Annual clean up PART 4 - Roof sets

Annual clean up PART 4

One year have passed since Planet coaster released and the new 1.4 update is here. Still, there is still a lot to do to iron out all the wrinkles in this game. I'm one of them that was very active during the Alpha period, but not after the release due to some frustrations about the gameplay. However, after the three seasonal updates I came back and finally start to play and enjoy it during summer and until now. I love Planet coaster and I want it to be of its best!

It is time to address some stuff in the game that I know more than me gets annoyed about but no one really want to take time to dig into. Some quite messy stuff, other just non consistent that make my OCD go nuts. I do respect that a lot of player just don't care, not notice this stuff or that just accept this kind of errors and build ways around it to handle it. Like there are a lot of item assets that is hard to find today in the browser because they are misplaced into the wrong category. Some just accept and learn were to find it and stop depending on the categories. Another common error are items with the wrong xyz-coordination making extra work for the user to place them in the park or jumping between items in the X-mode feature.
Well that is not a good aim for a high quality AI and gameplay. And people like me are like the canary in the mine, so if I am content, everyone are content and gains from it! Right?
[big grin]

So I want to help and make something creative of this frustration. I have a range of issues to bring up and will continue to do this series with separate parts, because the topics will be focus on very different things. I don't find this as bugs, rather errors. And this are not really suggestions. I have plenty of that in its corresponding forum area already. So, I place this threads in the main discussion forum of Planet Coaster as common ground.

Please feel free to assist by pointing out any additional wrongs and errors you find as well. [happy][up]



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Please check out the earlier reports from my error researches:

Part 1 - Shop signs

Part 2 - Wall sets

Part 3 - Misplaced assets



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Roof sets

Today, I am going trough all roof sets in Planet coaster, as also been requested. I have earlier done the same thing with all wall sets. So it is kind of a natural continuation of this project to look into the roofs. [happy]
In this report I will point out several issues instead of a deep focus into one issue as I did in part 3 and will do in later reports. So this is a good briefer in between. [squeeeeee]

Note:
- Just as the Wall set check I will in this report focus on the roof building parts. Parts that use the build grid that said. Only a few objects will be included that do not using the building grid, as balcony roofs.
- I will not check the Spooky theme roof sets in this report, because I don't own this DLC at the moment.



In this report I will point out:
LzEt1Bh.png

^
¤ Missing parts, as the roof sets are very uneven to one another. I've created a standardized matrix line-up to be able to visualize what is missing in the best way.
¤ Misplaced parts. This misplaced parts can be seen pointed out as well in Part 3's overviews. So yes, some few repeats.
¤ Wrong/inconsistent headings by default in the xz-oriantation on the grid.
¤ Parts that effects/scew up the building grid. I will discuss the different grids of 4x4m2, 2x2m2 and the secret 1x1m2 grid. Some objects just shortcuts to a smaller grid, this is a popular feature I'm not intended to criticize. However, some of them move the whole grid out of place and desync it from your building.

¤ I will also continue the discussion on flat roofs from part 3. As the majority of these are in fact base platforms and should be treated as that in my opinion. Not roofs.
¤ I will look into the colour options available and errors among this. In general, we have a very narrow range of colour customisable roofs. Very misfortunate indeed.



I sorted the 11 roof sets after following four logical groups:
B3WQeER.png

^
- I initially adapted the groups after what roof sets was related with which wall set group from my report in Part 2. Which turned out to be a very accurate solution. Hence, I colour coded them in the same way as in Report 2 as well.
Modern, Default, Unique and Castle. Only the "Western" group from Report 2 was skipped here.
- I will present the roof sets in alphabetical order within the groups, just as the order they shows up in the browser.
- While the modern wall set group was the bigger one with a big range of sets supporting the convex and concave roof forms, here however the Default roof group are the bigger one. There is only one of each kind of convex and concave roofs to be found in the game at the moment.
- The modern groups lack so much in content. I won't bother to put them in the standard matrix line-up I created for all other groups.
- The Unique group showed a common thread of having double curved roofs (mansard roofs). And they all lack the presence of inner- and outer corner pieces. Despite this however, to keep it simple; I let this group keep the name "Unique" even though the most extreme ones are categorised as modern here. Also to keep the relation to the Unique wall set group in part 2, were the gingerbread set also landed.
- The "Castle" group will focus on spires and minarets and won't follow the same line-up matrix as the other groups. Because all pieces here doesn't correspond to the 1m, 2m and 4m slope walls as the others mainly do.



