Animals tweaks and updates for Jurassic World Evolution 3.

Hey everyone! 👋

With talks of a new Jurassic World Evolution game making a potential release in 2025 to possibly coincide with the new movie release, I want to open up a thread for us to go over the dinosaurs in the game that could be looked into with additional tweaks and modifications to their design, animation, and occupation within the game. This is mainly a means to critique the animals that we have in the game for the chance to improve them into the sequel, with enough time for such changes and suggestions to be taken into consideration if the team wants to implement them before the new game launches.

Down below are some changes I am suggesting myself from my own experiences with the game and from what I have heard among my friends and community members that have played this game as well. One thing I have noticed is that most dinosaurs and animals I think that needs adjustments are those from the first Evolution game, which could be a result of a strict and possibly outdated design philosophy, lack of rendering techniques, not enough time, limited rigs, and 2018 software and hardware.

Jurassic World Evolution 2 has so far ironed out most issues with the design of these animals, with some of the latest paid DLC outright blowing away everyone's expectations with these animals! With that said, here are some dinosaurs I think could do with a quick trip back to the workshop in preparation for the new Jurassic World game.



A HELPING HAND
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The first batch of dinosaurs I think could do with some tweaks revolve around their hands oddly enough.

The abelisaurids we have in the game, being Carnotaurus and Majungasaurus, are some of the well designed animals the game has to offer. My main concern however is the way the arms look. Abelisaurids are known for their super stubby arms that make the ones T-rex have look massive in comparison, so much so that it compliments their overall look as being these giant bipedal meat eating sausages, and I write that with complete admiration of these animals. Carnotaurus has been improved over JWE1 but I think there is more room to move the arms back more and make it look more stubby, the Majungasaurus does need more improvement in this area as it has arms that are mostly what you see in the average therapod.

The Olorortitan and Tsintaosaurus are also included, not because of how their arms look, but mainly how they are used.

Hadrosaurs in Evolution 1 + 2 have been made fully bipedal, most likely as that is how the parasaurolophus looked in the more recent JW media. For the most part, I still think it would be much better if we see as many hadrosaurs in the facultative biped position, where they would be like edmontosaurus, maiasauras, and iguanodon: They would remain on all 4 for all activities and would only be bipedal when running.

The anatomy of these hadrosaurs better fit the facultative biped, and I would love it if Universal would allow these hadrosaurs to take this position. Most of the time we see parasaurolophus, they are either running from panic, fighting back against the mercenaries, in water, being in a stressful situation such as when one is lassoed and escorted by Owen Grady, or reaching the salt lick in the DFW camp in Dominion. The way they are often seen in a bipedal position is because they needed to address a stressful situation or reaching something they could not in the quadrupedal position. As a matter of fact, looking into the DFW scene in Dominion, we actually see the Parasaurolophus walking around her small containment enclosure on all 4's, and it fits the animal much better!

To have all the hadrosaurs adopt the facultative biped in Jurassic World Evolution 3 would be a major plus, as there are plenty of situations where we could see them bipedal, but them being on all 4's would feel much more natural. To beat a dead horse, JPOG did this and a lot of fans who played that game enjoyed seeing them in the facultative biped position because it was rare to see them in such a manner in the movies and media.



SIZE ADJUSTMENTS
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Jurassic World Evolution 2 has done a remarkable job readjusting the size of the animals when transitioning them over from the first game. A lot of animals got a fresh new feel because of this change: Ceratopsids now feel distinct from one another beyond their frill and horn orientation, Dreadnoughts has a more imposing position in the roster, and seeing the shrunken down stegosaurs and ankylosaurs really brings about some much needed small herbivores into the roster (adorable too!). It also helps that a lot of the dinosaurs that have been introduced since then have been appropriately sized, be it based on studies of the animal or how the animal is depicted in the Jurassic World Canon.

Torosaurus I bring up as not one that needs a size change, but could benefit from it. She is fine in her current size, but I could imagine she may look small if more mid range ceratopsids were introduced in Jurassic World Evolution 3. She is currently at 7.9 meters, whereas the Triceratops is at 8.9 meters, and if she only has a half meter boost in size, she could still look large among the roster while not overtaking the Jurassic Park / World triceratops. Again, this is only an animal I bring up that does not need it, but could benefit from a size buff, be it a minor one.

Nigersaurus is one that I have voiced here as being way too big in Evolution 2. At 14 meters in length, it is 5 meters way more than her 9 meter estimate, which is crazy. What makes me want to see her get a size decrease is not simply because she is oversized, but because the game would emphasize how small the species is for a sauropod, a detail that does make sense if she was appropriately size to the more accurate 9 meters, as she makes the amargasaurus look small in comparison, another small sauropod that is accurately depicted at 10 meters.

Attenboroughsaurus is one I heard being a bit large when compared to real estimates and I still believe it to be the case here. Estimates of this animal would have it between 4.3 to 5 meters, where the in game animal is about 6.4 meters. This was something I personally did not mind when the game came out, but as more aquatic animals get added in, the more obvious the large size becomes. If JWE3 were to get even more aquatics, Attenboroughsaurus could benefit being smaller so as to add more small options in future lagoons.

