it's always worked this way, nonsense but...
personal advices tested on my skin.
to avoid Thargoid hatch breaker and FSD reboot missiles,
equip two ECM and DO NOT put on firegroups as some youtuber suggest, instead
bind to a key so,
1. you do not have to deploy hardpoint to use ECM, and do not need to retract them to high wake out, plus you still be able to use while charging FSD
2. keybinding avoid to waste ECM charge, they will be always used in succession on key press, and avoid mistake like binding to same firegroup that will waste-fire all ECM at the same time
3. if you are using a size 5 FSD and
do not need SCO, old but good Size 5
FSDv1 have a reboot of 2 second instead of 10 in case of ECM fail and FSD reboot missile hit you.
You can use a single ECM but two is safer, sometime you have 2x Scythe or a Scythe and Glaive mix on your tail, rest is personal taste.
Fines and Bounty
To use interstellar faction, the station must
not be owend by the faction that bestow fine/bounty on you.
Click on this
INARA link, i put filters to find nearest interstellar faction to pay bounty and fines, you have to modify your reference
system and Faction Name
NOT owned by, accordingly.
If you have problem to pay your fines or you payed and still in anonymous state, relog at station, this is an old bug never fixed.
Notoriety
if you have notoriety to purge and do not want to wait, just switch to a cheap small ship with a single weapon, to lower rebuy cost.
Go to a station, shoot at it, get blow up, you will respawn to nearest prison with notoriety zeroed, and you are "fine" to go.
P.S. I'm old and forgetful but I think there's still the bounty to pay, I don't remember for sure.
final note,
you can "avoid and wake out" or "fight", Scythe and Glaive can be handled even on a rescue ship, just pick the ship setup you like, as pure "EVAC" or a "CSAR"combat capable ship.
Old Phyton is good in both role, for pure EVAC there is plenty of choice.
Have fun!