The standardized matrix line-up:
R36OQiK.png

^
This is how I sorted the roof sets in the groups "Default" and "Unique" to be able to compare them all in similarity and for missing parts. This is what kinds of roof pieces and roof trims that exists in the game. Every kind exist at least once in a roof set.
- Compared to the wall sets, were there really are a good common ground of wall pieces all sets have for fully freedom of choice for the player, for the roofs sets on the other hand it is the opposite. What kind of roof pieces you need affect a lot the choice of what roof set to use due to the great unequal range of roof pieces between sets. This is very unfortunate and narrows down the freedom of creation.
- The tilt of the roof pieces matters a lot and I sorted them after 1m, 2m and 4m for every row. It is good to be aware of that the tilt for the 2m slope and the tilt of the 1m ridge are the same. As well for 4m slope tilt and 2m ridge tilt. That means a set with only 2m slopes who also contains a 1m ridge is not an inconsistent choice. They fit together.
- The special column are for unique part for the roof sets. It is commonly special versions of the slopes and ridges.
- In the space in the column for Special up in the row for Roof trims I will place balcony roofs were this exists. (In 2 sets). These are not connected to the building grid.
- The spires are quite rare, except for the castle. I sorted this in smallest (cover a 2x2m2 big cylinder tower), medium (cover a 4x4m2 big cylinder tower) and big (a rounded corner that cover a rounded 4x4m2 corner wall and can cover a 8x8m2 cylinder tower).

- If someone wonders; "Mall" in the down left corner means "template" in Swedish and is the placeholder for the roof set name. (Pronounces with a short 'a' as in "mama") [big grin]



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1. Common issues

1.1 Orientation of corner pieces

The orientation of corner wall pieces and corner roof pieces are not consistent.

PKvXRZo.png

^
The most common orientation of corner roof pieces at default is to face the front right. However, the commonly orientation of rounded corners is to the front left. A good thing is that rounded corner roofs and rounded corner walls have the same orientation. For pointy corner walls this of course doesn't matter because you build the corner of walls yourself.
Despite that, it would have been more user friendly if all corner pieces was oriented to face the same front side, consistently. Because of one side have a natural relation to the corresponding wall pieces and the other side is the big majority of roofs, I can not point out any side to be the one to switch.



PSeOK6J.png

^
And if we look at the octagonal corner pieces it gets even worse. The octagonal wall corners follows the orientation of the rounded ones. The octagonal roof pieces though, follows the common facing of roofs. The opposite direction. This means extra turning and clicking on the z-key every time the user trying to use this together. Not thought trough in user friendliness.
Example: You doing a big building with a octagonal corner on one of the side. If you place the wall first (quite normal occasion) and then want to place the roof on top of it. The z-key rotation goes clockwise, meaning you have to click 3 times on the z-key every time to compensate for this non-consistently. If you doing a tower with 4 equal side though, this is affordable.



1.2 Pieces that scew up the grid

There are several small roof pieces that gives you a shortcut to a small grid size when placing them. Even to the secret one; 1x1 m2 grid. This is not an issue by itself of course. However, there are some pieces that move the whole grid to un-sync with you building project. That is very frustrating! All of this can be undone by keep using them by placing the piece at a different place on the grid until the grid sync again with your building. Though, this should not be needed. The 4x4 m2 grid should always stay synced.

vhfvsL9.png

^
#Square Tile Roof Ridge 1m
This one gives a shortcut to the 1x1m2 grid. The grid are very sensitive to this small objects and easily moves after so the big grids desyncs.. Same thing with most 2x2m2 grid pieces as well, affecting the 4x4m2 grid.



hwIKVod.jpg

^
#Ridge Tile Roof Left Edge
#Ridge Tile Roof Right Edge
These two doesn't shortcut you to any smaller grid, however they do move the whole 4x4m2 grid about 1/13 of a 1m everytime you put down one of this two pieces. It really scews things up.
This can be fixed by using the opposite one and place them in the other direction, to get back to sync the fastest way.
I am sure there are players who use this scew up as a exploit, due to this roof trims are able to connect together as a solid roof of your own width. For the rest of us, this can be annoying.



