Anti-ganking tips?

Source?? I have heard they said that killing for any reason or no reason at all is an acceptable player action. Where did FD call it griefing?
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We want to encourage cooperative and competitive player interaction that might legitimately result in player death, whilst protecting against malicious griefing (which we loosely define as actions whose only purpose, outcome and gain is to punish and frustrate other players).
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Also a pirate or criminal has a legitimate in game reason and therefore a benefit in game for killing a bounty hunter.

Pirates have a legitimate reason to demand cargo or use hatch breakers. Criminals (i.e. wanted players) have a legitimate reason to defend themselves against PvP bounty hunters.

If the aggressor can't point to a specific and tangible ingame reward for the kill it's ganking or griefing.
 
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Pirates have a legitimate reason to demand cargo or use hatch breakers. Criminals (i.e. wanted players) have a legitimate reason to defend themselves against PvP bounty hunters.

If the aggressor can't point to a specific and tangible ingame reward for the kill it's ganking or griefing.

Pirate has a legit reason to ask for cargo from a trader, but they also have a legit reason to kill anyone from a profession that hunts them and same for a criminal.
 
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Pirates have a legitimate reason to demand cargo or use hatch breakers. Criminals (i.e. wanted players) have a legitimate reason to defend themselves against PvP bounty hunters.

If the aggressor can't point to a specific and tangible ingame reward for the kill it's ganking or griefing.

The in game reward could just be the satisfaction of being a psycho. If you don't want to get killed by another player don't play in open. Griefing and ganiking are just phrases used by people who really should be playing something like animal crossings.
 
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The in game reward could just be the satisfaction of being a psycho. If you don't want to get killed by another player don't play in open. Griefing and ganiking are just phrases used by people who really should be playing something like animal crossings.

Satisfaction is not an ingame reward, and actions where the only reward is satisfaction derived from ruining the game for another player is precisely what that Sandro quote is talking about.
 
I agree that some of that is pretty exploity, especially the ctrl+b trick. I don't use that because I'm actively seeking locations where the likelihood of player encounters go up. As far as not liking PvP in general, when you get to the point where we are what else is there, really? I've plumbed the very depths of everything this game currently has to offer and hostile player encounters is all that's left, with the exception of learning to fly kb&m 100% FA Off & fixed weapons to make things more difficult and interesting.

As for combat, not overly much beyond fun builds and such. But gimping yourself to getva pve challenge is far from ideal. Then again, in my high-speed Viper I dont easily discard elite FdL's while blindfolded, so I have some fun left.

So no criticism against pvp players in general, but there are too many bad losers to make it fun for me. Had the same in PES, where you know that any lead larger than one point has a fifty percent chance of the other logging, ibducing lag and the usual p2p nonsense. Just not worth the irritation to me. :)

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In self defence, against a PvP bounty hunter.

In your opinion. Which is worth as much as any opinion. As a bounty hunter I fully accept criminals take pre-emptive action against me. Totally valid.

"Hey, not fair! You're the baddie, you cant shoot first!"

Sounds like a real Bounty Hunter to me. :)

IMHO.
 
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See:

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Pirates have a legitimate reason to demand cargo or use hatch breakers. Criminals (i.e. wanted players) have a legitimate reason to defend themselves against PvP bounty hunters.

If the aggressor can't point to a specific and tangible ingame reward for the kill it's ganking or griefing.


In counter to what you posted what Sandro said I post this where murder is call acceptable gameplay by FD

https://forums.frontier.co.uk/showthread.php/105117-Warning?p=1633276&viewfull=1#post1633276

Cannot just quote it as it is part of a locked discussion but the link takes you right to the staff post
 
+REP for being ganked and making a post that isnt calling them a griefing scumbag.

Generally id say watch the scanner, dont be afraid to emergency exit SC, use planets and other bodies for huge deceleration if in doubt, suspect everyone, especially if they are lining up on your 6.
 
OP. Apologies if someone else has already said this...

  • Check what sensors you are using. A rated are better than D
  • Be vigilant - always check for other Commanders
  • Don't be Rambo / Bullet sponge - if you are inexplicably under attack, get out of there until you can work out what's going on - Fast ships are best to get you out of trouble
  • Learn to control the battle - Here's a good vid by Vindicator Jones on positioning - https://www.youtube.com/watch?v=eN31oGleAuQ
  • Stay on the outskirts of the asteroid fields, not in among the 'roids. You won't be able to wake out if things get hairy. It's harder to hide in plain sight (unless you are Gus from Breaking Bad)

If all else fails, have Nvidia shadowplay running in the background and hot key "record last x mins footage". You can review what went wrong over a cup of tea and see if there were any tell-tale signs the Commander was there.
 
Getting blown up by another player in a combat scenario isn't ganking, it's PVP. That he hit you while in silent running is irrelevant as it's a viable tactic in the game. A tactic anyone is free to use.

Cheating or exploits are ganking. What happened to the OP isn't.
 
OP, just assume you're never alone in Res during a CG, even if you don't detect anybody at first. Probably the guy was silent running, but I still think it's possible you just missed his icon as you were in the middle of combat.

Last night I was at the CG and the Res was empty and I'd been there long enough to burn through all of my ammo. I had been battling a wing of highly ranked NPC's and my shields were gone and I was down to 60% hull as I destroyed the last of them. I was just getting ready to reboot the ship when all of a sudden I started taking fire. There were no more angry NPC's, and I was very confused. There was a cluster of NPC's on my radar all kind of knotted up close together and at first, I couldn't make out the red enemy warning, then it kind of cleared up as I moved away and I saw that I was taking fire from a CMDR. I was flying FA Off so I retracted my guns and just started boosting away, 4 pips to ENG. For every boost I inputted a random direction including spiraling madly through the asteroid field. I zigged behind, over, around and under every rock I could get to, the entire time with this guy whittling away at my hull and FSD. He chased me for about 4 minutes before I was able to get enough distance to scamper from the cover of the Res, clear the masslock and high tail it to the station to repair and rearm.

So, moral of my story was pay more attention I guess. And when you're attacked, as it is inevitable that you will be at some point, if you can't fight run like hell using any object you can to give you cover and a chance to escape.

With all that said, it's stuff like that that I live for in ED, that white knuckle kick of adrenaline that NPC's just can't give you. That story (and the part where I rearmed/repaired and went right back and found him in SC a minute later) was the highlight of my evening, and the main reason I even go to CG's in the first place. My advice is to send the guy a friend request and keep an eye on his marker and then go destroy him some day soon when he least expects it:)

Totally agree with your assessment and love your advice at the end, lol... "When he least expects it..."
 
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