I am greatly enjoying the game but there are a few repetitive aspects that I feel could be automated to improve quality of life. For example certain short-lived, fast breeding animals, especially exhibit animals like giant snails, become a real chore to keep there population under control without them either exploding or dying out. I would like to suggest the ability to set a policy on the number of a certain species within a habitat or exhibit. For example set the snails at 4 members and when they bread the oldest would be automatically traded. This is something that could be locked behind research to balance it, say on a species by species basis.