Another solution to ganker problem

I, on the other hand, have cleared my blocklist and have been spamming FRIEND FRIEND FRIEND to everyone person I see. Another plus of Horizons 3.8 - all the gankers have left town! At least I haven't encountered any lately.

This is the way. Friend the aggressors too & you'll know where they are. If you start feeling paranoid about others being able to track you on the galaxy map it's easy to unfriend them (or just talk to them).
 
Good choice, but don't set your expectations too high. Personally, I play a lot in Mobius Eurasia, and while it has gotten busier, space is still big. You may think it's a long way down the road to the chemist's, but that's just peanuts to space, so it will still be the hotspots like CGs that see the most traffic.
 
Hello. Unlucky with your first trip to Deciat. Take comfort in the fact that most of us here have faced the same screen after losing interdictions. This is a bit of an essay but I can use paragraphs, fortunately.

You have a couple of options:-

1. PG or Solo mode
2. You could start blocking those players whose activities you find egregious
3. If you have the time and inclination, you can start to learn how to get to Deciat without being interdicted. "gitgud" is such a useless phrase and I hate how taking the time to become proficient at something has somehow become a slur.

For us "roadrunner" types, once the interdiction game has started it's almost a foregone conclusion so what you need to practise is:-

1. If you want only to use in-game tools - bandwidth monitoring (Ctrl B) is the best guide to "alert" you that other CMDRs are in your instance as it wil spike massively. This is your heads up that there may be hostiles.

1b. Out of game tools are the ubiquitous Security Report part of the Inara Galaxy Guide which will show you high traffic and where CMDRs have been attacked in realtime. If you want to go a step further, you'll need ED Recon which is an overlay that will give you a security report on WHO to look out for - it will also give you a pop up if you scan other CMDRs on their most recent behaviour. You'll also need another tool, EDMC, for that to work, though it's relatively easy to install and set up. None of these are essential, they just help.

2. There's a couple of guides to building for open. The tl;dr version is the biggest shield in the biggest slot. As described above you need your shield to last the 10 seconds needed to be able to high wake away. I'd use this guide to look at coriolis.io and theorycraft your build accordingly. Your build is your safety insurance when things go south. Not always needed but better to have it and not need it than need it and not have it. Some CMDRs despair about the fact that an Open-ready build isn't optimal for trading, mining or whatever and that is certainly true - but it's your decision ofc. If you never get interdicted (or are in a position to fly in SC safely) your build is immaterial.

OK, bandwidth monitor set up and tools installed, built for 10 secs survival, what's next?

Generally:-

You'll know when hostiles are in the area from the points above. If there are hostiles and it's important you get to your destination then:-

1. Scanner and spatial awareness is Page 1, Title underlined and in bold. In order to interdict you, they need to get into a cone behind you. There are engineering mods for interdictors that widen this cone. So "simply" ensure they don't get behind you. You can go the long way round (e.g. head off in the opposite direction, turn and then approach the station/planet from a different angle) or turn into attackers so they can't get on your 6. Most gankers are lazy so if there are other targets available, they will probably switch to an easier one. This stage takes a lot of skill and invested time to get good at. I'm not there yet, but I enjoy the challenge, though ofc YMMV.

It's rarely a good idea to head straight for the station / planet from the star as this is where the majority of the hostiles will wait.

2. learn about the effects planets and stars have on SC speeds. You want to ensure that your oppo is slowed, when you are not. Joining and speaking to the Buckyball racers will help with this.

3. If the worst should happen and you are interdicted, immediately submit and go through your high wake drill (as described by @Helmut Grokenberger above). 10 secs is all you need, and you don't want to panic. Get that drill down.

4. The other hazardous point in SC is when approaching the station or plamet. There's this one weird trick that uses SC assist to drop out on point but guess what? It needs practice. Otherwise, make sure no one is around to get on your 6, approach from a sub optimal angle to get there.

Finally when you drop (into Deciat especially) there are CMDRs waiting beyond the range of the station guns with long range rails. You'll need to consider this on approach. At Deciat at least there are canyons etc you can use to approach, experiment with silent running etc.

