Hey everyone! 
With talks of a new Jurassic World Evolution game making a potential release in 2025 to possibly coincide with the new movie release, I want to open up a thread for us to go over the dinosaurs in the game that could be looked into with additional tweaks and modifications to their design, animation, and occupation within the game. This is mainly a means to critique the animals that we have in the game for the chance to improve them into the sequel, with enough time for such changes and suggestions to be taken into consideration if the team wants to implement them before the new game launches.
Down below are some changes I am suggesting myself from my own experiences with the game and from what I have heard among my friends and community members that have played this game as well. One thing I have noticed is that most dinosaurs and animals I think that needs adjustments are those from the first Evolution game, which could be a result of a strict and possibly outdated design philosophy, lack of rendering techniques, not enough time, limited rigs, and 2018 software and hardware.
Jurassic World Evolution 2 has so far ironed out most issues with the design of these animals, with some of the latest paid DLC outright blowing away everyone's expectations with these animals! With that said, here are some dinosaurs I think could do with a quick trip back to the workshop in preparation for the new Jurassic World game.
A HELPING HAND
The first batch of dinosaurs I think could do with some tweaks revolve around their hands oddly enough.
The abelisaurids we have in the game, being Carnotaurus and Majungasaurus, are some of the well designed animals the game has to offer. My main concern however is the way the arms look. Abelisaurids are known for their super stubby arms that make the ones T-rex have look massive in comparison, so much so that it compliments their overall look as being these giant bipedal meat eating sausages, and I write that with complete admiration of these animals. Carnotaurus has been improved over JWE1 but I think there is more room to move the arms back more and make it look more stubby, the Majungasaurus does need more improvement in this area as it has arms that are mostly what you see in the average therapod.
The Olorortitan and Tsintaosaurus are also included, not because of how their arms look, but mainly how they are used.
Hadrosaurs in Evolution 1 + 2 have been made fully bipedal, most likely as that is how the parasaurolophus looked in the more recent JW media. For the most part, I still think it would be much better if we see as many hadrosaurs in the facultative biped position, where they would be like edmontosaurus, maiasauras, and iguanodon: They would remain on all 4 for all activities and would only be bipedal when running.
The anatomy of these hadrosaurs better fit the facultative biped, and I would love it if Universal would allow these hadrosaurs to take this position. Most of the time we see parasaurolophus, they are either running from panic, fighting back against the mercenaries, in water, being in a stressful situation such as when one is lassoed and escorted by Owen Grady, or reaching the salt lick in the DFW camp in Dominion. The way they are often seen in a bipedal position is because they needed to address a stressful situation or reaching something they could not in the quadrupedal position. As a matter of fact, looking into the DFW scene in Dominion, we actually see the Parasaurolophus walking around her small containment enclosure on all 4's, and it fits the animal much better!
To have all the hadrosaurs adopt the facultative biped in Jurassic World Evolution 3 would be a major plus, as there are plenty of situations where we could see them bipedal, but them being on all 4's would feel much more natural. To beat a dead horse, JPOG did this and a lot of fans who played that game enjoyed seeing them in the facultative biped position because it was rare to see them in such a manner in the movies and media.
SIZE ADJUSTMENTS
Jurassic World Evolution 2 has done a remarkable job readjusting the size of the animals when transitioning them over from the first game. A lot of animals got a fresh new feel because of this change: Ceratopsids now feel distinct from one another beyond their frill and horn orientation, Dreadnoughts has a more imposing position in the roster, and seeing the shrunken down stegosaurs and ankylosaurs really brings about some much needed small herbivores into the roster (adorable too!). It also helps that a lot of the dinosaurs that have been introduced since then have been appropriately sized, be it based on studies of the animal or how the animal is depicted in the Jurassic World Canon.
Torosaurus I bring up as not one that needs a size change, but could benefit from it. She is fine in her current size, but I could imagine she may look small if more mid range ceratopsids were introduced in Jurassic World Evolution 3. She is currently at 7.9 meters, whereas the Triceratops is at 8.9 meters, and if she only has a half meter boost in size, she could still look large among the roster while not overtaking the Jurassic Park / World triceratops. Again, this is only an animal I bring up that does not need it, but could benefit from a size buff, be it a minor one.
Nigersaurus is one that I have voiced here as being way too big in Evolution 2. At 14 meters in length, it is 5 meters way more than her 9 meter estimate, which is crazy. What makes me want to see her get a size decrease is not simply because she is oversized, but because the game would emphasize how small the species is for a sauropod, a detail that does make sense if she was appropriately size to the more accurate 9 meters, as she makes the amargasaurus look small in comparison, another small sauropod that is accurately depicted at 10 meters.
Attenboroughsaurus is one I heard being a bit large when compared to real estimates and I still believe it to be the case here. Estimates of this animal would have it between 4.3 to 5 meters, where the in game animal is about 6.4 meters. This was something I personally did not mind when the game came out, but as more aquatic animals get added in, the more obvious the large size becomes. If JWE3 were to get even more aquatics, Attenboroughsaurus could benefit being smaller so as to add more small options in future lagoons.