Lastly, Acrocanthosaurus was one I always felt was larger but never brought up. While the game mentions it is 12 meters in length, the animal in game is actually 14 meters, where she is more in scale with a T-rex. I did not bring her up as the large therapods would have longer tails by a meter or so, and I assumed the Acrocanthosaurus simply had such a similar enhancement. After the release of the Tarbosaurus who has a length of 10 meters, the larger size of the Acrocanthosaurus is way more apparent. If she could get a nerf in size in the next game, a size of 12 or even 11.5 meters would be much better, as she would still be an imposing predator in the game when compared to the Tarbosaurus, but would be more in line with more accurate estimates of the Acrocanthosaurus.



BODY ADJUSTMENTS
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Here is the real meat and potatoes of this thread.

When going over what animals could do with some model updates, 6 of the 7 animals were from Jurassic World Evolution 1, with 4 of them being sauropods.

Apatosaurus I feel is better in Jurassic World Evolution 2 than it did in Evolution 1, but something about this species feels off for me. I feel the posture of the animal is way more upright, where I often see it in the movies having a more diplodocid like neck posture where it is more parallel to the ground, and the body and feet may be too plumpy with this sauropod.

Camarasuaurus I do enjoy using in the game as a companion sauropod to the Brachiosaurus, but when I get close to it, it is rather off for a sauropod design. Camarasuarus is unique amongst the sauropods for its very distinctive skull shape, but I felt like the design focused more on retaining the skull shape, as it looks shrink wrapped and is oddly an animal that looks like it could not close its mouth properly. The neck is also a bit scrawny and the shoulders looks uncomfortably disconnected from the body, that or it looks malnourished. I feel like she needs a redesign to add meat into areas where it looks lacking, because she is a great dinosaur but there is potential to see her model get polished further.

Mamenchisaurus is an odd one, because form what I understand, her model is fine for a Mamenchisaurus, but when it comes to the context of the Jurassic Park design, she looks different from what we have seen in The Lost World. Granted, what we have seen in that movie is a far off shot of the sauropod for a few seconds, but the shape of the animal was distinctive and clearly visible. From what I gathered, she had an outdated diplodocid design in her depiction in the Lost World, which is why she looks different in Jurassic World Evolution 1+2. With that being the case, she may benefit more from getting a variant instead, where she has an option that matches her more incorrect diplodocid look from The Lost World for players wanting a more nostalgic feel to this sauropod, while still having her current model as a more accurate one to use, where Frontier may even give her a small decorative club at the end of the tail to make her more distinct from TLW variant while giving her a detail commonly associated with modern depictions of Mamenchisaurus.

Dreadnoughtus is a sauropod I like, and I still use the Frontier version in certain parks where this design fits a more arid environment. I even like the direction with her head design utilizing a bulbous nose, as I think that is unique when it comes to sauropod designs which I appreciate. That being said, I feel like she could be buffed up a bit more. She is larger than the other sauropods in the game thanks to her boost in size from evolution one, but her skinny anatomy doesn't compliment her bigger size. I think it would be much fitting if she at least has a thicker neck and tail, and maybe even bulkier legs to at least make her look a bit more titanic.

Archeornithomimus makes me feel uncomfortable, and not because it is an odd creature, but it looks uncomfortable being here. The design makes her look bloated, and it is a shame as she has some great skins in the game. If the torso area could shrink a bit, I think this animal would look much more appealing

Carcharodontosaurus is such a fan favorite animal, but the design in Jurassic World Evolution 1+2 never felt right with me. When compared to the other therapods, similar to some of the sauropods I wrote above, the animal feels skinny. As an animal, it is less bulky then the likes of Tyrannosaurus rex, but I do believe she needs a bit of bulk into her design, especially around the neck area connecting the head to the torso, she needs a bit of bulk to support that head of hers. Funnily enough, I do not mind her iguana spine, it is a nice detail I could get behind, but that singular spike that makes her a unicorn has got to go, it is such a distracting detail to have. I like how the skull has a heavy spiky brow, and I feel like that could be emphasized more for this animal, as the brow looks more imposing and unique to this animal.

Lastly, the Liopleurodon.... no.

Never have I been more fascinated with how radical of a design a prehistoric animal was given until we got to see the Liopleurodon. I keep hearing how it is a design made for Jurassic World Dominion before the scenes with it and Plesiosaurus were scrapped, which is why we have it in the game when it launched and how it looks similar to the Dominion Giganotosaurus.

What bothers me about the design is that it really is such an influx of features and detail that it removes what makes the liopleurodon unique. The crocodilian skin and ostioderms, the fins that have grown nails somehow, and the odd spiky neckbeard, these detract the appeal of the liopleurodon. If Jurassic World Evolution 3 is to happen, this animal needs a redesign the most, as Liopleurodon as a species does not need all this added fluff (spikes?). I could understand if it is in directly competing with other similar species in the game such as the deinonychus with velociraptor or the Tarbosaurus with the Tyrannosaurus Rex, but the liopleurodon does not need these features, even if compared to the Kronosaurus, as the sheer difference in size and skull shape alone makes it unique. Make the liopleurodon magical again.



