Another solution to ganker problem

It will help zilch protecting the most vulnerable player group against gankers/griefers: New players. They don't have much to begin with, which results in
a) The ganker/griefer getting a negligible fine because the ship they hunted down wasn't much worth to begin with
b) The victim being unable to rebuy the ship so skips the rebuy, resulting in no fine for the ganker/griefer save for the usual 10K bounty for murder + a notoriety point.
Well yes, but it is something to start with. Current system is no deterrent at all.
 
Well yes, but it is something to start with. Current system is no deterrent at all.
I'd say if the victim wasn't able to rebuy their ship due to lack of funding, the ganker responsible should get their insurance revoked for 12 hours (in-game time, logged off = paused) in addition to the notoriety point and added to a ATR watchlist for the same amount of time which means whenever they are scanned successfully (by player or NPC), there's a chance to spawn ATR.

Players who disabled crime reporting will not cause these consequences if they end up killed. It shall also not apply for lawful kills or kills in anarchy systems.
 
Personally choosing right mode for right ship, engineering, high waking and block list have kept me from seeing rebuy screen for a long time. I just actively hate ganking playstyle.
Same here, although I don't use the black or whitelist player filters. I've met quite a few interesting characters too, and wouldn't lump all that gank into the same box. A poor attitude towards others is generally abhorrent to me though regardless of playstyle.
 
As memory serves all players are part of the Pilots Federation, NPCs are not so an in game division exists, although their lethality is identified in the same fashion and initially FD did not want to promote ‘griefing’ as a game mechanism.

Lore wise stations etc issue missions only to PF members, because they want a trusted service in a frontier environment and that is what the PF provides.

Technically lore wise you can be invited or apply to the Pilots Federation but game wise you cannot be booted out. FD initially wanted to discourage griefing through PF bounties and wing escorts, but like many core elements in game, like exploration, piracy etc they never applied anything and what we have is a lazy compromise.

I don’t believe FD will ever apply this, but how about 3 strikes and you’re out?

Kill a clean Cmdr who isn’t aligned to a power, or doesn’t have an open bounty etc and current law and order still applies, but after a certain number of such kills the PF issue you a warning, any continued infraction against PF members and your membership is then revoked.

You can still play the game, and still kill Cmdrs but all permit areas are now locked out to you; you loose the option for any insurance; community goals (mission not location) are locked out; all missions, PowerPlay, war bonds, ships, modules, foot based areas which are linked to PF membership are locked out too except for those in anarchy space or pirate controlled factions.

This wouldn’t stop certain behaviour and likely will actually encourage it, but it would now have context and introduce additional grind which might discourage certain behaviour by engaging the player to play the game rather than prey on easy targets eg other players who have more to loose because time is the predominant currency in game.

If a player wants back in to the PF they can re-apply but have to go through a long protracted PF application involving various non lethal humanitarian missions (!) or gain XP through policing or military service.

And of course FD would need to fix piracy and actually build a robust piracy based game loop that is attractive to players and not the piecemeal we currently have.

Generally this whole conversation is due to a game mechanism gap FD never resolved and behaviour they didn’t comprehend, players with an absence of engagement misinterpreted this and exploited it, which is only logical.

In the end such activity is marginal and FD just want the easiest route, so group / solo / ban is the default method of avoiding such activity and it works to a degree.

It would be nice if FD fleshed this game out more but don’t hold your breath.
 
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As memory serves all players are part of the Pilots Federation, NPCs are not so there is a division although their lethality is identified in the same fashion.

Lore wise stations etc issue missions because they want a trusted service and that is what PF provides.

Technically lore wise you can be invited or apply to the Pilots Federation but game wise you cannot be booted out.

I don’t believe FD will ever apply this, but how about 3 strikes and you’re out?

Kill a clean Cmdr who isn’t aligned to a power, or doesn’t have an open bounty etc and current law and order still applies, but after a certain number of kills the PF issue you a warning, any continued infraction against PF members and your membership is then revoked.

You can still play the game, and still kill Cmdrs but all permit areas are now locked out to you; you loose the option for any insurance; community goals are locked out; all missions, ships, modules, foot based areas are locked out too except for those in anarchy space or pirate controlled factions.

This wont stop certain behaviour and likely will actually encourage it, but it would now have context.

Or maybe something even more lore-compatible instead: the Pilots' Federation should totally boot out whoever was flying crimes on and got shot down by another CMDR.
After all it's an elitist organization who want to provide the best service so they obviously only need the best pilots in order to keep the company image and reputation. :)
 
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Or maybe something even more lore-compatible instead: the Pilots' Federation should totally boot out whoever was flying crimes on and got show down by another CMDR.
After all it's an elitist organization who want to provide the best service so they obviously only need the best pilots in order to keep the company image and reputation. :)
Tell me what kind of advantage lawfull commander gets by flying crimes off?
 