1.3 Roof sets are extremely un-equal

As you will scroll trough all overview pictures you will see how un-equal the different roof sets are to one another.
One thing is of course that many of them have special feature pieces and are intended for specific types of buildings that they are made for. Still, the game is extremely restricted because of this and it do prevent us from using all types of roof patterns to all sorts of buildings we can imagine up and be fully creative. No roof set seems complete. [sad]

To present this issue in an interesting way, I made a heat map: [big grin]
ruSunHt.png

^
¤ I excluded the special piece set column. That wouldn't be fare to include here.
¤ The castle roof sets have unique tilts, therefor I excluded them as well. So the count of tower spires are quite unjust in the heat map.
¤ Sometimes one set have two or more of the same kind. In this cases I count them as one. Most common for roof trims.
- The most common pieces are 4m tiltet roof slope and ridge roof trims. (However, in 2 cases I counted side roof trims and 5 times top ridge roof trims. These are different but never occur at the same time in a roof set.)
- The least used tilt are the 1m tilt and the most used tilt are the 2m tilt. If looking over the whole rows.
- Busted: Outer corner, inner corner and tower spire are never used for the double-curved roof row. There is no such roof pieces in the game. It should be though.



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2. Roof sets

2.1 Modern roofs

2.1.1 Glass Canopy

Overview:
jxbprB5.png

^
Not much to say about the glass canopy set. It is one stand alone piece. It has not evolve since it came at Alpa1.
- This item have no colour options. [down]


pKlYZfK.png

^
Considering the 1.4 update, it is however interesting to compare this old canopy from the Alpha period with the newest one. Just as an anecdote. This two pieces are the only transparent one in the game at the moment. You can see that the devs have really experiment further with the effects and style of glass since alpha1 till today.



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2.1.2 Steel roofs

Overview:
IRqGmX0.png

^
This roof set from alpha1 has as well not evolved since the start. This is still the only roof sets that have concave and convex shaped roof pieces corresponding to the big range of convex and concave wall pieces from the modern wall groups.
- This set have no colour options. [down]



If I try to put them into the standardized matrix line-up, You will realize how undeveloped and narrow this set actually are:
ttN4aVk.png

^
- There is a lot of pieces to wish for.
- The orientation of the sloped roof parts (yes all three of them) are wrong. This is the only set were they are heading towards left.
- This is actually one of very few roof sets that have a real flat version. [up]
- I placed a red ball were I think would be fair to evolve this roof set.



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2.2 Default roofs

For this group I skipped the double-curve row.



2.2.1 Corrugated roofs

Overview:
MV8W9Nw.png

^
- This set can be used with all three tilts. [up]
- There is no roof trims. The one that is; #Corrugated Iron Roof Ridge = Is misplaced as a Pitched roof.
- Have no corresponding flat roof version.
- Do have balcony roof parts. (A clue that this set are intended for the western theme.)
- This sets pieces have one colour option.
- I placed a red ball were I think would be fair to evolve this roof set.



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2.2.2 Ridge Tile roofs

Overview:
apTl7Ve.png

^
- This set are originally related to the Stucco wall set and came with alpha1.
- This set can only be used for 2m tilt.
- It have all roof trims. [up]
- However, the "#Ridge Tile Roof Corner Edge" is misplaced as a pitched floor and are the only of its kind to work like this. Later roof set have gotten a full corner roof trim instead of this hard to use corner edge.
- There is no corresponding flat roof version.
- See chapter 1.2 about the roof trims that scew the building grid.
- This set have no colour options. [down]
- I placed a red ball were I think would be fair to evolve this roof set.