DENTIST APPOINTMENT NEEDED
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One of my favorite things about the Deinocheirus is not the large size, the odd body, the piscivorous diet, the shaggy coat, or the ability to ward off and take down would be predators. It is all of that, and the lack of teeth for an ornithomimid in Jurassic World Evolution.

It is a detail, and admittedly often one that we do not notice with the animal's mouth close, but every time I see either of them open their mouth briefly, it feels wrong. I could try to make sense of it by imagining that they are papillae, but they are not, they are too detailed to not be anything else but teeth. Honestly, I think they are much cuter without the teeth. We barely have any birds in the game, and seeing these bird mimics actually not having teeth would make them stand out more from the roster. We got to house oviraptors and gigantoraptors since the game launched, and those two alongside deinocheirus show that a toothless maw works well in terms of design, and one that I hope could be considered for the ornithomimids in Jurassic World Evolution 3.



FUZZY, FEATHERY, FLUFF!
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The release of Jurassic World Evolution 2's Dominion Biosyn Expansion has brought about the new feather and fur rendering to the Cobra Engine running Jurassic World Evolution 2. This was such a big feature to see get implemented into the game, as a lot of dinosaurs that have made a canon debut in Jurassic World Dominion could retain their feather, fluff, and fuzz! This also opens the doorway for future additions into the game to make the most of this feature such as Yutyrannus, Jehelopterus, Gigantoraptor, Utahraptor, and the recently introduced Thanatosdrakon.

If Evolution 3 were to happen, I suggest that some of the animals we have in the game could benefit from this new rendering technique as well. This could either be updates to existing models in game to full on variants for these animals. Let us have the Jurassic World sized Dimorphodon have that tuft of fluff on its back...back. Have less naked options for the Troodon, Archeornithomimus, and Struthiomimus. And let us see a retake of the Jurassic World Evolution Deinonychus as a new feathered Variant, retaining the look for veterans of the game while bringing about a new take of this dromeosaur utilizing all the advancement in rendering technology and dinosaur design Frontier has developed since 2018.



MORE DEFINED STEGOSAUR BEAKS
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I have not been a fan of the removal of the beaks when it comes to the Stegosaurus in the Jurassic World Movies, and I believe many people in this community echo this mentality. It is such an odd thing to see them with lips, and with how we got the Wuerosaurus and Camp Cretaceous Kentrosuarus in the game with their beaks as part of the design, I hope this is an indication that future additions would have defined beaks instead of lips.

With that being said, I do believe Frontier should revisit some of their base game stegosaurs, being the Kentrosaurus and Huwayangasaurus, and give them proper beaks. Kentrosaurus does technically have a beak, but it is skin colored and is somewhat curved at the end, where it does not look like a beak at all. Huwayangasaurus would require a full on beak, and a redesign to incorporate it into the animal would make it feel more like a stegosaur. Gigantospinosaurus does have a beak, but I included it here as her beak is not that defined when compared to the rest of the animal, especially now that it has been shrunken down to a smaller size.



ANKYLOSAURS SHOULD BE TOUGH NUGGETS
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Herbivores often have the short end of the stick when it comes to combat dominance within the roster. The worst of which are the ankylosaurs.
Ankylosaurs are not impossible to take down, but they should be really really hard for a predator to overcome. With their thick ostioderms, large spikes, and thick tail club, they should be able to tank some damage and dish it out too. If a predator enters the herbivore enclosure, I worry about the herbivores, but if the predator enters the ankylosaur enclosure, I should worry about the predator.

Ankylosaurus's stats in the game is not that great, for an animal that is hard to research and break any visible fence with the security rating of 6, she is not really capable of defending herself unless she has the appropriate traits. I believe she should be an animal that is able to defend herself without needing any genetic modifications, only to become a dangerous tank once players decide to meddle with her genome to make her combat focused.

The other two, the Euoplocephalus and Sauropelta have it worse. They have great stats for ankylosaurs of their position, but they are labeled as small herbivores in the game. I am unsure how it would be in Evolution 3, but small armored herbivores in evolution 2 would be insta-killed by carnivores that are medium + or large. While I could see a Nodosaurus or Chritonsaurus being easy meals for such predators, these two should be more than capable to defend themselves, or at least need a few hits by their attacker before needing to be taken down.



VEGATARIAN OPPRITUNISTS
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This was initially a request for the Therizinosaurus, a tall herbivorous animal with a long neck and long reaching clawed arms that would not eat from tall vegetation.

She is an animal that is adapted to browse from the tall trees similar to the sauropods we have in the game, but her current eating animation would have her forage from low vegetation only. I could see why as she is seen eating the fruits that are closer to the ground in Dominion during our time in BioSyn's sanctuary, but to have her ONLY eat from low vegetation is odd.

This makes me want to suggest that the Therizinosaurus species should be capable of eating from both low and tall vegetation, as that would be a more interesting herbivore to house in our parks, as to not only require both low and tall vegetation options, but to also see two distinctive animations when it comes to her eating.

