Animatronics

Now I was pretty there were already a thread for that, but I haven't found any...

The question of animatronics was brought in the first Q&A, and I'd like to extend the topic.

I love animatronics and could spend hours talking about them, but if I had one and only one request, it would be to make them distinguishable from the humans in-game.So far, on the concepts we've seen (Pirate band and Royal Marine guards or something), I honestly couldn't tell if they were actual people or animated figures. That's the problem in a video-game where people are stylized.

I think the key differences that can help us telling them apart, are :

Model side:
- Have cracks around moving parts, such as the jaw, neck, even arms and legs maybe... Though some newer animatronics have a seamless skin, I think it would look more cartoony if they still have those infamous cracks (but the line between cartoony and creepy is really thin, there). Remember animatronics are not a meaty body full of muscles, but a bunch of rigid parts moving around.
- Animatronics usually stand still on their feet. Little liberties can be took by having a rail-guide, like for the violinist of the pirate-band, but that's about it. No animatronic can walk, run, jump (unless held somewhere else). The fact is, an animatronic is a dead mechanism, there is no AI behind it. It can't tell if it's losing its balance ; it's not a robot. So always have them linked to something steady.

Animation side:
- They can't hit things, including themselves, and I'm refering to the barrel pirate. It would cause too much wear, as they would always hit the exact same spot over and over again. If you look closely, you'll never see an animatronic actually playing drums, or claping his hand. Even if he was to put his hands on its hips, he wouldn't touch them.
- Modern animatronics sure can move quickly, but not as jerky as shown in the Pirate band video. Spending hours lookings at animatronic videos, they are actually often looking too smooth. That's another key point to tell a human or an animatronic aside.

Another key point would be the eyes movements, but considering Planet Coaster's style, there is nothing to worry about, here, haha! [haha]


Now Frontier already did a great job, and if the animatronics were to be released in their current state, it wouldn't bother me that much. But they did stated they weren't too sure about how to animate them and such, so here was my input. [happy]
 
... make them distinguishable from the humans in-game.So far, on the concepts we've seen (Pirate band and Royal Marine guards or something), I honestly couldn't tell if they were actual people or animated figures. That's the problem in a video-game where people are stylized.

I think the key differences that can help us telling them apart, are :

Model side:
- Have cracks around moving parts, such as the jaw, neck, even arms and legs maybe... Though some newer animatronics have a seamless skin, I think it would look more cartoony if they still have those infamous cracks (but the line between cartoony and creepy is really thin, there). Remember animatronics are not a meaty body full of muscles, but a bunch of rigid parts moving around.
- Animatronics usually stand still on their feet. Little liberties can be took by having a rail-guide, like for the violinist of the pirate-band, but that's about it. No animatronic can walk, run, jump (unless held somewhere else). The fact is, an animatronic is a dead mechanism, there is no AI behind it. It can't tell if it's losing its balance ; it's not a robot. So always have them linked to something steady.
...

I too thought they were supposed to be staff performers at first, i only realized they were animatronics when it was pointed out. Mind you, that can happen in a real park too. I saw two kids, yesterday, walk up to a costumed human, who was standing in place while miming the character role. the kids stared for about half a minute, discussing 'is he a real person?', and then one said 'are you real or fake?'. (The human barked 'fake!' a few seconds later. lol)

... Animation side:
- They can't hit things, including themselves, and I'm refering to the barrel pirate. It would cause too much wear, as they would always hit the exact same spot over and over again. If you look closely, you'll never see an animatronic actually playing drums, or claping his hand. Even if he was to put his hands on its hips, he wouldn't touch them.
- Modern animatronics sure can move quickly, but not as jerky as shown in the Pirate band video. Spending hours lookings at animatronic videos, they are actually often looking too smooth. That's another key point to tell a human or an animatronic aside.
...

Now THAT is a real point. Animatronics are always a little off, because they must take wear and tear into consideration in movement design. I think Frontier should use that visual queue, rather than 'jerkiness', to indicate animatronics.
 
Here are some materials I might add.