Lastly, Acrocanthosaurus was one I always felt was larger but never brought up. While the game mentions it is 12 meters in length, the animal in game is actually 14 meters, where she is more in scale with a T-rex. I did not bring her up as the large therapods would have longer tails by a meter or so, and I assumed the Acrocanthosaurus simply had such a similar enhancement. After the release of the Tarbosaurus who has a length of 10 meters, the larger size of the Acrocanthosaurus is way more apparent. If she could get a nerf in size in the next game, a size of 12 or even 11.5 meters would be much better, as she would still be an imposing predator in the game when compared to the Tarbosaurus, but would be more in line with more accurate estimates of the Acrocanthosaurus.
BODY ADJUSTMENTS
Here is the real meat and potatoes of this thread.
When going over what animals could do with some model updates, 6 of the 7 animals were from Jurassic World Evolution 1, with 4 of them being sauropods.
Apatosaurus I feel is better in Jurassic World Evolution 2 than it did in Evolution 1, but something about this species feels off for me. I feel the posture of the animal is way more upright, where I often see it in the movies having a more diplodocid like neck posture where it is more parallel to the ground, and the body and feet may be too plumpy with this sauropod.
Camarasuaurus I do enjoy using in the game as a companion sauropod to the Brachiosaurus, but when I get close to it, it is rather off for a sauropod design. Camarasuarus is unique amongst the sauropods for its very distinctive skull shape, but I felt like the design focused more on retaining the skull shape, as it looks shrink wrapped and is oddly an animal that looks like it could not close its mouth properly. The neck is also a bit scrawny and the shoulders looks uncomfortably disconnected from the body, that or it looks malnourished. I feel like she needs a redesign to add meat into areas where it looks lacking, because she is a great dinosaur but there is potential to see her model get polished further.
Mamenchisaurus is an odd one, because form what I understand, her model is fine for a Mamenchisaurus, but when it comes to the context of the Jurassic Park design, she looks different from what we have seen in The Lost World. Granted, what we have seen in that movie is a far off shot of the sauropod for a few seconds, but the shape of the animal was distinctive and clearly visible. From what I gathered, she had an outdated diplodocid design in her depiction in the Lost World, which is why she looks different in Jurassic World Evolution 1+2. With that being the case, she may benefit more from getting a variant instead, where she has an option that matches her more incorrect diplodocid look from The Lost World for players wanting a more nostalgic feel to this sauropod, while still having her current model as a more accurate one to use, where Frontier may even give her a small decorative club at the end of the tail to make her more distinct from TLW variant while giving her a detail commonly associated with modern depictions of Mamenchisaurus.
Dreadnoughtus is a sauropod I like, and I still use the Frontier version in certain parks where this design fits a more arid environment. I even like the direction with her head design utilizing a bulbous nose, as I think that is unique when it comes to sauropod designs which I appreciate. That being said, I feel like she could be buffed up a bit more. She is larger than the other sauropods in the game thanks to her boost in size from evolution one, but her skinny anatomy doesn't compliment her bigger size. I think it would be much fitting if she at least has a thicker neck and tail, and maybe even bulkier legs to at least make her look a bit more titanic.
Archeornithomimus makes me feel uncomfortable, and not because it is an odd creature, but it looks uncomfortable being here. The design makes her look bloated, and it is a shame as she has some great skins in the game. If the torso area could shrink a bit, I think this animal would look much more appealing
Carcharodontosaurus is such a fan favorite animal, but the design in Jurassic World Evolution 1+2 never felt right with me. When compared to the other therapods, similar to some of the sauropods I wrote above, the animal feels skinny. As an animal, it is less bulky then the likes of Tyrannosaurus rex, but I do believe she needs a bit of bulk into her design, especially around the neck area connecting the head to the torso, she needs a bit of bulk to support that head of hers. Funnily enough, I do not mind her iguana spine, it is a nice detail I could get behind, but that singular spike that makes her a unicorn has got to go, it is such a distracting detail to have. I like how the skull has a heavy spiky brow, and I feel like that could be emphasized more for this animal, as the brow looks more imposing and unique to this animal.
Lastly, the Liopleurodon.... no.
Never have I been more fascinated with how radical of a design a prehistoric animal was given until we got to see the Liopleurodon. I keep hearing how it is a design made for Jurassic World Dominion before the scenes with it and Plesiosaurus were scrapped, which is why we have it in the game when it launched and how it looks similar to the Dominion Giganotosaurus.
What bothers me about the design is that it really is such an influx of features and detail that it removes what makes the liopleurodon unique. The crocodilian skin and ostioderms, the fins that have grown nails somehow, and the odd spiky neckbeard, these detract the appeal of the liopleurodon. If Jurassic World Evolution 3 is to happen, this animal needs a redesign the most, as Liopleurodon as a species does not need all this added fluff (spikes?). I could understand if it is in directly competing with other similar species in the game such as the deinonychus with velociraptor or the Tarbosaurus with the Tyrannosaurus Rex, but the liopleurodon does not need these features, even if compared to the Kronosaurus, as the sheer difference in size and skull shape alone makes it unique. Make the liopleurodon magical again.