This then got me thinking if the Therizinosaurus would be the only one, and there are a handful of herbivores that could benefit from this mechanic. Iguanodon comes to mind due to her massive size and ability to take on a bipedal position, she could stand up on two feet to eat fruit from taller trees. Diplodocus also comes to mind, as I read how her long neck is not an adaptation focused to eat from tall trees but to better browse and seek out low vegetation on the ground, even in bodies of water. To see the diplodocus and similar sauropods eat below tall vegetation would be a nice view from the standard tall feeding animation. And lastly, tall hadrosaurs in particular like Olorotitan should be able to eat from tall vegetation. While not as tall as the brachiosaurus reaching to eat from the Tall Nut, I could imaging hadrosaurs looking to munch on any available vegetation that is higher for the average herbivorous dinosaur, a mid point between the tall and ground vegetation.

To have some herbivores seek out options to source their next meal would make their meal times more interesting to observe in our parks, it would also likely introduce additional environmental needs in order to make sure these animals are comfortable in our parks as opposed to herbivores with a fixed reach. Even potential newer inclusions in the future such as Plateosaurus could make the most of this multi-layered vegetatrian diet.



AVIAN ADJUSTMETS
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One often feature to be brought about when it comes to the Pterosaurs we have in the game is to see them take in diets outside of fish.

For the most part, outside of our little Jeholopterus, every pterosaur requires a fish feeder in the Aviary, which makes the environment in the aviary feel the same, a means to hold a large enough body of water to support the fish feeder. Not only that, but pterosaurs also incorporate a much broader diet than fish.

One that is often brought up is to have Dimorphodon eat from the insect feeder, as their small size and jaw makes them more adapted to eating bugs than eating fish, which could also be implemented to any future avian animal such as Rhamphorhynchus and Archaeopteryx.

The Tapejara could also have a more varied diet among pterosaurs, not only could it eat fish, but it could supplement itself with fruit and meat. Having animals requiring many feeder types would make it interesting to house in our parks, similar to how bears and Chimpanzees in Zoo Tycoon 2 could be given multiple food sources in their enclosure, not because they need to have so many, but it is far more interesting to see them choose from a variety.

Lastly, the Azhdarchids need to be updated to have a more carnivorous diet. Instead of fish feeders, let us give them meat from meat feeders and live prey. They could eat from fish feeders like any other pterosaur, but to have a diet that invokes their more terrestrial lifestyle and environment would make them stand out more from the other pterosaurs.

Outside of diet, the one request I do have is to have the animation of the Quetzalcoatlus take the limited neck vertebrae into consideration. It debut with a cute but very inaccurate stork like resting position, and while I like the idea to reference animals alive today for inspiration when it comes to animal behavior and animation, this weird resting posture is incorrect. Azhdarchids are already so alien when compared to the rest of the animal kingdom, let alone pterosaurs. There really is nothing alive like them today, and if JWE3 were to bring about their meat focused diet, their terrestrial means to move around, and the odd sleeping position they would have otherwise with their limited neck vertebrae, then we would be housing quite the unique selection of pterosaurs into the game.

Which is why I really want to thank the team for doing their research and giving the Thanatosdrakon the appropriate sleeping position!!!!
She sleeps like how an Azhdarchid could have slept, it looks more natural and highlights how aliens they are, that they not only have long necks, but their long necks, unlike most birds, are very rigid.

You guys deserve donuts.

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AQUATIC ADJUSTMENTS
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The aquatics of this game has really boomed over the development of this game, from a starting roster of 7 to double during the support of this game, as well as the necessary decorations and attractions to make housing the aquatic animals much more rewarding in Evolution 2.

That said, I only have 3 requests when it comes to the aquatic animals when it comes to updates.

1) The Dunkelostrus should be ranked higher in JWE3 when it comes to appeal, as the animal is way more interesting than the common plesiosaur.
2) That the Tylosaurus should be able to eat from the shark feeder, the more options we have for the shark feeder the better, and the Tylosaurus is still a great candidate.
3) The Archelon must DIE. I do not hate it, but I think it is an animal that should be susceptible to predation. Living sea turtles have few predators, which include the white shark, where this game have so many predators that eat said white shark as an attraction. To have Archelon be this impervious turtle that would never get killed in any lagoon makes cohabitation boring with this animal.






This was a BIG thread to write down but I really want to share any thoughts I have if a sequel is in the works, especially sooner rather than later.

I want to say that the dinosaurs in this game has been a huge plus for me, the design, implementation, and variety have made Jurassic World Evolution 2 one of my favorite paleo-focused games, if not one of my favorite games ever. Jurassic World Evolution 3 could very well be a step up in quality from what we have now, and with a year left before the new Jurassic World Movie comes out, I really wish all the best to the team moving forward with their next project. The support for this game has been great, which makes me hopeful to see what we could see in Evolution 3!

What do you guys think, do share below any suggestions for existing dinosaurs to be given some updates in preparation for the new game, would it be a minor edit to model, animation, or a few skins and full on variant? My hope among what I have shared above is that the fossil artworks would expand to cover the many species in the game, plus for the sequel to retain the thematic music made for these animals.

Take care and thanks for reading!
 
