those missions are kinda broken (or at least, very frustrating)
Simply put, lawful factions just don't target each other as a matter of course at the moment. The mechanic needs to be switched such that if you want to hurt a faction, the best way is to actually hurt that faction, not help someone else kill pirates.