DENTIST APPOINTMENT NEEDED
One of my favorite things about the Deinocheirus is not the large size, the odd body, the piscivorous diet, the shaggy coat, or the ability to ward off and take down would be predators. It is all of that, and the lack of teeth for an ornithomimid in Jurassic World Evolution.
It is a detail, and admittedly often one that we do not notice with the animal's mouth close, but every time I see either of them open their mouth briefly, it feels wrong. I could try to make sense of it by imagining that they are papillae, but they are not, they are too detailed to not be anything else but teeth. Honestly, I think they are much cuter without the teeth. We barely have any birds in the game, and seeing these bird mimics actually not having teeth would make them stand out more from the roster. We got to house oviraptors and gigantoraptors since the game launched, and those two alongside deinocheirus show that a toothless maw works well in terms of design, and one that I hope could be considered for the ornithomimids in Jurassic World Evolution 3.
FUZZY, FEATHERY, FLUFF!
The release of Jurassic World Evolution 2's Dominion Biosyn Expansion has brought about the new feather and fur rendering to the Cobra Engine running Jurassic World Evolution 2. This was such a big feature to see get implemented into the game, as a lot of dinosaurs that have made a canon debut in Jurassic World Dominion could retain their feather, fluff, and fuzz! This also opens the doorway for future additions into the game to make the most of this feature such as Yutyrannus, Jehelopterus, Gigantoraptor, Utahraptor, and the recently introduced Thanatosdrakon.
If Evolution 3 were to happen, I suggest that some of the animals we have in the game could benefit from this new rendering technique as well. This could either be updates to existing models in game to full on variants for these animals. Let us have the Jurassic World sized Dimorphodon have that tuft of fluff on its back...back. Have less naked options for the Troodon, Archeornithomimus, and Struthiomimus. And let us see a retake of the Jurassic World Evolution Deinonychus as a new feathered Variant, retaining the look for veterans of the game while bringing about a new take of this dromeosaur utilizing all the advancement in rendering technology and dinosaur design Frontier has developed since 2018.
MORE DEFINED STEGOSAUR BEAKS
I have not been a fan of the removal of the beaks when it comes to the Stegosaurus in the Jurassic World Movies, and I believe many people in this community echo this mentality. It is such an odd thing to see them with lips, and with how we got the Wuerosaurus and Camp Cretaceous Kentrosuarus in the game with their beaks as part of the design, I hope this is an indication that future additions would have defined beaks instead of lips.
With that being said, I do believe Frontier should revisit some of their base game stegosaurs, being the Kentrosaurus and Huwayangasaurus, and give them proper beaks. Kentrosaurus does technically have a beak, but it is skin colored and is somewhat curved at the end, where it does not look like a beak at all. Huwayangasaurus would require a full on beak, and a redesign to incorporate it into the animal would make it feel more like a stegosaur. Gigantospinosaurus does have a beak, but I included it here as her beak is not that defined when compared to the rest of the animal, especially now that it has been shrunken down to a smaller size.
ANKYLOSAURS SHOULD BE TOUGH NUGGETS
Herbivores often have the short end of the stick when it comes to combat dominance within the roster. The worst of which are the ankylosaurs.
Ankylosaurs are not impossible to take down, but they should be really really hard for a predator to overcome. With their thick ostioderms, large spikes, and thick tail club, they should be able to tank some damage and dish it out too. If a predator enters the herbivore enclosure, I worry about the herbivores, but if the predator enters the ankylosaur enclosure, I should worry about the predator.
Ankylosaurus's stats in the game is not that great, for an animal that is hard to research and break any visible fence with the security rating of 6, she is not really capable of defending herself unless she has the appropriate traits. I believe she should be an animal that is able to defend herself without needing any genetic modifications, only to become a dangerous tank once players decide to meddle with her genome to make her combat focused.
The other two, the Euoplocephalus and Sauropelta have it worse. They have great stats for ankylosaurs of their position, but they are labeled as small herbivores in the game. I am unsure how it would be in Evolution 3, but small armored herbivores in evolution 2 would be insta-killed by carnivores that are medium + or large. While I could see a Nodosaurus or Chritonsaurus being easy meals for such predators, these two should be more than capable to defend themselves, or at least need a few hits by their attacker before needing to be taken down.
VEGATARIAN OPPRITUNISTS
This was initially a request for the Therizinosaurus, a tall herbivorous animal with a long neck and long reaching clawed arms that would not eat from tall vegetation.
She is an animal that is adapted to browse from the tall trees similar to the sauropods we have in the game, but her current eating animation would have her forage from low vegetation only. I could see why as she is seen eating the fruits that are closer to the ground in Dominion during our time in BioSyn's sanctuary, but to have her ONLY eat from low vegetation is odd.
This makes me want to suggest that the Therizinosaurus species should be capable of eating from both low and tall vegetation, as that would be a more interesting herbivore to house in our parks, as to not only require both low and tall vegetation options, but to also see two distinctive animations when it comes to her eating.