One more aspect I also want to bring up is:

TOXIC TROUBLE
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For the most part, these three dinosaurs are great in the game, but I definitely see room for improvement in the sequel. Not to improve their looks or animation, but their behavior and the unique poison mechanic they bring to the game.

The poison brought by these animals should be unique to each species, which would make them unique amongst themselves while also expand the medical research and gameplay Jurassic World Evolution 3 could have.

Dilophosaurus venom could cause paralysis, where if left untreated could cause the dinosaur to collapse, unable to defend or take care of itself.

Troodon venom could remain as is, slowly decreasing the health of the dinosaur.

Scorpions rex remain as is as well, where the health depletion is much higher. However, it should also cause the dinosaur infected by the venom to have a permanent stamina depletion, which would make it hard for the animal to move around in the enclosure.

These three venoms should be curable instead of having it disappear on its own. There could be gameplay introduced where the infected animal could be kept in a safe enclosure, be visited by the medical team, and be kept alive for as long as possible until a cure is identified and ready for research.

Trodden in particular I think should have a different approach when she escapes her enclosure. I think she should focus more on targeting dinosaurs more than guests. For the most part, a lot of small carnivores would kill guests in a single attack, an execution trodden shares, which is not all that special. I think that if Troodons were to escape and notice an opportunity to enter a territory filled with other dinosaurs, then they would attempt to attack the other dinosaurs. This is so they act like a living plague that players would have to try and stop by tranquilizing them ASAP.

Furthermore, I think their range of targets should also include the likes of Ceratopsians, Stegosaurs, small sauropods, and even medium carnivores. The current dinosaurs they target are the small herbivores and hadrosaurs, which are often animals that are easy prey anyway. I think it would be more fitting that if confronted by large armored herbivores such as Triceratops or Wuerosaurus, then the trodden may bite in retaliation, similar to how a cobra bites back at a large beast like a cow if provoked. Gameplay wise, this means dinosaurs with higher appeal could be at risk of dying to Troodon attack. Carnivores would be interesting, in which they could attempt to prey on Troodon, only to be poisoned by the small carnivore's retaliation, or the Troodon could see them as a threat in their territory and would deliberately sneak up and poison them if the larger carnivores wander too close in their territory.

Dilophosaurus does need a venom/poison mechanic, especially since it does not utilize the JP spitting venom characteristic in either Evolution 1+2 in such a manner, only as an animation for guest takedowns and when fighting small carnivores and armored herbivores. I brought up that it could be unique in that the dilophosaurus could poison their targets from afar, and that it could be a mechanic introduced to take into consideration when making their enclosure, so that nearby guests and dinosaurs do not get targeted by a dilophosaurus.


Still, I would love it if Evolution 3 is the game that could integrate the Dilophosaur's venom into gameplay, making them unique from the other small carnivores.

Lastly, while I like the look of the Dilophosaurus, it does feel a bit toyetic when compared to the other carnivores in the game. The feet size are rather big for the animal, and I think the head could look more like the puppet we see in Jurassic Park and Dominion, because as is, the head does look a tad wide. Nothing serious, but a slight touch up would be nice to make some adjustments to look less toy like.

Here is a photo and video about the dilophosaurus, where it looks more animal like when it comes to the proportions of the body.
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I Hope for Following Species either (unlikely ) in final DLC`S for JWE II or much more likely comming in the basegame of JWE III !

Aviary:
1. Hatzegopterix ( 12m Wingspan) : ....needs Walkinganimation too !!!!!!!!
2. Cryodrakon (10m Wingspan): .....dito !!!
3. Ramphorhynchus (2m wingspan): ,MOST COMMON JURASSIC PTEROSAUR !!!!!
4. Dearc (3,8 wingspan): Biggest known longtailed JURASSIC Pterosaur !
5. Archeopterix (80cm Wingspan): ....It´s a shame we did´t get it for JWE II.

Lagoon:
1. Temnodontosaurus (12m Long): ....animation for sharkfeeder and jumping like whales!
2. Pliosaurus Funkei ( 12-15m long): .... Animation for sharkfeeder.....bigger than Kronosaurus.
3. Machimosaurus Rex (10m long):.... for Lagoonplatform and sharkfeederanimation.
4. Darkosaurus (5m): ... animation for attacking bigger pray...

Swamps and deeper freshwater:
1. Sarcosuchus (12m)
2. Deinosuchus (10m) : .....Skellet of a specimen was in unused scenes on riverbed of JW 1 !!!!
3. Tanystropheus (6m)

Landanimals:
1. Austroraptor (6m): pleaaaasssse finally a real existing Raptorspecies that uses the fishfeeder! ( Could simply use most animations of spinoraptor ;) !)
2. Plateosaurus (10m): At least one herbivore Dinosaur of the triassic for JWE II-III !
3. Protoceratops (2,5m): A bigger ceratopsian that have such beautifull skins like Microceratus.
4. Psittacosaurus (2m): Unike ceratopsian that walks on 2 legs.
 
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I could be wrong, but I think Huayangosaurus doesn't have a beak... it's a more primitive form and has teeth in the front of its mouth...