Some newbies can have somewhat unrealistic ideas. When I was NB I thought that okay if I do not have anything particularly valuable to steal, have a clean record so no bounty and so on I would be uninteresting target. First ganker taught me error of my ways. Did not sent me to bankcruptcy though.
You totally treat newbies as if they were complete idiots or illiterate or something.
It's a pretty rude and condescending attitude imo.
A couple of years ago when I purchased the game (it was right after Horizons was released), we didn't even have those ridiculous 'starter systems' and yet we are here.
The very existence of that kindergarten is an insult tbh.
 
You totally treat newbies as if they were complete idiots or illiterate or something.
It's a pretty rude and condescending attitude imo.
A couple of years ago when I purchased the game (it was right after Horizons was released), we didn't even have those ridiculous 'starter systems' and yet we are here.
The very existence of that kindergarten is an insult tbh.
I bought the game same time. Right after Horizons. No engineers either if I remember correctly. And no starter systems.

But what I thought that people would need to have SOME INGAME reason for hostility. No ingame reasons. No hostility. Thats where I went wrong.
 
I bought the game same time. Right after Horizons. No engineers either if I remember correctly. And no starter systems.
See? None of us needed that crap it seems. Neither do those who are newbs today.
Believe me, they are not the least bit more stupid than we were. They can totally comprehend a simple "don't fly without rebuy" rule. And those few who can't, will understand it once they've gotten Sidewindered the first time. Reckon it as a lesson the game wants to teach them.
But what I thought that people would need to have SOME INGAME reason for hostility. No ingame reasons. No hostility. Thats where I went wrong.
Hostility? Those players who attack you in Open are not hostile, they are just enjoying a multiplayer game that has an awesome flight model and in which pewpew is fun in a beautiful space environment (at least in Horizons space can look really awesome sometimes).
 
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See? None of us needed that crap it seems. Neither do those who are newbs today.
Believe me, they are not the least bit more stupid than we were. They can totally comprehend a simple "don't fly without rebuy" rule. And those few who can't, will understand it once they've gotten Sidewindered the first time. Reckon it as a lesson the game wants to teach them.
That rule did bite me in Solo. First time Anaconda owner and managed to get stuck on the rack.... though thanks to realizable assets I managed to not be sidewindered for a long.
 
Hostility? Those players who attack you in Open are not hostile, they are just enjoying a multiplayer game that has an awesome flight model and in which pewpew is fun in a beautiful space environment (at least in Horizons space can look really awesome sometimes).
Well there we differ. I do think people attacking my assets or hindering my activities, be they virtual or real as hostile. What ever are their reasons. If there is reason behind hostile behauviour (like some ingame reason) thats somewhat ok. But "ship goes boom hahaha" is no reason. You can get same response from NPC ship.
 
Well there we differ. I do think people attacking my assets or hindering my activities, be they virtual or real as hostile. What ever are their reasons. If there is reason behind hostile behauviour (like some ingame reason) thats somewhat ok. But "ship goes boom hahaha" is no reason. You can get same response from NPC ship.

I agree with the NPC comparison. But there are plenty who look for more challenge than the actual NPCs present in-game, and PvP provides that opportunity (for those that want it).
 
Hostility? Those players who attack you in Open are not hostile, they are just enjoying a multiplayer game that has an awesome flight model and in which pewpew is fun in a beautiful space environment (at least in Horizons space can look really awesome sometimes).
I think EVE Online would cater better to your playstyle than Elite Dangerous. Just saying.
 
That rule did bite me in Solo. First time Anaconda owner and managed to get stuck on the rack.... though thanks to realizable assets I managed to not be sidewindered for a long.
LOL when I was ganked the first time, well, it wasn't actually a gank in the literal sense, it was just gankers whom we fought.
I was flying my half engineered Vulture, bounty hunting in a ring with an absolutely casual wing with 3 other CMDRs whom I met there in that HazRes the first time and winged up with them to not steal kills from each other.

Then a 5th CMDR dropped in the instance. One of my wingmates told us that the guy was a ganker who attacked him a couple of hours earlier and suggested that we should attack him since we outnumbered him 4 vs 1. I obviously wasn't yet a PvPer then, but I already had heard a thing or two about active PvP squadrons and the best players. I instantly recognized that dude to be one of the Nomads, literally the highest tier PvP group at that time, and told my wingmates that it was 100% not going to end well for us, but they did not listen, so the 4 of us engaged the guy. As it was predictable, he was just playing cat and mouse until his wingmate arrived, then the 2 of them just wiped us out single handedly.

That was my first rebuy (first in PvP, maybe the second overall) iirc, yet it was fun. I still have those 2 guys on my friend list (they sent me a FR after I had respawned, to say 'gg' and to have a brief chat about why we attacked them), although they have long since left the game.
 
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