This then got me thinking if the Therizinosaurus would be the only one, and there are a handful of herbivores that could benefit from this mechanic. Iguanodon comes to mind due to her massive size and ability to take on a bipedal position, she could stand up on two feet to eat fruit from taller trees. Diplodocus also comes to mind, as I read how her long neck is not an adaptation focused to eat from tall trees but to better browse and seek out low vegetation on the ground, even in bodies of water. To see the diplodocus and similar sauropods eat below tall vegetation would be a nice view from the standard tall feeding animation. And lastly, tall hadrosaurs in particular like Olorotitan should be able to eat from tall vegetation. While not as tall as the brachiosaurus reaching to eat from the Tall Nut, I could imaging hadrosaurs looking to munch on any available vegetation that is higher for the average herbivorous dinosaur, a mid point between the tall and ground vegetation.
To have some herbivores seek out options to source their next meal would make their meal times more interesting to observe in our parks, it would also likely introduce additional environmental needs in order to make sure these animals are comfortable in our parks as opposed to herbivores with a fixed reach. Even potential newer inclusions in the future such as Plateosaurus could make the most of this multi-layered vegetatrian diet.
AVIAN ADJUSTMETS
One often feature to be brought about when it comes to the Pterosaurs we have in the game is to see them take in diets outside of fish.
For the most part, outside of our little Jeholopterus, every pterosaur requires a fish feeder in the Aviary, which makes the environment in the aviary feel the same, a means to hold a large enough body of water to support the fish feeder. Not only that, but pterosaurs also incorporate a much broader diet than fish.
One that is often brought up is to have Dimorphodon eat from the insect feeder, as their small size and jaw makes them more adapted to eating bugs than eating fish, which could also be implemented to any future avian animal such as Rhamphorhynchus and Archaeopteryx.
The Tapejara could also have a more varied diet among pterosaurs, not only could it eat fish, but it could supplement itself with fruit and meat. Having animals requiring many feeder types would make it interesting to house in our parks, similar to how bears and Chimpanzees in Zoo Tycoon 2 could be given multiple food sources in their enclosure, not because they need to have so many, but it is far more interesting to see them choose from a variety.
Lastly, the Azhdarchids need to be updated to have a more carnivorous diet. Instead of fish feeders, let us give them meat from meat feeders and live prey. They could eat from fish feeders like any other pterosaur, but to have a diet that invokes their more terrestrial lifestyle and environment would make them stand out more from the other pterosaurs.
Outside of diet, the one request I do have is to have the animation of the Quetzalcoatlus take the limited neck vertebrae into consideration. It debut with a cute but very inaccurate stork like resting position, and while I like the idea to reference animals alive today for inspiration when it comes to animal behavior and animation, this weird resting posture is incorrect. Azhdarchids are already so alien when compared to the rest of the animal kingdom, let alone pterosaurs. There really is nothing alive like them today, and if JWE3 were to bring about their meat focused diet, their terrestrial means to move around, and the odd sleeping position they would have otherwise with their limited neck vertebrae, then we would be housing quite the unique selection of pterosaurs into the game.
Which is why I really want to thank the team for doing their research and giving the Thanatosdrakon the appropriate sleeping position!!!!
She sleeps like how an Azhdarchid could have slept, it looks more natural and highlights how aliens they are, that they not only have long necks, but their long necks, unlike most birds, are very rigid.
You guys deserve donuts.












AQUATIC ADJUSTMENTS
The aquatics of this game has really boomed over the development of this game, from a starting roster of 7 to double during the support of this game, as well as the necessary decorations and attractions to make housing the aquatic animals much more rewarding in Evolution 2.
That said, I only have 3 requests when it comes to the aquatic animals when it comes to updates.
1) The Dunkelostrus should be ranked higher in JWE3 when it comes to appeal, as the animal is way more interesting than the common plesiosaur.
2) That the Tylosaurus should be able to eat from the shark feeder, the more options we have for the shark feeder the better, and the Tylosaurus is still a great candidate.
3) The Archelon must DIE. I do not hate it, but I think it is an animal that should be susceptible to predation. Living sea turtles have few predators, which include the white shark, where this game have so many predators that eat said white shark as an attraction. To have Archelon be this impervious turtle that would never get killed in any lagoon makes cohabitation boring with this animal.
This was a BIG thread to write down but I really want to share any thoughts I have if a sequel is in the works, especially sooner rather than later.
I want to say that the dinosaurs in this game has been a huge plus for me, the design, implementation, and variety have made Jurassic World Evolution 2 one of my favorite paleo-focused games, if not one of my favorite games ever. Jurassic World Evolution 3 could very well be a step up in quality from what we have now, and with a year left before the new Jurassic World Movie comes out, I really wish all the best to the team moving forward with their next project. The support for this game has been great, which makes me hopeful to see what we could see in Evolution 3!
What do you guys think, do share below any suggestions for existing dinosaurs to be given some updates in preparation for the new game, would it be a minor edit to model, animation, or a few skins and full on variant? My hope among what I have shared above is that the fossil artworks would expand to cover the many species in the game, plus for the sequel to retain the thematic music made for these animals.
Take care and thanks for reading!

