Crayfish said:For the change list for Anisotropic's mod, go here: http://www.geocities.com/anisotropic20/ and download the zip file for the latest mod. The changes are recorded in a readme file in that zip archive.
In summary the changes are:
- Lots of bugs fixed.
- Changes to trading so prices reflect danger of system, BBS contacts will only take a limited amount of cargo and pirates will scan you to see what cargo you have.
- Contracts pay more but also have more risk.
- Destroyed ships drop all their cargo, radar mapper tells you what cargo a ship is carrying.
- All the "classic" Elite ships were made better.
- Shields weakened so they only protect against 85% of incoming damage.
- Missiles balanced, small ones are fast but easily jammed, large ones are more resilient but can be outrun.
scowie said:I decided to do my own bit of modding instead. I hex-edited the glfee executable and used some of the better ideas from the aniso mod, e.g. I set missiles to zero mass, and increased their prices. I also fixed the total mass, and capacity of the Panther. They are the wrong way round by default (capacity was greater than the fully laden mass!)
I tried it but gave up on it almost right away cos I didnt like the way all the ships had loads of hull and cargo space. Ship and equipment prices were increased to balance the increased income from trading/missions but most equipment (including drives) took up the same space so it was possible to greatly equip even the smallest craft. And military drives became pointless since you didnt save much cargo space by using them.