Im new here. Hey!
While Im no graphics guru, Im pretty sure Frontier uses deffered rendering in Elite. Deffered rendering offers high quality effects with the loss of hardware anti aliasing like MSAA. This forces developers to use post AA only. More and more games uses Deffered Rendering just because they see the enormous potential in high quality ambient occlusion or screen space reflections.
The aliasing in Elite is pretty obvious but not that bad. There are other games that are much worse.
To Frontier: Please implement Temporal SMAA or TXAA.
While Im no graphics guru, Im pretty sure Frontier uses deffered rendering in Elite. Deffered rendering offers high quality effects with the loss of hardware anti aliasing like MSAA. This forces developers to use post AA only. More and more games uses Deffered Rendering just because they see the enormous potential in high quality ambient occlusion or screen space reflections.
The aliasing in Elite is pretty obvious but not that bad. There are other games that are much worse.
To Frontier: Please implement Temporal SMAA or TXAA.