I did think that was the case at first when we got the Huayangosaurus in JWE1, but over time, I think the beak-less mouth is more of a design choice than accuracy, as the Jurassic World Stegosaurus did have no beak and some stegosaurs in JWE1 were beakless to be consistent with the world design.

This was brought up by the Skeleton Crew last year when they covered the Huayangosaurus. Turns out it should have a beak, but the interesting thing about it compared to other stegosaurs were how it still had teeth in front of its mouth, a trait later species of stegosaurs lost. That is one thing from what I understand makes it more primitive than other stegosaurs.

Source: https://www.youtube.com/watch?v=iPsmqBDxr1M&t=1110s


You could jump over to the 14 minute mark, that's when they bring up the topic of the dinosaur's mouth.
 
Yeah, sizing and species information is still an issue in JWE 2. One which hopefully will be corrected in JWE3.
Most of the sauropods are sized fairly poorly. Or at least their information data is a bit off.

Alamosaurus - should be about 13.1m/43 ft tall, 29.0 m/95 ft long, and weighs about 70-73 metric tons
Amargasaurus - should be about 3.0 m/9.8 ft tall, 11.0 m/36 ft long, and weighs about 4 metric tons
Apatosaurus - should be about 7.0 m/23 ft tall, 27.4 m/90 ft long, and weigh about 32-35 metric tons.
Brachiosaurus - should be about 13.7 m/45 ft tall, 25.9 m/85 ft long, and weighs about 50-55 metric tons.
Camarasaurus - should be about 9.75 m/32 ft tall, 21.0 m/69 ft long, and weighs about 35-38 metric tons.
Diplodocus - should be about 6.1 m/20 ft tall, 29.0 m/95 ft long, and weighs about 20-22 metric tons.
Dreadnoughtus - should be about 12.2 m/40 ft tall, 26.0 m/85 ft long, and weighs about 45-50 metric tons.
Mamenchisaurus - should be about 14.0 m/46 ft tall, 30.0 m/98 ft long, and weighs about 30-35 metric tons
Nigersaurus - should be about 2.6 m/8.5 ft tall, 9.1 m/30 ft long, and weighs about 4 metric tons

Likewise, some other species have been either poorly sized or their information was off.

Nasutoceratops - should be about 1.8 m/5.9 ft tall, 4.6 m/15 ft long, and weighs about 1.7 metric tons
Edmontosaurus (regalis) - should be about 4.0 m/13.1 ft tall, 12.0 m/39.4 ft long, and weighs about 8 metric tons.

Some of the theropods are off as well - mostly in terms of weight.

While T.rex's length(13.5 m) & height(5.2 m) stats are accurate to the Jurassic World information on Rexy. But the listed weigh of 8.4 metric tons is more in line with Sue and too low for a T.rex the size of Rexy. The weigh for Rexy should be about 10-11 metric tons.
Spinosaurus is listed as about 4 metric tons, but it should be 7-8 metric tons.
Tarbosaurus should also be a bit larger - about 4.9 m/16 ft tall, 11.0 m/36 ft long, and about 6 metric tons.

And of course, I am sure there are many more - but these are the ones I know of.
 
Certain theropods like Pyroraptor and especially Ceratosaurus need to be considerably downsized. Ceratosaurus is way too oversized in the game.
Give us its accurate size as seen in Jurassic Park 3. It would be so much better if it was about human sized like in the film.

On top of that, give the pterosaurs like Tapejara, Dimorphodon and the Azhdarchids their accurate, correct diets. Tapejara needs to be a frugivore, Dimorphodon should be an insectivore or at least eat from the meat feeder. Both Azhdarchids should require live prey and also eat from the meat feeder.

Last but not least, please for goodness' sake, completely revamp the designs of Liopleurodon, Deinonychus, Archaeornithomimus, Carcharodontosaurus, and Acrocanthosaurus.
Give us improved, more realistic designs for them. Get rid of those annoying, stupid spikes for large theropods. It ruins the Carcharodontosaurus!
 
Yeah but much smaller than an Allosaurus. It is typical for Universal design. Make it as big as you likw it and more fearsome or stuff like this. Jurassic Park originally appeared to show dinosaurs as acxurate as possible, with some expectations for "some" reasons. You all now that we see on screen is actually deinonychus but in the movies refered as velociraptor.
 
First, that Ceratosaurus skeleton was likely a juvenile. But, yes in real life Ceratosaurus was quite a bit smaller than an average adult Allosaurus.

Which brings me to another point - Often we see in the Jurassic Park/Jurassic World movie a different size (most often larger) for various prehistoric animals than their real-life counter parts. Ceratosaurus was one of those. In real life - Ceratosaurus was about 6-7 meters long, about 2-2.4 meters tall, and only weighed about 700-1,000 kg. In JP3, looked to be closer to 7-7.6 meters long, 2.5 meters tall, and weighed about 1,500 kg. Keep in mind that in real-life Velociraptor was about 2 meters long and weighed about the same as a Coyote. But in the movies - Velociraptor is basically a slightly enlarged Deinonychus (on steroids) about 3.5-3.9 meters long, 1.5-1.7 meters tall, and weighed about 160-226 kg.