With talks of a new Jurassic World Evolution game making a potential release in 2025 to possibly coincide with the new movie release, I want to open up a thread for us to go over the dinosaurs in the game that could be looked into with additional tweaks and modifications to their design, animation, and occupation within the game. This is mainly a means to critique the animals that we have in the game for the chance to improve them into the sequel, with enough time for such changes and suggestions to be taken into consideration if the team wants to implement them before the new game launches.
Down below are some changes I am suggesting myself from my own experiences with the game and from what I have heard among my friends and community members that have played this game as well. One thing I have noticed is that most dinosaurs and animals I think that needs adjustments are those from the first Evolution game, which could be a result of a strict and possibly outdated design philosophy, lack of rendering techniques, not enough time, limited rigs, and 2018 software and hardware.
Jurassic World Evolution 2 has so far ironed out most issues with the design of these animals, with some of the latest paid DLC outright blowing away everyone's expectations with these animals! With that said, here are some dinosaurs I think could do with a quick trip back to the workshop in preparation for the new Jurassic World game.
A HELPING HAND
The first batch of dinosaurs I think could do with some tweaks revolve around their hands oddly enough.
The abelisaurids we have in the game, being Carnotaurus and Majungasaurus, are some of the well designed animals the game has to offer. My main concern however is the way the arms look. Abelisaurids are known for their super stubby arms that make the ones T-rex have look massive in comparison, so much so that it compliments their overall look as being these giant bipedal meat eating sausages, and I write that with complete admiration of these animals. Carnotaurus has been improved over JWE1 but I think there is more room to move the arms back more and make it look more stubby, the Majungasaurus does need more improvement in this area as it has arms that are mostly what you see in the average therapod.
The Olorortitan and Tsintaosaurus are also included, not because of how their arms look, but mainly how they are used.
Hadrosaurs in Evolution 1 + 2 have been made fully bipedal, most likely as that is how the parasaurolophus looked in the more recent JW media. For the most part, I still think it would be much better if we see as many hadrosaurs in the facultative biped position, where they would be like edmontosaurus, maiasauras, and iguanodon: They would remain on all 4 for all activities and would only be bipedal when running.
The anatomy of these hadrosaurs better fit the facultative biped, and I would love it if Universal would allow these hadrosaurs to take this position. Most of the time we see parasaurolophus, they are either running from panic, fighting back against the mercenaries, in water, being in a stressful situation such as when one is lassoed and escorted by Owen Grady, or reaching the salt lick in the DFW camp in Dominion. The way they are often seen in a bipedal position is because they needed to address a stressful situation or reaching something they could not in the quadrupedal position. As a matter of fact, looking into the DFW scene in Dominion, we actually see the Parasaurolophus walking around her small containment enclosure on all 4's, and it fits the animal much better!
To have all the hadrosaurs adopt the facultative biped in Jurassic World Evolution 3 would be a major plus, as there are plenty of situations where we could see them bipedal, but them being on all 4's would feel much more natural. To beat a dead horse, JPOG did this and a lot of fans who played that game enjoyed seeing them in the facultative biped position because it was rare to see them in such a manner in the movies and media.
SIZE ADJUSTMENTS
Jurassic World Evolution 2 has done a remarkable job readjusting the size of the animals when transitioning them over from the first game. A lot of animals got a fresh new feel because of this change: Ceratopsids now feel distinct from one another beyond their frill and horn orientation, Dreadnoughts has a more imposing position in the roster, and seeing the shrunken down stegosaurs and ankylosaurs really brings about some much needed small herbivores into the roster (adorable too!). It also helps that a lot of the dinosaurs that have been introduced since then have been appropriately sized, be it based on studies of the animal or how the animal is depicted in the Jurassic World Canon.
Torosaurus I bring up as not one that needs a size change, but could benefit from it. She is fine in her current size, but I could imagine she may look small if more mid range ceratopsids were introduced in Jurassic World Evolution 3. She is currently at 7.9 meters, whereas the Triceratops is at 8.9 meters, and if she only has a half meter boost in size, she could still look large among the roster while not overtaking the Jurassic Park / World triceratops. Again, this is only an animal I bring up that does not need it, but could benefit from a size buff, be it a minor one.
Nigersaurus is one that I have voiced here as being way too big in Evolution 2. At 14 meters in length, it is 5 meters way more than her 9 meter estimate, which is crazy. What makes me want to see her get a size decrease is not simply because she is oversized, but because the game would emphasize how small the species is for a sauropod, a detail that does make sense if she was appropriately size to the more accurate 9 meters, as she makes the amargasaurus look small in comparison, another small sauropod that is accurately depicted at 10 meters.
Attenboroughsaurus is one I heard being a bit large when compared to real estimates and I still believe it to be the case here. Estimates of this animal would have it between 4.3 to 5 meters, where the in game animal is about 6.4 meters. This was something I personally did not mind when the game came out, but as more aquatic animals get added in, the more obvious the large size becomes. If JWE3 were to get even more aquatics, Attenboroughsaurus could benefit being smaller so as to add more small options in future lagoons.
