Anonymous Access - need help paying fines

Last edited:
I take point defence is useless for against these Thargoid missiles. I don't have much issue with just 5A DD thrusters and a 5A shields and constant boosting using my Type-8.

I got fined in Sol, Interstella Factors did not work even though i jumped 70ly away. Turns out you have to pay the fine on a station owned by the faction that fined you.

Set system filter to stations only, look in your navigation list for a station with red scale icon.
 
Last edited:
I take point defence is useless for against these Thargoid missiles. I don't have much issue with just 5A DD thrusters and a 5A shields and constant boosting using my Type-8.

I got fined in Sol, Interstella Factors did not work even though i jumped 70ly away. Turns out you have to pay the fine on a station owned by the faction that fined you.

Set system filter to stations only, look in your navigation list for a station with red scale icon.

Point defense provides some protection from Thargoid Limpets but do zilch against their missiles.

This is what got me confused with the InterStellar Factors in Ross 154. First there two of them (Legal Facilities was the correct one) and even if you clicked on the correct one the fines won't show up right away unless you log out then log in again 🤷‍♂️
Ross 154 Intelstellar Factor.png
 
Last edited:
I take point defence is useless for against these Thargoid missiles. I don't have much issue with just 5A DD thrusters and a 5A shields and constant boosting using my Type-8.

I got fined in Sol, Interstella Factors did not work even though i jumped 70ly away. Turns out you have to pay the fine on a station owned by the faction that fined you.

Set system filter to stations only, look in your navigation list for a station with red scale icon.
short story: You can pay fines or "turn in" for bounty in station owned by faction you have "offended" or... use Interstellar Faction, to pay Bounty without be sent to jail in station not owend by the faction that bestow bounty on you.

this is the theory, then there are historical bugs that require a relog to "refresh" the criminal status :rolleyes:

long story: (*) Bounties can be cleared one of two ways:
  1. Turn yourself in. This requires docking at a station aligned with the faction you're Wanted by, which can be risky in the first place - most larger stations have groups of patrolling security forces that will open fire if they detect an active Bounty. Once docked, however, you can speak to a local Security Contact and turn yourself in to pay off the bounty. You'll be deported to a nearby Detention Centre, but will otherwise be unharmed.
  2. Find an Interstellar Factors contact and pay off the bounty there. This is the safer and easier option; simply track down one of these contacts using the Galaxy Map or other tools, dock at the station they're at, and pay it off. No deportation, no having to fly back to where your ship was.
Remember, though, that Interstellar Factors require that you have no Notoriety accumulated. It's also important to remember that the old tactic of clearing bounties with a sacrificial Sidewinder no longer works, as you'll still have to pay off the bounties when you respawn at the nearest Detention Centre.
(*) ED wiki

why this happen?
because Bounty are bound to the ship, notoriety is attached to the pilot, so if you change ship and get blow up by security... you clear the notoriety but not the bounty.
 
To the OP, just go IF there are a few nearby.

Hyperdiction after the 20th time gets a bit boring, there should've been atleast a few times you get through.
Not that they have been able to destroy me. Only shields down obv, but not a scratch on the paint.
For the people that struggle with it: your ship sucks! sowwwyy.
 
To the OP, just go IF there are a few nearby.

Hyperdiction after the 20th time gets a bit boring, there should've been atleast a few times you get through.
They "tuned" hyperdiction this time, yesterday on 20+ runs got interdicted all times... just boredoom won and switched to a Krait MkII for some action.

fun fact, i look at Nav panel to know if i will be interdicted, if you see as "destination" the system you are "jumping from" you will be interdicted, yesterday in one case the system in Nav panel was the right destination, i thought "nice at least one less"... nah, got hyperdicted anyway :unsure:

btw, someone saw any Orthrus NHSS4? maybe was only bad luck but i see no spawn on FSS on Sol as "in alert" state system.... this is a "special Alert" and few rules bended/tuned.
 
it's always worked this way, nonsense but...

personal advices tested on my skin.

to avoid Thargoid hatch breaker and FSD reboot missiles,
equip two ECM and DO NOT put on firegroups as some youtuber suggest, instead bind to a key so,
1. you do not have to deploy hardpoint to use ECM, and do not need to retract them to high wake out, plus you still be able to use while charging FSD
2. keybinding avoid to waste ECM charge, they will be always used in succession on key press, and avoid mistake like binding to same firegroup that will waste-fire all ECM at the same time
3. if you are using a size 5 FSD and do not need SCO, old but good Size 5 FSDv1 have a reboot of 2 second instead of 10 in case of ECM fail and FSD reboot missile hit you.

You can use a single ECM but two is safer, sometime you have 2x Scythe or a Scythe and Glaive mix on your tail, rest is personal taste.

Fines and Bounty
To use interstellar faction, the station must not be owend by the faction that bestow fine/bounty on you.
Click on this INARA link, i put filters to find nearest interstellar faction to pay bounty and fines, you have to modify your reference system and Faction Name NOT owned by, accordingly.
If you have problem to pay your fines or you payed and still in anonymous state, relog at station, this is an old bug never fixed.

Notoriety
if you have notoriety to purge and do not want to wait, just switch to a cheap small ship with a single weapon, to lower rebuy cost.
Go to a station, shoot at it, get blow up, you will respawn to nearest prison with notoriety zeroed, and you are "fine" to go.
P.S. I'm old and forgetful but I think there's still the bounty to pay, I don't remember for sure.

final note,
you can "avoid and wake out" or "fight", Scythe and Glaive can be handled even on a rescue ship, just pick the ship setup you like, as pure "EVAC" or a "CSAR"combat capable ship.
Old Phyton is good in both role, for pure EVAC there is plenty of choice.