But given that we are playing a park builder game called Jurassic World Evolution 2 - these prehistoric animals SHOULD be the size that they are in the movies, not the size of their real-life counterparts.

I also agree that certain dinosaurs in the game badly need to be redesigned. Acrocanthosaurus, imo is not one of them. Acrocanthosaurus just needs some fairly minor tweeks - a slightly taller spine, and maybe a skin that is slightly similar the Dominion Giga design. But, Carcharodontosaurus & Deinonychus are two that need some major redesigns. As these are two are (in my personal opinion) some of the worst designed dinosaurs in the game.

Deinonychus should be a very easy fix - basically make the JP3 raptors become the new Deinonychus. As these raptors have already a slightly differ head shape plus quills on the back of the neck. Also, it has been suggested that the JP3 raptors were a different species of raptor. In addition, I would suggest making the JP3 raptors be slightly larger than the Isla Nublar raptors(Velociraptor) at about 4.3 meters long, 1.8 meters tall, and weigh about 250 kg. Also, Pyroraptor really need a redesign of it's head, it is very bad(butt ugly). So, give it a more classic real-life velociraptor head. Also, it's stats need to be fixed - as Pyroraptor should be about 1.3 meters tall, 2.4 meters long, and weigh about 70 kg.

As for Carcharodontosaurus - it should be given the Dominion Giga treatment with a similar type skin, but it should be smaller, and slimmer than the Giga, but maybe a bit bulkier than Acro. Acro should be about 12 meters/39.4 ft long, and weigh about 6.5 metric tons. Giga (based on Dominion stats) is about 15.5 meters long, and weighed about 14 metric tons. Carcharodontosaurus should be about 12.5-13 meters long, and weigh about 8 metric tons.
 
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First, that Ceratosaurus skeleton was likely a juvenile. But, yes in real life Ceratosaurus was quite a bit smaller than an average adult Allosaurus.

Which brings me to another point - Often we see in the Jurassic Park/Jurassic World movie a different size (most often larger) for various prehistoric animals than their real-life counter parts. Ceratosaurus was one of those. In real life - Ceratosaurus was about 6-7 meters long, about 2-2.4 meters tall, and only weighed about 700-1,000 kg. In JP3, looked to be closer to 7-7.6 meters long, 2.5 meters tall, and weighed about 1,500 kg. Keep in mind that in real-life Velociraptor was about 2 meters long and weighed about the same as a Coyote. But in the movies - Velociraptor is basically a slightly enlarged Deinonychus (on steroids) about 3.5-3.9 meters long, 1.5-1.7 meters tall, and weighed about 160-226 kg.
It's totally fine if we get the JP3 size for Ceratosaurus. That's what I pointed out in the first place.

I also agree that certain dinosaurs in the game badly need to be redesigned. Acrocanthosaurus, imo is not one of them. Acrocanthosaurus just needs some fairly minor tweeks - a slightly taller spine, and maybe a skin that is slightly similar the Dominion Giga design.
The skull of Acrocanthosaurus in-game is nothing like that of a carcharodontosaurid. It looks pretty much like a tyrannosaur skull.
That one major issue needs to be fixed. Otherwise it's fine yeah.

I also agree that certain dinosaurs in the game badly need to be redesigned. But, Carcharodontosaurus & Deinonychus are two that need some major redesigns. As these are two are (in my personal opinion) some of the worst designed dinosaurs in the game.
100% agree
That ridiculous unicorn horn totally ruins Carcharodontosaurus for me. Just why were they added in the first place...
At the very least, Frontier should just remove all those spikes on it. That's a very easy task and that alone would make it much better already.

Another option for Deinonychus could be to make it fully paleo-accurate. That would be the best solution imo. Deinonychus was smaller than a human and having it at that accurate size would be a great addition for the roster.
 
Another point in case concerning the spike issue:
1717107407997.jpeg


The Allosaurus in JW FK looks so clean.
No spikes, no croc scutes.

Why couldn't it be like that in JWE2? Instead we have those stupid spikes and scutes again on our Allosaurus.
Frontier please, for JWE3 just make the Allosaurus look like an adult version of the FK Allosaurus as seen in this screenshot.
Only a few small changes would make it so much better.
 
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If the third game is Jurassic world Evolution 3, then I hope that the next game will include species that we've all been asking for that have yet to make an appearance like Plateosaurus, Fasolasuchus, Deinosuchus and Others, also yeah this game could come out with one last DLC, but at this point it feels more complete now, however I wouldn't be surprised if Frontier was still updating the game to fix all the bugs and stabilize the game at this point as well as add some decorations that have been requested as well as possibly new attractions with future updates if the DLCs are not coming anymore. At this point I'm still pretty much going to ask Frontier to continue updating JWE2 to perfection now that there's a possibility this game's life span could be ended by now but we'll just have to see. Attractions is going to have to be Frontiers main priority in the next game because Camp Cretaceous introduced us to new roller coasters and all sorts of rides in the Jurassic universe and I'm hoping that Frontiers next game will include a more powerful engine that will not only include more rides but also new Mechanics for potential semi-aquatic mechanics similar to Prehistoric Kingdom.
 