All in all, I can't say that it is easy or quick to do, but I can say it is immensly satisfying to get past these gankers due to your own piloting ability.

In summary - it is possible with no engineering in any ship - it's just hard. Anyone who calls you a carebear, n00b, says "gitgud" derogatively or calls you names because you have run away is not worth bothering about and Is Toxic.

Fly dangerous, whatever you choose. 07.
Just thought that I would say, "good post".

Steve
 
This is the way. Friend the aggressors too & you'll know where they are. If you start feeling paranoid about others being able to track you on the galaxy map it's easy to unfriend them (or just talk to them).
Yeah, some people always push scaremongering about "OH NO THE GANKERS WILL FIND YOU AND GANK YOU AGAIN" while in my experience that's not even remotely true - and even if it were, it works both ways and you can see them coming. I've got a bunch of people who've tried to kill me on my friends list and it's a fantastic indicator of where the "hot" systems are today.
 
Welcome aboard.
When I started out the advice was to visit the engineers in solo. That generally slimmed down to Deciat these days and once you've got Felicity to lvl 5 and pinned a blueprint you shouldn't need to return.

There's a handful of 'popular' systems;
Deciat, Shinrarta, San Tu, Sol, and whatever system has a CG going on.
Those should be approached with caution, Solo and Block exist. Mobius is decent PG.
Once you have got some engineering under your belt the options expand quite a lot.
 
Did someone already hum Hotel California?

No?

Source: https://www.youtube.com/watch?v=UehilhnMt5Y
Threads getting that way :ROFLMAO:

rMdHhRF.png


O7
 
Also depends on ship.

In a Courier I regularly tried to escape because if I fail swoosh 800m/s eat this ganker...

And if I win, which happened at times? Even better, enjoy your FSD failure, ganker.
 
It depends on which ganker you're talking about.
It can be extremely hard against really experienced PvPers, but it's not at all difficult to evade interdictions of run-of-the-mill low tier career gankers (who are responsible for like 99% of the seal clubbing people tend to whine about in threads like this one). 🤷‍♂️
That's fair, but in my experience it looks like I'm dead center to the escape vector and yet the bar doesn't stop rising for the opponent. Isn't it easier for the ganker due to engineering? Though mostly the advice now is to submit, plot and high wake before being obliterated. I once did start to give someone a somewhat good run for their money in Deciat with my gunship, but two wingmen dropped in and made light work of me.
 
That's fair, but in my experience it looks like I'm dead center to the escape vector and yet the bar doesn't stop rising for the opponent.
This is exactly my experience too.

I think there is a difference between "brutal but not unfair" and "kinda hard but unfair". With "brutal but not unfair" I know my demise was because of my own mistake. This usually engages me and makes me want to learn the system. In "kinda hard but unfair", my demise was caused by something which is mostly beyond me and within my control, and therefore I don't feel the same urge to learn or master it, if none whatsoever.

Avoiding PvP interdiction, at least as an unengineered newbie against a G5 murderboat is, at least in my opinion, kinda hard but unfair. Being exposed to it didn't ignite a spark in me that would have made me practice it and learn to counter it.
 
That's fair, but in my experience it looks like I'm dead center to the escape vector and yet the bar doesn't stop rising for the opponent. Isn't it easier for the ganker due to engineering?

Nah, engineering has nothing to do to anything happening in Supercruise regarding maneuverability or interdiction mechanics. It's only based on skill and ship type (sc maneuverability)
 
Avoiding PvP interdiction, at least as an unengineered newbie against a G5 murderboat is, at least in my opinion, kinda hard but unfair.
As an unengineered newbie against a well flown G5 murderboat you cannot do anything except avoid any interaction.
There are little to no chances of escaping.

Even later on, after you get to engineer your ship and you fly a build that can survive in open, the only thing you can do against a G5 murderboat is to high wake to another system (of course assuming you fly a trader, miner, mission runner, etc and not a g5 murderboat)
You will consistently have to that several times till the ganker gets bored and leaves you alone.