Lastly, Acrocanthosaurus was one I always felt was larger but never brought up. While the game mentions it is 12 meters in length, the animal in game is actually 14 meters, where she is more in scale with a T-rex. I did not bring her up as the large therapods would have longer tails by a meter or so, and I assumed the Acrocanthosaurus simply had such a similar enhancement. After the release of the Tarbosaurus who has a length of 10 meters, the larger size of the Acrocanthosaurus is way more apparent. If she could get a nerf in size in the next game, a size of 12 or even 11.5 meters would be much better, as she would still be an imposing predator in the game when compared to the Tarbosaurus, but would be more in line with more accurate estimates of the Acrocanthosaurus.
BODY ADJUSTMENTS
Here is the real meat and potatoes of this thread.
When going over what animals could do with some model updates, 6 of the 7 animals were from Jurassic World Evolution 1, with 4 of them being sauropods.
Apatosaurus I feel is better in Jurassic World Evolution 2 than it did in Evolution 1, but something about this species feels off for me. I feel the posture of the animal is way more upright, where I often see it in the movies having a more diplodocid like neck posture where it is more parallel to the ground, and the body and feet may be too plumpy with this sauropod.
Camarasuaurus I do enjoy using in the game as a companion sauropod to the Brachiosaurus, but when I get close to it, it is rather off for a sauropod design. Camarasuarus is unique amongst the sauropods for its very distinctive skull shape, but I felt like the design focused more on retaining the skull shape, as it looks shrink wrapped and is oddly an animal that looks like it could not close its mouth properly. The neck is also a bit scrawny and the shoulders looks uncomfortably disconnected from the body, that or it looks malnourished. I feel like she needs a redesign to add meat into areas where it looks lacking, because she is a great dinosaur but there is potential to see her model get polished further.
Mamenchisaurus is an odd one, because form what I understand, her model is fine for a Mamenchisaurus, but when it comes to the context of the Jurassic Park design, she looks different from what we have seen in The Lost World. Granted, what we have seen in that movie is a far off shot of the sauropod for a few seconds, but the shape of the animal was distinctive and clearly visible. From what I gathered, she had an outdated diplodocid design in her depiction in the Lost World, which is why she looks different in Jurassic World Evolution 1+2. With that being the case, she may benefit more from getting a variant instead, where she has an option that matches her more incorrect diplodocid look from The Lost World for players wanting a more nostalgic feel to this sauropod, while still having her current model as a more accurate one to use, where Frontier may even give her a small decorative club at the end of the tail to make her more distinct from TLW variant while giving her a detail commonly associated with modern depictions of Mamenchisaurus.
Dreadnoughtus is a sauropod I like, and I still use the Frontier version in certain parks where this design fits a more arid environment. I even like the direction with her head design utilizing a bulbous nose, as I think that is unique when it comes to sauropod designs which I appreciate. That being said, I feel like she could be buffed up a bit more. She is larger than the other sauropods in the game thanks to her boost in size from evolution one, but her skinny anatomy doesn't compliment her bigger size. I think it would be much fitting if she at least has a thicker neck and tail, and maybe even bulkier legs to at least make her look a bit more titanic.
Archeornithomimus makes me feel uncomfortable, and not because it is an odd creature, but it looks uncomfortable being here. The design makes her look bloated, and it is a shame as she has some great skins in the game. If the torso area could shrink a bit, I think this animal would look much more appealing
Carcharodontosaurus is such a fan favorite animal, but the design in Jurassic World Evolution 1+2 never felt right with me. When compared to the other therapods, similar to some of the sauropods I wrote above, the animal feels skinny. As an animal, it is less bulky then the likes of Tyrannosaurus rex, but I do believe she needs a bit of bulk into her design, especially around the neck area connecting the head to the torso, she needs a bit of bulk to support that head of hers. Funnily enough, I do not mind her iguana spine, it is a nice detail I could get behind, but that singular spike that makes her a unicorn has got to go, it is such a distracting detail to have. I like how the skull has a heavy spiky brow, and I feel like that could be emphasized more for this animal, as the brow looks more imposing and unique to this animal.
Lastly, the Liopleurodon.... no.
Never have I been more fascinated with how radical of a design a prehistoric animal was given until we got to see the Liopleurodon. I keep hearing how it is a design made for Jurassic World Dominion before the scenes with it and Plesiosaurus were scrapped, which is why we have it in the game when it launched and how it looks similar to the Dominion Giganotosaurus.
What bothers me about the design is that it really is such an influx of features and detail that it removes what makes the liopleurodon unique. The crocodilian skin and ostioderms, the fins that have grown nails somehow, and the odd spiky neckbeard, these detract the appeal of the liopleurodon. If Jurassic World Evolution 3 is to happen, this animal needs a redesign the most, as Liopleurodon as a species does not need all this added fluff (spikes?). I could understand if it is in directly competing with other similar species in the game such as the deinonychus with velociraptor or the Tarbosaurus with the Tyrannosaurus Rex, but the liopleurodon does not need these features, even if compared to the Kronosaurus, as the sheer difference in size and skull shape alone makes it unique. Make the liopleurodon magical again.