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JWE2 is done and it's confirmed that the next game is a sequel to JWE2. So even if the name is different, it will essentially be JWE3.
I fully agree with the decos and attractions part. We still don't have certain attractions like the river tour that were even seen in the films...

Fully functional terrestrial semi-aquatics are also in my mind when it comes to the new big selling point of JWE3. Amazing animals like Fasolasuchus and Deinosuchus would be great contenders to showcase that new mechanic.
Also imagine Spinosaurus and Suchomimius finally being able to swim and dive. How awesome would that be?
 
For real. It's barely bigger than Dryosaurus.
View attachment 394098
This is likely a Foto from the Restruktion of the skellet for the Holotyp-specimen of Caratosaurus Nasicornis which was around 5,3m Long, and is in fact a subadult Ceratosaurus.
Here comes the BIG BUT.........The Biggest Specimen of Ceratosaurus was found in the Cleveland-Lloyd-Quarry and its lenght is estimated of around 8,8m !!! That´s actually Bigger than most Specimen of Allosaurus ;) !
Most Specimen of Allosaurus where only 7,4 and 8m .....veeeery few around 10m in length .
 
JWE2 is done and it's confirmed that the next game is a sequel to JWE2. So even if the name is different, it will essentially be JWE3.
I fully agree with the decos and attractions part. We still don't have certain attractions like the river tour that were even seen in the films...

Fully functional terrestrial semi-aquatics are also in my mind when it comes to the new big selling point of JWE3. Amazing animals like Fasolasuchus and Deinosuchus would be great contenders to showcase that new mechanic.
Also imagine Spinosaurus and Suchomimius finally being able to swim and dive. How awesome would that be?
It would be mega awsome ....lol.
Semiaquatics and tools to build rivers, rapids and waterfalls ........and real Teraintools and BIG high rocks for lagoons should be a must have for JWE 3 right from the beginning!
Riverride-Boats as attraktion and at least a 2 seater "Rangersubmarine", like the one in the openingscene of JWE II, should be in JWE III right from the start too!.
Sarcosuchus (12m) and Tanystropheus (6m) for lagoon and Rivers as well as Machimosaurus Rex (10m) for the lagoons would be excellent Semiaquatics too !
 
If any of you can spare a minute to look at these:



I find the sizes of Ceratosaurus and Velociraptor in Jurassic Park: Operation Genesis make more sense than the Jurassic World: Evolution games. Normally, Ceratosaurus cannot swallow a goat whole. Ceratosaurus just kill the goat and tear the meat out of it.

Regarding dromaeosaurs so far in any of the well-known park-building games of the Jurassic Park franchise (not the smartphone games); the smallest is Velociraptor normally whereas the largest is Utahraptor.

As for the Albertosaurus, I am not sure of which of the games is more accurate in depicting this dinosaur species.


When it comes to look of Acrocanthosaurus, I find Jurassic Park: Operation Genesis to be more accurate in depicting this dinosaur.


The same can be said of the Carcharodontosaurus.

The way Jurassic Park: Operation Genesis depicted the Spinosaurus (look and behavior) corresponded with the movie Jurassic Park: III - an atrocious anti-social predator. I have no issue with the Spinosaurus' appearance, and what I have noticed is the evolution in the way Spinosaurus' behavior is depicted in the Jurassic World: Evolution games. The fish feeder was first introduced in Jurassic World: Evolution 1; I thought the feeder was for Suchomimus and Baryonyx only. It is possible that the latest fossil discovery made in Kem Kem Beds in Morocco revealed that Spinosaurus is a semi-aquatic piscivore. Just as it made sense for the Spinosaurus to benefit from the fish feeder, I now see the Spinosaurus as a territorial piscivore that tolerate no other carnivores especially Carcharodontosaurus in its territory. In Jurassic World: Evolution 2; thanks to the combination of the confined-space adaptation and group adaptation genetic modifications, up to two Spinosaurus can be exhibited.
 
Hey guys, so check out this weird thing I concocted! :D

When looking over the roster of sauropods we have in the game, I was curious why dreadnoughtus kinda stood out to me more than the other sauropods. It only occurred to me why a few days back when watching the Skeleton Crew's cover of the Southern Titanosaur, the animal has cheeks.

This made me realize why it looked odd to me, because I like the bulbus nose direction they gave it, but the cheeks were the ones that stood out to me. It really is a defining aspect of this sauropod, especially when compared to the 2022 Dominion variant.

I went over google and picked up the thumbnail of Bestinslot's cover of the animal since the head was prominate in that picture and played around with the idea of it having no cheeks, or very minimal. Below is the result!


dreadnoughtus head.png


It was odd at first because I was so used to the original design, but the more I look into it, the more I like it having less cheek cover. It matches aesthetically to the other sauropods we have in the game, and it feels more natural. Plus, I am unsure if it is because of the photoshop edit (most likely is) but it has a much relaxed chill "hey how's it going" vibe with the bigger mouth.

I wanted to share on this thread as a possible edit frontier could implement, but I want to know what you guys think. I like it, I was worried it would look too much like the head of the Dominion Dreadnoughtus to not warrant a variant, but the end result looks nice from my point of view.
 
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