I don't record my game, and yes it's anecdotal but it goes to show it happens. I guess I need more practice evading interdictions, I suppose that when Frontier eased back on the difficulty of evading NPC interdictions the knock on effect meant that it didn't allow for general PVE players to get to the level necessary to counter the gankers?
You don't need need to get better at evading interdictions unless your goal is for your CMDR to be bait.
My CMDR essentially never fights interdiction. I only make exceptions to that rule if I'm in a combat vessel that I know can survive focus fire for the duration of a long cooldown, if delaying the submission allows me to drag opponents to more favorable areas (jet cones of white dwarfs, or certain rings, for example), or if I'm stalling to give my own wing time to drop in.
Maximizing the minimal loss state almost always involves submitting. In essentially any vessel, you are much more likely to survive ten short cooldowns than a single long cooldown. Submitting and waking twice also frequently takes less time than playing out an interdiction, success or fail.
It's fully possible to win an interdiction as a defender. It's even possible to win most of the time. However, if one is being interdicted frequently, you have to win almost every time for fighting to produce a more positive long-term outcome than the submit-escape routine. I will never be that good, so I don't even try. This is not a flaw with the interdiction system, this is a flaw with so much content having to pass through the interdiction mechanism
bottleneck.
I have engineering and a modicum of piloting skill, but PvP as a trader sucks, period.
I like it.
Source: https://www.youtube.com/watch?v=Tz-0ZAV8zzk
And those were not noob gankers. They were quite pro running emissive lasers, so specifically built against ax cold builds.
No one should be without emissive weapons. It's a hard counter to a lot of stuff and synergizes well with almost every other weapon system. My CMDR's trade ships have emissive weapons!
And as we have said 'ad nauseam' it takes no flying skill whatsoever to gank a transport ship.
My CMDR has never lost a transport ship.
Griefing is abusive behaviour to make others miserable.
By this definition I'd wager most griefing in this game has nothing to do with direct PvP and would persist into any conceivable PvE-only system that had any multiplayer component what so ever.
You can't have ganking in 100% PvP games like FPS
I've been ganked in CQC more than than in Open!
Back when CQC was new, I frequently encountered stat padders working together with members of the opposing team in TDM...often winding up in what was ostensibly a 5v5 match that was really 8v2, or 7v3.
Same sort of thing happens in pretty much every team-based shooter I have ever played--from Unreal Tournament, to the original CS, to Battlefield, to Planetside--and really took off once stat tracking, ranks, and unlocks became a thing (all of which are perverse incentives that harm gameplay, but persist because they are monetizable).
No idea. What's there for somone playing PvP in 4.0 that isn't in 3.8?
A potentially more comprehensive battlescape and likely a larger population meaning more frequent organic encounters.
Most players that call themselves "average", and yet know how to outfit their ships so they don't explode when subjected to a bunch of scavs on foot, tend to be considerably above average.
As far as I can tell, I'm average (near the
mean), but the
mode is so far below me that I can't even fathom the behavior of most players when their characters are confronted with hostility.
Saying that the victim should have been in solo, had better shields, a better ship or skills is simply victim blaming.
I accept this as true, but dismiss it as irrelevant, as there are no player victims directly resulting from inter-character violence, and player-character victims are neither incongruous nor undesirable in the
Elite setting.
I would never have touched this game if there was not a distinct possibility of my character being victimized. Anything that precludes this is just some Mary Sue power fantasy, which is not conducive to my immersed in a dystopian setting where my CMDR should at least have started off as a nobody.
So why do gankers pick on them? Because they are an easy target.
First rule of survival is never be the easiest target around.
If the PvPer is a decent person (and this includes not having a murder boat) he might knock the shields down but not destroy the target but communicate and advise that he could have done so and point the target to places to go for help.
I don't judge players based on the characters they play and I absolutely do not want every character my character encounters to be a decent person. That would be weird to the point of surrealism. Some times I want my character to slay monsters, sometimes I want him to run and hide from them (but never because he, or I, wasn't trying), sometimes I want him to be the monster...but I do not want a game where monsters are against the rules.