Have fun!

Thank you for trying to teach rescue work.
Actually, I don't mind that the game throws cheating cheat goids at me or that the game issues fines for missing passengers.
But my character didn't like the idea of returning to Sol and getting treated like a criminal and having to pay a puny 10000 credits before being allowed to take on any more evacuees. It's a roleplay thingy.
 
On the reasons for fines list, today I picked up several loads of evacuees and got the Illegal Passenger warning.

Fortunately I was in an Orca so wasn't anywhere where I might be scanned long enough for a scan to happen, and again speed perhaps help me keep all my passengers despite attacks after Hyperdiction getting through as I have yet to remember how to use ECM. Well it around 8 years since I binned it as a waste of a slot.
 
Lately on these evac missions in Sol, I incur both a local fine and a galaxy-wide fine. When I arrive in Sol, I'm docking with anonymous access, but the admin contact shows no fines until I log to main menu and back. I can then pay the 10,000-cr fine and take more evac missions. Tsk, tsk. 🐞🐞

I haven't yet paid the galaxy-wide fine that keeps accruing as I perform these missions. I presume that a visit to the I.F. will work.

I also presume from what I have read here that there's not a way to determine if you'll be taking on illegal passengers when accepting these missions. That's poor gameplay, imo.
 
Last edited:
Lately on these evac missions in Sol, I incur both a local fine and a galaxy-wide fine. When I arrive in Sol, I'm docking with anonymous access, but the admin contact shows no fines until I log to main menu and back. I can then pay the 10,000-cr fine and take more evac missions. Tsk, tsk. 🐞🐞

I haven't yet paid the galaxy-wide fine that keeps accruing as I perform these missions. I presume that a visit to the I.F. will work.

I also presume from what I have read here that there's not a way to determine if you'll be taking on illegal passengers when accepting these missions. That's poor gameplay, imo.
I believe there are ways to spot illegal passengers by carefully reading the mission text but as I only do passenger missions for evacuations and even those aren’t a regular thing for me I have forgotten what the warning signs are.
But as long as I spot the alert in the lower right of the HUD I should be fine as long as I remember how to smuggle.
 
I believe there are ways to spot illegal passengers by carefully reading the mission text but as I only do passenger missions for evacuations and even those aren’t a regular thing for me I have forgotten what the warning signs are.
But as long as I spot the alert in the lower right of the HUD I should be fine as long as I remember how to smuggle.

I think I'll stick to evacuating injured people in pods. It's much simpler for one thing, they don't complain no matter what happens 🙂
 
Last edited:
To the OP, just go IF there are a few nearby.

Hyperdiction after the 20th time gets a bit boring, there should've been atleast a few times you get through.
Not that they have been able to destroy me. Only shields down obv, but not a scratch on the paint.
For the people that struggle with it: your ship sucks! sowwwyy.
Anecdotal, not solid data, but I had time to do 4 runs yesterday, and was only interdicted on 3 of them.
 
Lately on these evac missions in Sol, I incur both a local fine and a galaxy-wide fine. When I arrive in Sol, I'm docking with anonymous access, but the admin contact shows no fines until I log to main menu and back. I can then pay the 10,000-cr fine and take more evac missions. Tsk, tsk. 🐞🐞

I haven't yet paid the galaxy-wide fine that keeps accruing as I perform these missions. I presume that a visit to the I.F. will work.

I also presume from what I have read here that there's not a way to determine if you'll be taking on illegal passengers when accepting these missions. That's poor gameplay, imo.
[...]Small bounties are limited to a Local jurisdiction; wherever that ship happened to commit a particular crime. However, if the bounty reaches a certain threshold (around 10,000cr) it is upgraded into an Interstellar bounty. That means if you manage to build up 10,000cr worth of minor bounties with a specific Federation-aligned faction, it'll be upgraded to a Federation bounty;[...]

For illegal passenger is just a bit weird where FDevs put the info, in a "counterintuitive" spot, lower right screen "help" icon (see below screenshot)

1733045034407.png

"clean" mission
1733045056264.png

Mission with wanted passengers
1733045339932.png


in "profile" you will find the rest of the information, but for EVAC you can ignore this part and if you follow below advices i think ignore the "illegal" issue, too... as i do.
1733046557919.png


some advices,
  • You will be scanned at arrive, but to be safe be quick at departure, too
  • High reputation lower scan chance (i am a trusted ally, right?)
  • Outpost have lower security and scan chance (good for smuggling, too) /not apply to EVAC
  • If you are in cold running ship and/or with HS, ask docking and go in quick and cold/SR (avoiding detection by Thargoid or Security, both are based on "go cold" or Silent Running)
btw, Rescue megaship never scanned me following previous tips (maybe their scan is disabled, maybe not)

i suggest to prioritize "reputation" mission as reward until ally (you can sort in mission panel), double gain: 1) access to better mission 2) lower scan chance.

1733045640157.png


There is more trick & tips, but I would like to avoid boring you.

Have fun!
 
That just about does it - no way I'm touching those Sol passenger missions. More trouble than they're worth.
 
That just about does it - no way I'm touching those Sol passenger missions. More trouble than they're worth.
I just have fun using the T8 and testing different setup, use the best medium hauler as Evac mission, and you can even setup hybrid cargo/passenger with 7/6/6/6/5/5 optional internal, just for theorycraft and hunt mats reward in missions, i pick the mission with the reward i want with cargo and different cabin class.

500+ m/s boost is nice, just a bit too hot while permaboosting and FSD charging avoiding Thargoid :D

If not for the T8 i will have done something else, but for new player diving in Thargoid War is a nice experience.
 
Back
Top Bottom