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2.2.3 Scalloped roofs

Overview:
8Mg5PJg.png

^
-This set have a similar pattern to the castle set. Hence I let the flat roof part for the castle also be presented here.
- This set work for 2m and 4m tilt. Not 1m tilt.
- It have all roof trim parts except the left/right sloped edges.
- Have no ridge pieces.
- Do have one colour option.
- I placed a red ball were I think would be fair to evolve this roof set.



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2.2.4 Wood Tile roofs

Overview:
qfPRotO.png

^
- This is one of the biggest set in the game. It can be used for all three tilts. [up]
- It almost have all trims (no slope edges).
- The "#Wood Tile Roof Ridge" are misplaced as a pitched roof.
- This set does not have a corresponding flat roof piece.
- Do have balcony roof parts.
- Do have one colour option.
- I placed a red ball were I think would be fair to evolve this roof set.



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2.3 Unique (mansard-able) roofs

Some common issues with all set in this group:
- All sloped pieces are wrongly oriented facing the right. [down]
- Have no inner or outer corner pieces. [down]



2.3.1 Gingerbread roofs

Overview:
HZXsxjO.png

^
- The gingerbread roof set is one of few that are directly related to a corresponding wall set.
- Do have flat roof pieces, however this is initially platform pieces related to the wall set when you look at the bigger picture.
- For what this group is, this set is usable for all different tilts. [up]
- Only the double curved slope have a corresponding sloped edge roof trim. [down]
- All normal tilts 1m, 2m and 3m have a corresponding ridge roof trim. You only find it within this roof group. And sets with it do not have a top ridge roof trim, hence placing it on the same spot in the line-up..
- Do have a rounded corner tower spire piece. No smaller ones though. This because there are no corresponding smaller tower wall pieces either.
- This set have no colour options. [down]
- I placed a red ball were I think would be fair to evolve this roof set.



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2.3.2 Square Tile roofs

Overview:
EGd7XIF.png

^
- This roof set for rustic fairy-tale village buildings are very small and only works for 4m tilts.
- Se chapter 1.2 about objects that scew the building grid. This is the only set having a 1m wide roof ridge roof trim.
- This set do have two colour options. [up]
- I placed a red ball were I think would be fair to evolve this roof set.



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2.3.3 Thatch roofs

Overview:
GKc2HCh.png

- The second rustic village roof set is as well very narrow.
- You can only ue it for 4m tilt. There is this non-grid piece you can use to create other tilts. I still would like to see 1m and 2m tilts for thatched roof though. It would be more user friendly and make it look better.
- Two missplaced roof trim object are placed in the pitched roof category:
#Thatch Roof Eave
#Thatch Roof Ridge Overhang.
- This set have two small tower spire roof pieces. Both gives you a shortcut to the 1x1m2 grid.
- This set have no colour options. [down]
- I placed a red ball were I think would be fair to evolve this roof set.



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2.4 Castle roofs

This group are actually one and only roof set according to naming. I parted the minaret parts from the rest to make a better overview. This group do not corespond to the ordinary tilts for slopes at all. Therefor I renamed them "Low", "medium" and "High" instead.



2.4.1Minaret roofs

Overview:
N4NWneG.png

^
- Se part 1.1 about octagonal pieces orientation not being consistent to their corresponding wall pieces.
- The thumbnail for the roof trim parts:
# Castle Minaret Roof Octagonal Trim,
# Castle Minaret Roof Octagonal Trim Overhang,
= are incorrect. They doesn't show the horizontal parts.
- This set do have two colour options. [up]



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2.4.2 Castle Spire roofs

Overview:
BUjhRua.png

^
- There are two tilts for castle roofs. I might be unjust to present a missing third tilt, that is just what is consistent with the ordinary roof sets.
- Do have roof trims corresponding to every ordinary pitched roof piece. [up]
- Do have a corresponding flat roof part. [up]
- This set have so many tower spires for both square, round and octagonal shapes. Hence I set them in a special matrix line-up.
- However, only the rounded tower spires have multiple sizes. Square spires and octagonal spires should have more sizes as well.
- Do have one colour option.
- I placed a red ball were I think would be fair to evolve this roof set.



