Q: Is 550 charity missions to increase Naval Rank from Vice Admiral to Admiral the correct amount of effort required, or has this been over-done since early 1.3 when people went from Post Commander to Admiral in 6 hours?
Q: Is 550 charity missions to increase Naval Rank from Vice Admiral to Admiral the correct amount of effort required, or has this been over-done since early 1.3 when people went from Post Commander to Admiral in 6 hours?
Must be a bug.1. Collector drones do not return successfully if your ship is moving - you need to to be totally stationary or it crashes into the hull. Is this a bug or by design?
what is the appeal for dev diaries? Honestly they were not very informative.Q: Will we see the return of dev diaries and jumpers?
I agree with this. I think the first stage might be planetary flight. Actually see things on the ground, atmospheric flight and combat, maybe add alien life to scans!They've mentioned that landing would probably be in done in stages - so landing on small, airless moons to start with. I guess that's doable within the timeframe they've had.
Really? It gave me a good impression of the direction the game was moving. Broad strokes, but y'know.what is the appeal for dev diaries? Honestly they were not very informative.
So "walking around" will not be the announcement and Thargoids have also been described as a long way off...doesn't leave much wiggleroom for what this thing "you have been working hard on for a long time" could be then, does it?![]()
What exactly is the mechanism behind ranking?
There are multiple types of rank. Firstly you have rank within the Pilot’s Federation for combat, trade and exploration. These ranks increase as you successfully complete tasks pertaining to each type of rank. For example Selling exploration data will go towards increasing your exploration rank. Profit from Selling trade goods will increase your Trade Rank.
Combat works slightly differently, this is done on the number of kills, but the points you get for each kill are based on the combat rank of the target relative to your combat rank so if you are harmless and kill an Elite ship you will get a large number of points were as if you are Deadly and kill a ship below Expert you will not get any.
Then you get naval rank, which currently includes the Empire and the Federation. These ranks are awarded for completing missions for the appropriate navy’s high command. However, to gain access to such missions, you’ll need to be on good terms with the superpower involved. For example, you’ll only start seeing missions for the Imperial Navy if your reputation with the Empire is high. You can raise your reputation with a superpower by working with any minor faction that’s aligned with them. Trading, handing in bounties and supporting them in conflict are the kinds of activity that will increase your reputation with a minor faction, and when you complete them, a small amount of reputation trickles up to the superpower they are aligned with.
We are looking to give more attention to military ranks in the future, developing a more defined career structure. This should address issues of allegiance, as well as showing some love for the Alliance.
We are looking to give more attention to military ranks in the future, developing a more defined career structure. This should address issues of allegiance, as well as showing some love for the Alliance.
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When will we be able to walk on our ships?
We have nothing to announce on this one, now or at Gamescom. Walking around on ships is in our plans, for sure, but it’s a very long way off.
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According to some members of the community, Solo players should have a limited or no effect on Powerplay - or, alternatively, playing in Open should offer Powerplay bonuses. Is this something you are considering?
No. For us Solo, Groups and Open are all valid and equal ways to play the game.
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Like asteroids?After the Planetary Landing Expansion right? I think that'll be announced at Gamescom.
Yes Please add this. Combat is more fun among structures.
Maybe planet landing? But to me it doesn't make too much sense introducing planet landing without option to go out of you ship and walk around that planet... That's why I was always under impression that planet landing will get AFTER first person mode (aka walking around ships and stations).