Using the tried and tested method of squinting through the nose gap, I was able to see that my cores were running at somewhere between 40 to 50% when the stuttering happened today.
Again, stutter free play until I entered a system with a high population of Human cmdrs. Once there, outside station, inside station, in the trade screen, or wherever, I see stuttering and a trail type of effect where the screen seems to lag behind, like an after image, as I move my head. Looking at the small on screen preview, there is no stutter or ghosting.
Seems to me that my computer is just fine, CPU and all, but the code of the game is not able to cope with too many players in one spot without overloading the display.
I also had the problem that when I approached the pad I was given at Patterson, there was already a ship on it.
See above. So I had to cancel my docking request (after I had sneaked back outside) and then request again to get a new pad. While I was docking, I saw another ship above the same pad, trying to nudge the other ship out of the way. That really didn't seem to be going well.
After I came out of the game, E

Market Connector reported the server as down! No idea what's going on there, but I feel it's not my computer that's causing this stuttering, but the success of a CG within reach of too many players.