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3. Flat Roofs

Or should I say misplaced platform foundations? Because this is what this sub-category is to a 65% extent.

This last chapter will be about my opinions about this section, that is very problematic. During the research of misplaced items in Part 3, I realised that the building browser should have a category exclusive to platforms including verandas, stairs and railings that are intended to be attached to platforms. There are so many and they are disorted all over the place. And, it feels like a lie going into the roof category everytime I want to build a foundation or another floor in a house. Makes the browser feels literally up-side-down. [uhh][wacky][where is it]

I sorted the flat pieces into three different groups:
fkS7VHf.png

^
¤ To the left; pieces that are outspoken by name a platform/floor and not a roof.
¤ In the middle; I sorted the most pieces here. They are all connected to a wall set rather than a roof set. (Except for gingerbread that are both). Anyway this pieces are by name called flat roofs, but are more commonly used as floors. So they are in between working as both.
¤ To the right; I placed all pieces that are ( both by name and by design) a real flat roof. These are the few I would let be remained here in this sub-category while move all the others to a new base platform category.
- I marked all flat roofs that was included in a roof set (in chapter 2) by a yellow star.
- I marked with a green ball on all designs I consider fit better as an official platform rather than a roof.
- DLC parts not included.

Other comments:
- There are really few octagonal corner platforms. Actually only one of them.
- All wall set should have a corresponding set of platform pieces.
- All roofs should have a corresponding flat roof with the roof set's unique pattern.



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Thanks for reading!
 
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Great job as always! One thing from the flat roofs/platforms that bugs me personally is that the 'round' wooden platform does not really conform to round wall pieces (the middle part tends to stick out, while the ends tend to be too short). Another 'complaint' from me would be that there are, apart from the castle one, no flat roof pieces that neatly cover up orthogonal walls. It would be great to have a few more of those.
 
The full report is now published. Please enjoy and give feedback about roof issues!

[happy][up]

Great work!

Not sure if this is in the scope, but something I noticed when I used the Scenario Editor to made several building sets, including Stucco, researchable -- the Stucco Flat Roof Rounded piece is still available. (The Stucco Roof Flat piece, along with the rest of the Stucco set, properly isn't there.)

i3YYdEG.jpg
 
Thank you! I love your work with these. It is so good reference sheet for the developers, so precise and easy to see. Text only is easy to type but also easy to forget/ignore/misunderstand.

[up]
 
Great job as always! One thing from the flat roofs/platforms that bugs me personally is that the 'round' wooden platform does not really conform to round wall pieces (the middle part tends to stick out, while the ends tend to be too short). Another 'complaint' from me would be that there are, apart from the castle one, no flat roof pieces that neatly cover up orthogonal walls. It would be great to have a few more of those.
I fully agree! Thanks for the compliment. [happy]



Great work!

Not sure if this is in the scope, but something I noticed when I used the Scenario Editor to made several building sets, including Stucco, researchable -- the Stucco Flat Roof Rounded piece is still available. (The Stucco Roof Flat piece, along with the rest of the Stucco set, properly isn't there.)

Great Input KickAir8p! No I haven't checked the filter tags of the roof parts either. So there is indeed room for more investigations. [cool]
I found this to be a big mess up among themed objects. So I consider doing a whole report about this issue. And you make me realise that checking the research/scenario tags have to be included. [up]



Thank you! I love your work with these. It is so good reference sheet for the developers, so precise and easy to see. Text only is easy to type but also easy to forget/ignore/misunderstand.

[up]
Thank you Helena! Yes, and I'm considering to go back to the first two reports and compliment with even more explaining pictures. [happy]
I do understand long reports are impossible to absorb if there is only texts.
 
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Great job on all of these! I am sure this takes a lot of time! Hopefully Frontier is closely eyeing all your threads.
 