Two life-like characters:

[video=youtube;XOggto465YE]https://www.youtube.com/watch?v=XOggto465YE[/video]

[video=youtube;xpEP-N-9Vec]https://www.youtube.com/watch?v=xpEP-N-9Vec[/video]

A great documentary about Disney's animatronics:

[video=youtube;9dsAo6fJjdY]https://www.youtube.com/watch?v=9dsAo6fJjdY[/video]

In this feature, there are a few glimpses at the animator's software and animation curves:

[video=youtube;f4BS2r2osks]https://www.youtube.com/watch?v=f4BS2r2osks[/video]

Two screenshots of the interesting part, the animation "keyframes":


BQboAmI.jpg


EJgLIdh.jpg
 
Here are some materials I might add.

Two life-like characters:

https://www.youtube.com/watch?v=XOggto465YE

https://www.youtube.com/watch?v=xpEP-N-9Vec

A great documentary about Disney's animatronics:

https://www.youtube.com/watch?v=9dsAo6fJjdY

In this feature, there are a few glimpses at the animator's software and animation curves:

https://www.youtube.com/watch?v=f4BS2r2osks

Two screenshots of the interesting part, the animation "keyframes":


http://i.imgur.com/BQboAmI.jpg

http://i.imgur.com/EJgLIdh.jpg
I have seen them all. [big grin][big grin]
 
Here are some materials I might add.

Two life-like characters:

https://www.youtube.com/watch?v=XOggto465YE

https://www.youtube.com/watch?v=xpEP-N-9Vec

A great documentary about Disney's animatronics:

https://www.youtube.com/watch?v=9dsAo6fJjdY

In this feature, there are a few glimpses at the animator's software and animation curves:

https://www.youtube.com/watch?v=f4BS2r2osks

Two screenshots of the interesting part, the animation "keyframes":


http://i.imgur.com/BQboAmI.jpg

http://i.imgur.com/EJgLIdh.jpg


Wooow! Excellent!
 
I'm bringing back this topic from the dead, as a new animatronic video was released and, sadly, the same "flaws" are still there :

[video]https://www.facebook.com/PlanetCoaster/videos/vb.300843996706404/383372388453564/?type=2[/video]

What bugs me:
- The model is indistinguishable from the standard guest/ententainer. I'd love to see cracks, and overall a more rigid look to it.
- Same for the animation: It's too quick and "perfect" in a sense. Animatronics are really a bunch of pistons
and actuators. We should feel that when seeing one. Also, an animatronic can't interact with objects (or itself) as this one does, due to various reasons : wear and tear, accuracy of motions and no AI to have any kind of haptic feedback.

To sum it up, I found the animatronics in the game to be just like a normal guest/entetainer , only with a stick to be like "hey, look it's a robot" - but there are no real thoughts or understanding of what an animatronic actually is.
 
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Interesting discussion.. though I kind of like them the may they are. Not to bothered with realism and I like the more "perfect" cartoony style. :)
Feels more of a game and that you can throw your guests in a fantasy world for real rather than fake it. But everybody is different. [yesnod]
 
I'm bringing back this topic from the dead, as a new animatronic video was released and, sadly, the same "flaws" are still there :

[video]https://www.facebook.com/PlanetCoaster/videos/vb.300843996706404/383372388453564/?type=2[/url]

What bugs me:
- The model is indistinguishable from the standard guest/ententainer. I'd love to see cracks, and overall a more rigid look to it.
- Same for the animation: It's too quick and "perfect" in a sense. Animatronics are really a bunch of pistons
and actuators. We should feel that when seeing one. Also, an animatronic can't interact with objects (or itself) as this one does, due to various reasons : wear and tear, accuracy of motions and no AI to have any kind of haptic feedback.

To sum it up, I found the animatronics in the game to be just like a normal guest/entetainer , only with a stick to be like "hey, look it's a robot" - but there are no real thoughts or understanding of what an animatronic actually is.

Not the new Disney versions of Animatronics. But most parks this is true.

[video=youtube_share;1o2UOkwafEg]https://youtu.be/1o2UOkwafEg?t=4m52s[/video]
 
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