DENTIST APPOINTMENT NEEDED
One of my favorite things about the Deinocheirus is not the large size, the odd body, the piscivorous diet, the shaggy coat, or the ability to ward off and take down would be predators. It is all of that, and the lack of teeth for an ornithomimid in Jurassic World Evolution.
It is a detail, and admittedly often one that we do not notice with the animal's mouth close, but every time I see either of them open their mouth briefly, it feels wrong. I could try to make sense of it by imagining that they are papillae, but they are not, they are too detailed to not be anything else but teeth. Honestly, I think they are much cuter without the teeth. We barely have any birds in the game, and seeing these bird mimics actually not having teeth would make them stand out more from the roster. We got to house oviraptors and gigantoraptors since the game launched, and those two alongside deinocheirus show that a toothless maw works well in terms of design, and one that I hope could be considered for the ornithomimids in Jurassic World Evolution 3.
FUZZY, FEATHERY, FLUFF!
The release of Jurassic World Evolution 2's Dominion Biosyn Expansion has brought about the new feather and fur rendering to the Cobra Engine running Jurassic World Evolution 2. This was such a big feature to see get implemented into the game, as a lot of dinosaurs that have made a canon debut in Jurassic World Dominion could retain their feather, fluff, and fuzz! This also opens the doorway for future additions into the game to make the most of this feature such as Yutyrannus, Jehelopterus, Gigantoraptor, Utahraptor, and the recently introduced Thanatosdrakon.
If Evolution 3 were to happen, I suggest that some of the animals we have in the game could benefit from this new rendering technique as well. This could either be updates to existing models in game to full on variants for these animals. Let us have the Jurassic World sized Dimorphodon have that tuft of fluff on its back...back. Have less naked options for the Troodon, Archeornithomimus, and Struthiomimus. And let us see a retake of the Jurassic World Evolution Deinonychus as a new feathered Variant, retaining the look for veterans of the game while bringing about a new take of this dromeosaur utilizing all the advancement in rendering technology and dinosaur design Frontier has developed since 2018.
MORE DEFINED STEGOSAUR BEAKS
I have not been a fan of the removal of the beaks when it comes to the Stegosaurus in the Jurassic World Movies, and I believe many people in this community echo this mentality. It is such an odd thing to see them with lips, and with how we got the Wuerosaurus and Camp Cretaceous Kentrosuarus in the game with their beaks as part of the design, I hope this is an indication that future additions would have defined beaks instead of lips.
With that being said, I do believe Frontier should revisit some of their base game stegosaurs, being the Kentrosaurus and Huwayangasaurus, and give them proper beaks. Kentrosaurus does technically have a beak, but it is skin colored and is somewhat curved at the end, where it does not look like a beak at all. Huwayangasaurus would require a full on beak, and a redesign to incorporate it into the animal would make it feel more like a stegosaur. Gigantospinosaurus does have a beak, but I included it here as her beak is not that defined when compared to the rest of the animal, especially now that it has been shrunken down to a smaller size.
ANKYLOSAURS SHOULD BE TOUGH NUGGETS
Herbivores often have the short end of the stick when it comes to combat dominance within the roster. The worst of which are the ankylosaurs.
Ankylosaurs are not impossible to take down, but they should be really really hard for a predator to overcome. With their thick ostioderms, large spikes, and thick tail club, they should be able to tank some damage and dish it out too. If a predator enters the herbivore enclosure, I worry about the herbivores, but if the predator enters the ankylosaur enclosure, I should worry about the predator.
Ankylosaurus's stats in the game is not that great, for an animal that is hard to research and break any visible fence with the security rating of 6, she is not really capable of defending herself unless she has the appropriate traits. I believe she should be an animal that is able to defend herself without needing any genetic modifications, only to become a dangerous tank once players decide to meddle with her genome to make her combat focused.
The other two, the Euoplocephalus and Sauropelta have it worse. They have great stats for ankylosaurs of their position, but they are labeled as small herbivores in the game. I am unsure how it would be in Evolution 3, but small armored herbivores in evolution 2 would be insta-killed by carnivores that are medium + or large. While I could see a Nodosaurus or Chritonsaurus being easy meals for such predators, these two should be more than capable to defend themselves, or at least need a few hits by their attacker before needing to be taken down.
VEGATARIAN OPPRITUNISTS
This was initially a request for the Therizinosaurus, a tall herbivorous animal with a long neck and long reaching clawed arms that would not eat from tall vegetation.
She is an animal that is adapted to browse from the tall trees similar to the sauropods we have in the game, but her current eating animation would have her forage from low vegetation only. I could see why as she is seen eating the fruits that are closer to the ground in Dominion during our time in BioSyn's sanctuary, but to have her ONLY eat from low vegetation is odd.
This makes me want to suggest that the Therizinosaurus species should be capable of eating from both low and tall vegetation, as that would be a more interesting herbivore to house in our parks, as to not only require both low and tall vegetation options, but to also see two distinctive animations when it comes to her eating.
