In my opinion Frontier can do it if modders can do it...(modders in their basements mind you, who do it without funding and resources from Frontier) Why can't Frontier work harder?
If you want the short answer: because it has nothing to do with how hard they work and every thing to do with the context they're working in.
If you want the long answer, it's just so much more complicated when you're working in a company. There are literally hundreds of things you don't have to care about when you do it on your own.
A modder can wake up one day and say "hey, today, I want to make this animal". The modder can just start working on it. There's no administration, no upper management, no checks it needs to pass. There's not 5 people's approval the modder needs, nope they can just start. A modder doesn't have to care about possible bad press because animal has done something in recent media that could negatively affect marketing. A modder doesn't have to go through quality control, a modder can work as long as they want on things.
Heck, I've spent more than half a year on my wall set back in the ZT2 days because I wanted to finetune it as much as I wanted. I didn't have to be pragmatic. I didn't have to care about deadlines. I didn't have to take shortcuts if I didn't want to. I was free to do whatever the hell I wanted. If I was annoyed by people who wanted me to release it faster and were being really annoying about it, I could just postpone the release out of spite, I'm very sure that's not something I can do in a professional context lol
In the context Frontier works in? All of those things I mentioned earlier are important. All those things are required. Because unlike when you're modding or essentially developing anything on your own, the stakes are so much higher and (a lot more) money is involved. All those steps are necessary, and for all those steps, you have people involved. Those people need time to work on it, those people need to get paid. Which then again turns into a whole budget discussion and you need to weigh out the amount of time and effort you put into these packs for them to still be profitable.
I've been on both sides of the coin really. If I make a website for myself and my friends, I could do it in half the time it would take me to make it when I'm doing it for the company I work at (I wouldn't at all be able to give the same quality assurance, but that's besides the point atm). Because I can skip all the steps that are mandatory in a professional context. I don't need to discuss with clients. I don't need to bother with feedback of clients. I don't need to be in meetings. I don't even have to care if there are bugs because if they don't bother me than eh.
But it goes even further than just working with clients. I don't need to write tests if I do it for myself. I don't need to write documentation. I don't need to care about future developers that will work on my code because I'll be the only one working on it. I don't have to think about leading a team when I do it on my own because I'm the only developer. I don't need to worry about whether my team-members get the chances they need to grow and become better developers. More than half of all the things that I need to keep in mind and things that I need to take care off in a professional context essentially disappear when I do it on my own.
The end product is the same, it's a website. But the context changes so much about the entire process that it takes a lot longer and there are a hell of a lot more steps along the way to get there. And I would find it very weird if someone would come and say that I'm not working hard at my company because the entire process takes longer when I do it in that context.
That statement sounds unfounded.
With all due respect, but a lot of your statements here were also very unfounded. You immediately jumped to the conclusion that the reason why we didn't get more animals was because Frontier didn't work harder. Which frankly, you can't know either.
My perspective is life sucks, a lot of us play video games to escape. THIS GAME IS MY ESCAPE! So I want larger dlc for my money. That is not in any way adding too much pressure onto the good folks at Frontier, they are adults, and a team of paid, talented,
highly skilled workers, now give the people what they want.
feedback is not complaining, not listening to feedback is detrimental to your product
Feedback is important. And it clearly is to Frontier as well, as there are numerous examples where Frontier actively listened to the feedback of the community (even the latest patch has a glaring example of that.)
However, not all feedback has to or can be addressed. Sometimes feedback simply does not fit within what the company wants to achieve with their game (because hey, companies do have their own vision on what they want to do with their product as well) and sometimes the feedback doesn't take into account a multitude of factors that are detrimental to the outcome that was given feedback on.
I think everyone agrees with you that we'd all love to see more animals. There's hardly anyone who would disagree with you here about that. But, they clearly have reasons why they have their current way of working. We can know some of them based on the developer journals as they give a great insight, we can make very educated guesses based on how the development cycle works ( we all work on a variation of the same thing really) but there's also tons of other reasons we don't know. So jumping to the conclusion that it should be possible "if they just worked harder", that's where your feedback just fell apart.