Sigh...
When they developed the game, it was with the understanding that the basic networking (Peer-Peer) architecture would not, at the time and probably not for the foreseeable future permit large encounters. Wishing it otherwise is not going to change that.
The only way that this would change is to change the entire underling networking architecture and again it's not going to happen as it would fundamentally change the game and also be costly. FD will, and does, try to provide as much leeway within the current structure and this is within that context that you might have the best chances to get FD to listen.
Instancing is indeed a large portion of the issue. However, we do not see any sort of minor improvement on other PvP/Multiplayer related issue that come close to resembling any catering to PvP players.
Power Play is a Solo Offensive Fest where hostile actions are encouraged by telling a player that shooting a Conda can potentially be worth 14 merits less than a Sidewinder depending on if the player action is expansion support or undermining expansion.
Adding to that, there is no realistic or viable tactics to counter Solo players from undermining other than using brute numbers in Solo. (Because you know, most players joined Archon Delaine, a piracy faction to ignore player interaction and grind in Solo all day...)
Player piracy gets even more discouraged ever since 1.3, where cargo was limited to 20 and then limited to 100. Then any hope of pirating NPC being more profitable than players so piracy focused players don't have to sit around all day praying that a player shows up in Open is crushed by "excluding certain high value cargo from NPC due to realistic effect catering." How about doing something about player vanishing into thin-air and re-emerging in Solo being unrealistic first?
Cytoscrambler... just... no, I'm not even going to go in details since it just saddens me. Hammer/Plus/Prismatic are the meta yet developers claim that they are not trying to make weapons overly powerful to ignore non-powerplay players, nor encourage power hopping (*Chuckles in the background*).
Hacker openly admit to hacking on twitch and get captured on video by multiple player groups and only receive two "stern warnings" from FDev...
Combat Logging is legitimate as long as one waits 15 seconds...
I don't even want to go on...
I am partially a Computer Science student myself, I understand the difficulty in terms of fixing network infrastructure and effort necessary to change P2P into anything else. And I don't ask for that.
All we are asking is that something be done to these blatantly fatal issues be properly balanced for Multiplayer, then hopefully something can be done to instancing/P2P if we are lucky.
I am, if anything giving maximum leeway within the current structure.