This then got me thinking if the Therizinosaurus would be the only one, and there are a handful of herbivores that could benefit from this mechanic. Iguanodon comes to mind due to her massive size and ability to take on a bipedal position, she could stand up on two feet to eat fruit from taller trees. Diplodocus also comes to mind, as I read how her long neck is not an adaptation focused to eat from tall trees but to better browse and seek out low vegetation on the ground, even in bodies of water. To see the diplodocus and similar sauropods eat below tall vegetation would be a nice view from the standard tall feeding animation. And lastly, tall hadrosaurs in particular like Olorotitan should be able to eat from tall vegetation. While not as tall as the brachiosaurus reaching to eat from the Tall Nut, I could imaging hadrosaurs looking to munch on any available vegetation that is higher for the average herbivorous dinosaur, a mid point between the tall and ground vegetation.
To have some herbivores seek out options to source their next meal would make their meal times more interesting to observe in our parks, it would also likely introduce additional environmental needs in order to make sure these animals are comfortable in our parks as opposed to herbivores with a fixed reach. Even potential newer inclusions in the future such as Plateosaurus could make the most of this multi-layered vegetatrian diet.
AVIAN ADJUSTMETS
One often feature to be brought about when it comes to the Pterosaurs we have in the game is to see them take in diets outside of fish.
For the most part, outside of our little Jeholopterus, every pterosaur requires a fish feeder in the Aviary, which makes the environment in the aviary feel the same, a means to hold a large enough body of water to support the fish feeder. Not only that, but pterosaurs also incorporate a much broader diet than fish.
One that is often brought up is to have Dimorphodon eat from the insect feeder, as their small size and jaw makes them more adapted to eating bugs than eating fish, which could also be implemented to any future avian animal such as Rhamphorhynchus and Archaeopteryx.
The Tapejara could also have a more varied diet among pterosaurs, not only could it eat fish, but it could supplement itself with fruit and meat. Having animals requiring many feeder types would make it interesting to house in our parks, similar to how bears and Chimpanzees in Zoo Tycoon 2 could be given multiple food sources in their enclosure, not because they need to have so many, but it is far more interesting to see them choose from a variety.
Lastly, the Azhdarchids need to be updated to have a more carnivorous diet. Instead of fish feeders, let us give them meat from meat feeders and live prey. They could eat from fish feeders like any other pterosaur, but to have a diet that invokes their more terrestrial lifestyle and environment would make them stand out more from the other pterosaurs.
Outside of diet, the one request I do have is to have the animation of the Quetzalcoatlus take the limited neck vertebrae into consideration. It debut with a cute but very inaccurate stork like resting position, and while I like the idea to reference animals alive today for inspiration when it comes to animal behavior and animation, this weird resting posture is incorrect. Azhdarchids are already so alien when compared to the rest of the animal kingdom, let alone pterosaurs. There really is nothing alive like them today, and if JWE3 were to bring about their meat focused diet, their terrestrial means to move around, and the odd sleeping position they would have otherwise with their limited neck vertebrae, then we would be housing quite the unique selection of pterosaurs into the game.
Which is why I really want to thank the team for doing their research and giving the Thanatosdrakon the appropriate sleeping position!!!!
She sleeps like how an Azhdarchid could have slept, it looks more natural and highlights how aliens they are, that they not only have long necks, but their long necks, unlike most birds, are very rigid.
You guys deserve donuts.












AQUATIC ADJUSTMENTS
The aquatics of this game has really boomed over the development of this game, from a starting roster of 7 to double during the support of this game, as well as the necessary decorations and attractions to make housing the aquatic animals much more rewarding in Evolution 2.
That said, I only have 3 requests when it comes to the aquatic animals when it comes to updates.
1) The Dunkelostrus should be ranked higher in JWE3 when it comes to appeal, as the animal is way more interesting than the common plesiosaur.
2) That the Tylosaurus should be able to eat from the shark feeder, the more options we have for the shark feeder the better, and the Tylosaurus is still a great candidate.
3) The Archelon must DIE. I do not hate it, but I think it is an animal that should be susceptible to predation. Living sea turtles have few predators, which include the white shark, where this game have so many predators that eat said white shark as an attraction. To have Archelon be this impervious turtle that would never get killed in any lagoon makes cohabitation boring with this animal.
This was a BIG thread to write down but I really want to share any thoughts I have if a sequel is in the works, especially sooner rather than later.
I want to say that the dinosaurs in this game has been a huge plus for me, the design, implementation, and variety have made Jurassic World Evolution 2 one of my favorite paleo-focused games, if not one of my favorite games ever. Jurassic World Evolution 3 could very well be a step up in quality from what we have now, and with a year left before the new Jurassic World Movie comes out, I really wish all the best to the team moving forward with their next project. The support for this game has been great, which makes me hopeful to see what we could see in Evolution 3!
What do you guys think, do share below any suggestions for existing dinosaurs to be given some updates in preparation for the new game, would it be a minor edit to model, animation, or a few skins and full on variant? My hope among what I have shared above is that the fossil artworks would expand to cover the many species in the game, plus for the sequel to retain the thematic music made for these animals.
Take care and thanks for reading!