Thank you for making threads like this. Really I want to start seeing Planet Coaster becoming a lot more streamlined. There's tons of scenery items and building pieces, there needs to be plain logic to their placement in the browser and how they act when being placed by the player. Roofs specifically give me trouble as some sets are more versatile (in terms of shapes) than others. I love the modern roofs, but they're very limited. I understand things like curved roofs being available for some styles, but the various 1m,2m, and 4m slanted roofs should be available for all styles.
 
I think especially walls, lights and signs are all over the place. But oh man, roofs!

Couldn't agree more. Great posts!
 
Great job on all of these! I am sure this takes a lot of time! Hopefully Frontier is closely eyeing all your threads.
Thank you! I hope so too. I really hope they take this as a help to find the missing spots they leave behind while aiming to all new content they released during the year. [happy]

If not, I at least helped the community to start unite about this issues. [up]


Thank you for making threads like this. Really I want to start seeing Planet Coaster becoming a lot more streamlined. There's tons of scenery items and building pieces, there needs to be plain logic to their placement in the browser and how they act when being placed by the player. Roofs specifically give me trouble as some sets are more versatile (in terms of shapes) than others. I love the modern roofs, but they're very limited. I understand things like curved roofs being available for some styles, but the various 1m,2m, and 4m slanted roofs should be available for all styles.
My opinion as well. That's why I doing this reports. Thank you for the compliments! [happy]

I think especially walls, lights and signs are all over the place. But oh man, roofs!

Couldn't agree more. Great posts!
Haha, thank you. [wink]

Signs and light are those who have different categories for standing and wall attached. Those are indeed the most messy ones according to me as well. Hence why I made the first report about just signs. [happy]
 
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Good work.

I really miss some more ridge roofs. AFAIK there are only 2 types of 2m sloped ridge roofs. The grey wooden roof and the gingerbread roof.
 
Good work.

I really miss some more ridge roofs. AFAIK there are only 2 types of 2m sloped ridge roofs. The grey wooden roof and the gingerbread roof.

Thank you!
Yes, the supply of several sort of roof type are extremly narrow I'm afraid. [sad]

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I'm planning for part five. Topics I'm into are colour options, thumbnails, filter tags and xyz-orientation. I wonder wich one to do first. [yum]
 
Color options (or lack thereof?)! [up]

Yes, both. And even more. [wink]
Yesterday I actually took the time to play the game. Very nutritious for this projects actually. And... I find errors all the time. [uhh]
I realize that there is even more groups of items that do not have the colour option in an consistent arrangement in the UI. As I presented in report part 2 about western walls. I find it as well fith the Robot-dog parts (The "MUTT") as I was playing a sci-fi scenario.

And of course, point out were there are colour options but with errors. Any surface of an objects left behind with no colour options or a color option in the UI is not connected to a surface of a perticular objects whatsoever. Hmm... This will be a rather big report I suppose. [big grin]
 
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Oh, the roofs. No matter the creativity, it's still a pain in the ass to work with the same pieces over and over again and not finding the right walls to fit them and really be creative.

I really really really hope they adress this and add more styles and variety to the roofs AND the walls.

Great list again Gysan.
 
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Also a previous alpha player. In alpha it was okay that pieces were missing, you expected that the tileset was incomplete and they'd add stuff in later. However now that we're three major updates and 2 DLC in, you'd expect a team this professional to be a bit more consistent. I get that there are a billion other fires going on in the development that need attention, but honestly this topic alone often throws me off and causes me to walk away from the game for months. Consistent modular pieces are not incredibly difficult, hell a lot of games do it programmatically. This game has a higher level of quality, for most things, but this is a glaring and lacking area of the game that I really feel passionate about and hope to see addressed.

Thanks for the work Gysan, and devs, please at least give us some sort of feedback on this, you've heard it or not, you want to work on it but haven't been able too or something. Even if it is really slow but you start to add in the missing pieces that'd be great.

Sure you guys may never have needed them, or super creative people make do without, but honestly as someone who makes without, I'd prefer not to have to build a custom roof, because I want to use the pieces that are there, but not having a corner or a complete set of ANY of the tile-sets is frustrating. We are limited in our scope and you end up having a bunch of pieces not used.
 
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