Though my response was made tongue-in-cheek, maybe rather point out the "obvious" flaw without the sarcasm; it tends to send the wrong message.
Yea. Sorry, i am not good in detecting tongue-in-cheek and things like that in text form.
Though my response was made tongue-in-cheek, maybe rather point out the "obvious" flaw without the sarcasm; it tends to send the wrong message.
I come from the early IRC days, and ended the post with aYea. Sorry, i am not good in detecting tongue-in-cheek and things like that in text form.![]()
I come from the early IRC days, and ended the post with aassuming it would be obvious. My bad.
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I want an ELITE AI to take over MY SHIP when I CLOG
Still going with the only viable solution here: Play the ship explosion animation when players log off or disconnect anywhere but on a pad. CLog criers will simply not know they weren’t the cause and we’ll never hear about this again. They get the illusion they’ve won and everyone wins.
Play an explosion animation and Brexiters will simply not know they weren't the cause and we'll never hear about it again.now you've solved that, any ideas for Brexit?
Please identify my plugged out network cable.FYI: It is possible to identify the differences between combat logging vs other P2P issues.
Nodes within existing P2P networks (e.g.: host <> client) generally exchange keep-alive messages in order to maintain network connections. These keep-alive messages are periodic in nature.Please identify my plugged out network cable.
also gives awful pilots another option...It's a hideously terrible idea because it encourages the weaponisation of P2P manipulation tools.
1. I interdict you.
2. I twiddle some software and you get disconnected from the game.
3. I destroy your NPC-piloted ship.
4. LOL.
which is against TOS, we shouldn't be discouraged from implementing meaningful mechanics because some guys will try & abuse them the illegal way.
cheating is always a breach of TOS and susceptible to banning, so whatever mechanics are added if they are abused with unauthorized methods it's a ban, period.
Thats a lot of work to save the salt farmers.I'd add:
- If player disconnects ungracefully, ship is replaced with an equivalent NPC
- NPC's AI state is set as how current NPC AI's when low on hull ==> try & low/hi wake.
- If NPC wakes, all is good. It's deinstanced & player will reconnect to same spot in a new instance (because only the client can remember last spawn position ?)
- If NPC is destroyed, there needs be another player to witness it & update a flag to the clogger's entry, sothat when he/she reconnects, the client can detect the ship was destroyed and present a rebuy screen.