So I noticed some serious jaggies on the lift doors.
https://steamcommunity.com/sharedfiles/filedetails/?id=3027297251
After fiddling around with the AMD upscaling, with no success, the MSAA x4, the native supersampling 2.0, I couldn't fix the jaggies issue.
However, turning off the Ambient occlusion DID solve the problem.
Pretty much everything in the above picture is turned off, from Anti-aliasing, AO, Bloom and despite the rough jaggies onscreen, I find it a little annoying that the post-processing SSAO (on medium settings) is adding large pixelated jaggies regardless of anti-alias settings, as well as banding on the walls of the lifts.
like where in the process of anti-aliasing should your post-processor kick in before or after?
As this feels like it's after, and degrading the image quality.
https://steamcommunity.com/sharedfiles/filedetails/?id=3027297251
After fiddling around with the AMD upscaling, with no success, the MSAA x4, the native supersampling 2.0, I couldn't fix the jaggies issue.
However, turning off the Ambient occlusion DID solve the problem.
Pretty much everything in the above picture is turned off, from Anti-aliasing, AO, Bloom and despite the rough jaggies onscreen, I find it a little annoying that the post-processing SSAO (on medium settings) is adding large pixelated jaggies regardless of anti-alias settings, as well as banding on the walls of the lifts.
like where in the process of anti-aliasing should your post-processor kick in before or after?
As this feels like it's after, and degrading the image quality.
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