As far as i'm concerned, it's wasted time.
If i want pvp interaction, i will also fly a g5 murderboat.
If i want to do anything else that's not pvp related, i need to fly a ship that's not suitable to pvp and that means that i have to avoid any pvp whatsoever since pvp will prevent me from reaching my goals (trading, mining, mission running, whatever)

Edit: And IMO that's the main reason pvp and pve cannot really mix in ED.
IF they could find a way to remove the possibility of having murderboats in the game and have a much more level field in terms of outfitting, then it would only be a case of "git gud, newb!"
But i dont think that's possible. Not unless they tone down the weapons a bit, nerf the FDL and Mambas, and remove any possibility of using military stuff in non military slots.
That will provide a sort of level field since we will not meet a ship full of SCB and HRP/MRP while our ship is full of cargo racks.
 
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Do gankers still try to interdict iCouriers? They are braver than I thought :D.
I don't see what it can possibly have to do with courage. I mean, iCouriers might be able to run away, but why would anyone be afraid of Sir Robin?

in my experience it looks like I'm dead center to the escape vector and yet the bar doesn't stop rising for the opponent.

This is exactly my experience too.
Sounds pretty anecdotal. These kind of experiences don't tend to be supported by evidence like a video footage, for some reason. Just give it a try, interdict a friend and compare your recordings. Yes, the minigame is somewhat biased against the interdictee, but still it's possible to evade, as long as you are doing a better job than the player at the other end of the tether.
 
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Sounds pretty anecdotal. These kind of experiences don't tend to be supported by evidence like a video footage, for some reason. Just give it a try, interdict a friend and compare your recordings. Yes, the minigame is somewhat biased against the interdictee, but still it's possible to evade, as long as they are doing a better job than the player at the other end of the tether.
Actually, in this exchange, I'm the novice and therefore I get to play the devil's advocate. I'm not saying I'm capable of doing it. Whereas, if you imply that you are capable of doing it, as if you a senior flight instructor, your schtick, not mine, is heading strongly towards "show, don't tell" territory. G5 FDL murderboat as interdictor, unengineered A-rated Krait Phantom as interdictee. Also, since superior skill doesn't manifest itself by chance, you'll likely evade... at least four times out of five? Imagine my embarrassment to witness it! (y)
 
Actually, in this exchange, I'm the novice and therefore I get to play the devil's advocate. I'm not saying I'm capable of doing it. Whereas, if you imply that you are capable of doing it, as if you a senior flight instructor, your schtick, not mine, is heading strongly towards "show, don't tell" territory. G5 FDL murderboat as interdictor, unengineered A-rated Krait Phantom as interdictee. Also, since superior skill doesn't manifest itself by chance, you'll likely evade... at least four times out of five? Imagine my embarrassment to witness it! (y)
Dude, it was you who said that
I got interdicted, I easily kept my nose towards the escape vector the whole time,
the burden of proof is on you.

But okay, it was me who said it was possible to evade, so after a quick search here's a relatively recent video of evading a chain of player interdictions:
Source: https://youtu.be/vZpDKO1WPcg


If you insist that it must be my video or you want to see both POVs, you'll need to come and interdict me (or vice versa) and we can share the recordings.
 
Actually, in this exchange, I'm the novice and therefore I get to play the devil's advocate. I'm not saying I'm capable of doing it. Whereas, if you imply that you are capable of doing it, as if you a senior flight instructor, your schtick, not mine, is heading strongly towards "show, don't tell" territory. G5 FDL murderboat as interdictor, unengineered A-rated Krait Phantom as interdictee. Also, since superior skill doesn't manifest itself by chance, you'll likely evade... at least four times out of five? Imagine my embarrassment to witness it! (y)
From what little I know of Galahad I don't imagine they are one to shy away from a fight ;)

I remember watching a Harry Potter video (years ago, I couldn't find it) where he evaded 5-6 interdictions in a row. It's a situation requiring fine control (as with fixed aim & FA-off). I've got 15,000 hours in the game and almost always just submit. I rarely actually get interdicted though.
 
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