Vampiro
Volunteer Moderator
I would like to have an animation timer on animated scenery objects. I will try to explain :
- The canon was not animated in Alpha 1, but it became animated in Alpha 2, and now people are requesting both versions.
- When i put 3 animated pieces in my game and i restart the game, all 3 will start at the exact same time. When i want to make a "canon shooting" scene its weird to see 15 canon's all shooting at the same time.
My suggestion would be a timer on animated objects. When i set canon1 at timersetting 5, it will restart 5 seconds after the first animation finished. when i set canon2 on timersetting 7 it will fire 7 seconds after finishing the last fire animation. This would prevent them firing at the same time and it would kinda look like they shoot at random.
Timersetting 0 would mean don't start -at all-.
This will NOT make the scenery item a ride event (like lights going on when a train passes or doors opening when a train approaches) But it would solve the other 2 problems of stuff animating at the same time and fulfill the request of making all animated object static as well.
- The canon was not animated in Alpha 1, but it became animated in Alpha 2, and now people are requesting both versions.
- When i put 3 animated pieces in my game and i restart the game, all 3 will start at the exact same time. When i want to make a "canon shooting" scene its weird to see 15 canon's all shooting at the same time.
My suggestion would be a timer on animated objects. When i set canon1 at timersetting 5, it will restart 5 seconds after the first animation finished. when i set canon2 on timersetting 7 it will fire 7 seconds after finishing the last fire animation. This would prevent them firing at the same time and it would kinda look like they shoot at random.
Timersetting 0 would mean don't start -at all-.
This will NOT make the scenery item a ride event (like lights going on when a train passes or doors opening when a train approaches) But it would solve the other 2 problems of stuff animating at the same time and fulfill the request of making all animated object static as well.
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